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1.0.2 update might be delayed

[p]Hello guys,[/p][p][/p][p]Alex 13 here. I want to once again thank you for the amazing reception our game received. 'Very positive' means that we do something right. Meanwhile, we acknowledge that there are issues (mostly balance) and are working to improve the game based on:[/p]
  1. [p]Your feedback[/p]
  2. [p]Our own vision[/p]
[p][/p][p]So, 1.0.2 might be delayed. Thing is, a significant part of its scope is on me, and I unexpectedly found out that I need to take a trip for a few days, starting tomorrow. This is unavoidable but overall should bring more stability to my life - which is not bad for the game :) [/p][p][/p][p]While I'm away, the team will make a decision whether we're good to release the update this Friday. If no, the update will go live most likely early next week. [/p][p][/p][p]From the realm of good news: the scope is bigger than we planned. You can expect:[/p]
  • [p]Debuff resistances for mobs and player characters - it's the focus of this update;[/p]
  • [p]More early game build variety;[/p]
  • [p]Some handcrafted character portraits we paid for;[/p]
  • [p]1 more Enemy Modifier;[/p]
  • [p]Mini-bosses will be immune to control effects;[/p]
  • [p]Enemies resistances rebalance;[/p]
  • [p]Overall buffs to summons to strengthen this particular playstyle;[/p]
  • [p]Summons now don’t lose health over time but have a timer and disappear when it reaches 0;[/p]
  • [p]Passive health regen for Troll, Giant, Orc, Dwarf races; [/p]
  • [p]Town Hall will no longer require unlocked difficulty to be upgraded;[/p]
  • [p]A bunch of bugfixes;[/p]
  • [p]New bugs added for sure :)[/p]
[p][/p][p]That's it folks. [/p][p][/p][p]Thank you![/p][p][/p][p]13, out.[/p][p][/p][p][/p]