Steam Next Fest Demo Update
[p]Hey,[/p][p][/p][p]Alex 13 here. We're participating in the Steam Next Fest, so here's the new build.[/p][p]The game is in quite a good state already, so we've focused on performance, QoL, and balance. But new content is here as well![/p][p][/p]
What's new
[h2]Content[/h2][h3]Classes[/h3][p]4 new classes with their respective Class Abilities:[/p]- [p]Arcanist - that's a Sorc, with something like Magic Missiles, a Mana Shield, and TONS of spell damage;[/p]
- [p]Death Knight - inspired by a particular hero from the Warcraft universe, this is a two-handed weapons-focused tank with a casting capabilities of a dark kind. Can freeze enemies; [/p]
- [p]Heretic - a hybrid warrior/caster focused on Curses and utilizing this debuff to deal significant damage. Does AOE on higher levels;[/p]
- [p]Bard - a jack of all trades. Can, to some extent, heal, buff, debuff; deal melee, ranged, and spell damage. Sings his or her songs. It's a Bard, after all. Abilities are a song to buff and a song to debuff.[/p]
- [p]Freeman - inspired by one of the main LOTR characters that live long enough to get good at kicking ass;[/p]
- [p]Dark Elf - your typical cruel pointy-ears-guys. Loves dark magic, assassinations, and making others suffer;[/p]
- [p]Gnome - DND fans will feel right at home with this one, as well. Those lil guys make good wizards;[/p]
- [p]Goblin - quite a gimmick race that will have a class custom-tailored for them in the full game. For now they are just a squishy green-skinned bois.[/p]
- [p]Expect +5 average FPS due to some dark under the hood magery;[/p]
- [p]Better damage indicators;[/p]
- [p]Better explanation for the Skills and Mastery systems;[/p]
- [p]Some balance touches here and there;[/p]
- [p]Arena on Town Streets map is now chance-based and not an 'every time I suffer' event;[/p]
- [p]This Arena is now a bit easier overall;[/p]
- [p]Item icons changed from AI-generated to what our artist created;[/p]
- [p] Updated the in-game Roadmap;[/p]
- [p]Changed all tooltips from the default UE graphics to our own background images. They look better now;[/p]
- [p]Some Level Design/Art improvements here and there;[/p]
- [p]Alphabetically sorted the classes available for each race in the Character Creation scree;[/p]
- [p]All new characters now know their respective Beginner Class Abilities, no need to buy them;[/p]
- [p]Improved the item tooltips behavior in the Inventory screen, moved Item Comparison to Hold Left Shift;[/p]
- [p]Improved the Hit Percentages indicator behavior;[/p]
- [p]Tweaked melee attack ranges for mobs and player characters;[/p]
- [p]Movement will now disable cursor mode;[/p]
- [p]Fixed “!“ above tavern when all rewards claimed;[/p]
- [p]Fixed AoE damage indicator triggering on not damage events;[/p]
- [p]Fixed UObject limit crash in town widgets;[/p]
- [p]Fixed character autoswitch sometimes not working;[/p]
- [p]Fixed item tooltips intersecting item button;[/p]
- [p]Fixed some issues with Graphics settings;[/p]
- [p]Fixed “Apprentice” prefix permanently reducing item required level;[/p]
- [p]Fixed “of revenge“ suffix not doing anything.[/p]
Save compatibility
[p]Nothing critical - you can continue playing your old save. But it's still recommended to start fresh. [/p][p]To do this, go to Options -> Misc -> Delete Save.[/p][p][/p][p]Have fun playing the game! [/p][p][/p][p]Thanks,[/p][p]13, DDG team and our pets. [/p][p][/p][p]13, out.[/p][p][/p]