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Demo update

Hey,

Alex 13 here. We've updated the Demo build. Most changes are thanks to YOUR feedback!

The game was received well - not a super hit but something that genre players enjoy. That was exactly our goal. We're satisfied. Thank you for all the feedback and support! You rock. Yes, yes, you!

Important note: items that were already broken in your save will remain broken, new ones with the fixed affixes will work properly. No need to clear saves!

Demo 0.0.2 changelog

[h2]Gameplay[/h2]
  • Max player level 15 → 12;
  • Reworked adventure nodes generation logic. Shouldn’t have broken nodes anymore. If you saw a node but didn't chose it it will NOT appear in same configuration again later.
  • Character buttons and Tavern will now indicate that there are unclaimed quest rewards with big “!“;
  • Added option to rebind movement inputs and reset any input to default;
  • Melee and Ranged weapons balancing;
  • Enemies damage balancing;
  • All Embassies can be built to level 2;

[h2]UI[/h2]
  • Added damage direction indicator;
  • Stores: added comparison with currently equipped items;
  • Reworked logic for displaying “Too Far“ for melee attacks, now displays before the attack and much more accurate with distance;
  • Updated floating damage numbers or both enemies and player characters;
  • Added mastery level requirements to skill descriptions;
  • Improved item description tooltip;
  • Improved item tooltips positions so they doesn't interfere with horizontal mouse movements so much;
  • Made real time clock less opaque;

[h2]Misc[/h2]
  • Added info about Recovery penalty to Armor and Shield skills;
  • Clarified display of equipment main attributes modifiers;

[h2]Fixes[/h2]
  • Fixed rare items only having one affix in their name;
  • Fixed Wizards lvl 10 adventure tavern reward;
  • Fixed UI displaying ability as off CD when it is still on very low
  • Fixed missing + on skills that have equal amount of points needed for upgrade;
  • Fixed Learn Ability button border image;
  • Fixed double description on abilities in create character;
  • Fixed exit door perception points and trigger volumes on some maps;
  • Fixed Berserk spell mana cost;
  • Fixed Bull Strength spell CD;
  • Fixed Deathly Curse boon not doing anything;
  • Fixed some skills giving 100 times more spell damage than intended;
  • Fixed Savage prefix giving 100 times more Crit DMG than intended;
  • Fixed Archmage prefix doubling energy cost instead of decreasing it;
  • Fixed cooldown reduction prefixes description in Enchanter’s Lair;
  • Fixed Reflective Retribution boon working for enemies;
  • Fixed Gold Rush boon description;
  • Fixed Eirc starting equipment.