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  3. Factions and upcoming Demo update

Factions and upcoming Demo update

[p]Hey people,[/p][p][/p][p]Alex 13 here.[/p][p][/p]
Demo update
[p]First of all - the Demo will be updated next Friday. Expect more polish and QoL features, a bunch of new enemy types, and a Faction system.[/p][p][/p]
Factions
[p]All enemies in ToP are divided into Factions like Outlaws, Hordes, Undead etc. [/p][p]When the Dungeon is generated, the game now determines which Faction will primarily inhabit it. No more mixed salad of Orc Warlords (Hordes), Wizards (Outlaws) and Rats (Monsters). There will now be consistency with some randomness - so if it's an Undead-inhabited dungeon, expect lots of Undead with occasional representatives of other factions. [/p][p][/p][p]Faction enemies differ in their typical resistances - Undead, for example, have high resistance to Dark damage but no resistance at all to Light damage.[/p][p][/p][p]Since the game will now show the type of dungeon inhabitants, it's another decision making layer for you, adventurers. Is your party Dar magic heavy? Don't go fight undead! Full of Paladins and Clerics? Yes, you will crush them![/p][p][/p]
Other stuff
[p]The last map is coming into shape pretty well - and it's my favorite in terms of atmosphere. I love dark crypts, you know.[/p][p]A bunch of new high-level spells are implemented, so more tools to play with in the full game. [/p]