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Steam Next Fest Demo Update

[p]Hey,[/p][p][/p][p]Alex 13 here. We're participating in the Steam Next Fest, so here's the new build.[/p][p]The game is in quite a good state already, so we've focused on performance, QoL, and balance. But new content is here as well![/p][p][/p]
What's new
[h2]Content[/h2][h3]Classes[/h3][p]4 new classes with their respective Class Abilities:[/p]
  • [p]Arcanist - that's a Sorc, with something like Magic Missiles, a Mana Shield, and TONS of spell damage;[/p]
  • [p]Death Knight - inspired by a particular hero from the Warcraft universe, this is a two-handed weapons-focused tank with a casting capabilities of a dark kind. Can freeze enemies; [/p]
  • [p]Heretic - a hybrid warrior/caster focused on Curses and utilizing this debuff to deal significant damage. Does AOE on higher levels;[/p]
  • [p]Bard - a jack of all trades. Can, to some extent, heal, buff, debuff; deal melee, ranged, and spell damage. Sings his or her songs. It's a Bard, after all. Abilities are a song to buff and a song to debuff.[/p]
[p]Currently there are 12 Classes available in the Demo, of 35 in the full game.[/p][h3]Races[/h3][p]4 new races:[/p]
  • [p]Freeman - inspired by one of the main LOTR characters that live long enough to get good at kicking ass;[/p]
  • [p]Dark Elf - your typical cruel pointy-ears-guys. Loves dark magic, assassinations, and making others suffer;[/p]
  • [p]Gnome - DND fans will feel right at home with this one, as well. Those lil guys make good wizards;[/p]
  • [p]Goblin - quite a gimmick race that will have a class custom-tailored for them in the full game. For now they are just a squishy green-skinned bois.[/p]
[h3]New Difficulty Level with some surprises[/h3][p]We've unlocked the Champion Difficulty and raised the Demo Level Cap from 12 t0 15. This is the first time you'll be able to get surprised by mobs getting new abilities as they level up. No more spoilers.[/p][p]Some buildings can now be upgraded further. [/p][h3]A new enemy[/h3][p]He's Da Boss (a mini-boss actually).[/p][h3]New warrior archetype skills[/h3][p]All warrior-meta classes now know Taunt, Block, and Parry Abilities. So they now have a bit more buttons to press :)[/p][p][/p][h2]QoL and other stuff[/h2]
  • [p]Expect +5 average FPS due to some dark under the hood magery;[/p]
  • [p]Better damage indicators;[/p]
  • [p]Better explanation for the Skills and Mastery systems;[/p]
  • [p]Some balance touches here and there;[/p]
  • [p]Arena on Town Streets map is now chance-based and not an 'every time I suffer' event;[/p]
  • [p]This Arena is now a bit easier overall;[/p]
  • [p]Item icons changed from AI-generated to what our artist created;[/p]
  • [p] Updated the in-game Roadmap;[/p]
  • [p]Changed all tooltips from the default UE graphics to our own background images. They look better now;[/p]
  • [p]Some Level Design/Art improvements here and there;[/p]
  • [p]Alphabetically sorted the classes available for each race in the Character Creation scree;[/p]
  • [p]All new characters now know their respective Beginner Class Abilities, no need to buy them;[/p]
  • [p]Improved the item tooltips behavior in the Inventory screen, moved Item Comparison to Hold Left Shift;[/p]
  • [p]Improved the Hit Percentages indicator behavior;[/p]
  • [p]Tweaked melee attack ranges for mobs and player characters;[/p]
  • [p]Movement will now disable cursor mode;[/p]
[h3]Fixes[/h3]
  • [p]Fixed “!“ above tavern when all rewards claimed;[/p]
  • [p]Fixed AoE damage indicator triggering on not damage events;[/p]
  • [p]Fixed UObject limit crash in town widgets;[/p]
  • [p]Fixed character autoswitch sometimes not working;[/p]
  • [p]Fixed item tooltips intersecting item button;[/p]
  • [p]Fixed some issues with Graphics settings;[/p]
  • [p]Fixed “Apprentice” prefix permanently reducing item required level;[/p]
  • [p]Fixed “of revenge“ suffix not doing anything.[/p]
[p][/p]
Save compatibility
[p]Nothing critical - you can continue playing your old save. But it's still recommended to start fresh. [/p][p]To do this, go to Options -> Misc -> Delete Save.[/p][p][/p][p]Have fun playing the game! [/p][p][/p][p]Thanks,[/p][p]13, DDG team and our pets. [/p][p][/p][p]13, out.[/p][p][/p]