1.0.2 update might be delayed
[p]Hello guys,[/p][p][/p][p]Alex 13 here. I want to once again thank you for the amazing reception our game received. 'Very positive' means that we do something right. Meanwhile, we acknowledge that there are issues (mostly balance) and are working to improve the game based on:[/p]
- [p]Your feedback[/p]
- [p]Our own vision[/p]
- [p]Debuff resistances for mobs and player characters - it's the focus of this update;[/p]
- [p]More early game build variety;[/p]
- [p]Some handcrafted character portraits we paid for;[/p]
- [p]1 more Enemy Modifier;[/p]
- [p]Mini-bosses will be immune to control effects;[/p]
- [p]Enemies resistances rebalance;[/p]
- [p]Overall buffs to summons to strengthen this particular playstyle;[/p]
- [p]Summons now don’t lose health over time but have a timer and disappear when it reaches 0;[/p]
- [p]Passive health regen for Troll, Giant, Orc, Dwarf races; [/p]
- [p]Town Hall will no longer require unlocked difficulty to be upgraded;[/p]
- [p]A bunch of bugfixes;[/p]
- [p]New bugs added for sure :)[/p]