Demo update
Hey,
Alex 13 here. We've updated the Demo build. Most changes are thanks to YOUR feedback!
The game was received well - not a super hit but something that genre players enjoy. That was exactly our goal. We're satisfied. Thank you for all the feedback and support! You rock. Yes, yes, you!
Important note: items that were already broken in your save will remain broken, new ones with the fixed affixes will work properly. No need to clear saves!
[h2]Gameplay[/h2]
[h2]UI[/h2]
[h2]Misc[/h2]
[h2]Fixes[/h2]
Alex 13 here. We've updated the Demo build. Most changes are thanks to YOUR feedback!
The game was received well - not a super hit but something that genre players enjoy. That was exactly our goal. We're satisfied. Thank you for all the feedback and support! You rock. Yes, yes, you!
Important note: items that were already broken in your save will remain broken, new ones with the fixed affixes will work properly. No need to clear saves!
Demo 0.0.2 changelog
[h2]Gameplay[/h2]
- Max player level 15 → 12;
- Reworked adventure nodes generation logic. Shouldn’t have broken nodes anymore. If you saw a node but didn't chose it it will NOT appear in same configuration again later.
- Character buttons and Tavern will now indicate that there are unclaimed quest rewards with big “!“;
- Added option to rebind movement inputs and reset any input to default;
- Melee and Ranged weapons balancing;
- Enemies damage balancing;
- All Embassies can be built to level 2;
[h2]UI[/h2]
- Added damage direction indicator;
- Stores: added comparison with currently equipped items;
- Reworked logic for displaying “Too Far“ for melee attacks, now displays before the attack and much more accurate with distance;
- Updated floating damage numbers or both enemies and player characters;
- Added mastery level requirements to skill descriptions;
- Improved item description tooltip;
- Improved item tooltips positions so they doesn't interfere with horizontal mouse movements so much;
- Made real time clock less opaque;
[h2]Misc[/h2]
- Added info about Recovery penalty to Armor and Shield skills;
- Clarified display of equipment main attributes modifiers;
[h2]Fixes[/h2]
- Fixed rare items only having one affix in their name;
- Fixed Wizards lvl 10 adventure tavern reward;
- Fixed UI displaying ability as off CD when it is still on very low
- Fixed missing + on skills that have equal amount of points needed for upgrade;
- Fixed Learn Ability button border image;
- Fixed double description on abilities in create character;
- Fixed exit door perception points and trigger volumes on some maps;
- Fixed Berserk spell mana cost;
- Fixed Bull Strength spell CD;
- Fixed Deathly Curse boon not doing anything;
- Fixed some skills giving 100 times more spell damage than intended;
- Fixed Savage prefix giving 100 times more Crit DMG than intended;
- Fixed Archmage prefix doubling energy cost instead of decreasing it;
- Fixed cooldown reduction prefixes description in Enchanter’s Lair;
- Fixed Reflective Retribution boon working for enemies;
- Fixed Gold Rush boon description;
- Fixed Eirc starting equipment.