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  3. Update 1.0.2 - Patch Notes

Update 1.0.2 - Patch Notes

Gameplay:
  • [p]Added debuff resistance mechanic. Debuffs can now be resisted by enemies and players, chance depends on elemental resistance for that type of debuff, skill level of caster and enemy type;[/p]
  • [p]Added 1 more negative dungeon modifier: Unstoppable Force - Each mob has 40% chance to be Unstoppable.[/p]
  • [p]Unstoppable are immune to control effects and instakill effects, resist slowing and pushing effects.[/p]
  • [p]All mini bosses are always Unstoppable;[/p][p][/p]
  • [p]Added Help widget (in Pause Menu or in Town);[/p]
  • [p]Added info about important hotkeys to corner of dungeon UI;[/p]
  • [p]Added new hand drawn portraits and updated starting party portraits (only for new saves);[/p]
  • [p]Added portraits categories;[/p]
  • [p]Separated Prefixes and Suffixes filter;[/p]
  • [p]Added Help menu with information about Hit Chance, Debuff Resistance and some random tips, accessible via Pause, Death Screen and Town;[/p]
[p] [/p]
Balance:
  • [p]Removed 999 Dark resistance from Extraplanar faction mobs;[/p]
  • [p]Mobs resistances rebalance;[/p]
  • [p]Changed random dungeon level offset from +-2 to +-1;[/p]
[p] [/p]
  • [p]Added passive health regen to Troll, Giant, Orc, Dwarf races;[/p]
  • [p]A lot of class abilities scaling update;[/p]
  • [p]Runecaller skill and abilities rebalance;[/p]
  • [p]Binded Soul now has stacks that are removed on revive;[/p]
  • [p]Parry is now party wide, Duration 4s → 2s;[/p]
  • [p]Summons stats rebalance;[/p]
  • [p]Summons now don’t lose health over time but have a timer and disappear when it reaches 0;[/p]
[p] [/p]
  • [p]Reduced Guilds and Embassies build cost;[/p]
  • [p]Town Hall no longer require unlocked difficulty to be upgraded;[/p]
  • [p]Greatly reduced Experience Transfer resource cost in Fountain;[/p]
  • [p]Moved “Delete Character“ button to Fountain building and renamed it to “Retire Character”, it will also now store portion of retired character exp in fountain instead of deleting it;[/p]
[p] [/p]
Fixes:
  • [p]Fixed custom voices only loading for 1 character;[/p]
  • [p]Fixed Revenge dungeon modifier breaking all DoTs;[/p]
  • [p]Fixed changing weapons bugs out non basic attack abilities in LMB and RMB;[/p]
  • [p]Fixed Spell Mastery skill not giving Cooldown Reduction and Spell DMG on Master and Grand Master;[/p]
  • [p]Fixed Ice Spike not applying Frost Slow;[/p]
  • [p]Fixed Bad Fate’s Ulcer not dealing damage;[/p]
  • [p]Fixed Spirit Arrow not increasing its damage when hitting debuffed target;[/p]
  • [p]Fixed Ancient/Unholy Champion buffs increasing Recovery instead of Reducing it;[/p]
  • [p]Fixed Shaman not having Dagger skill;[/p]
  • [p]Fixed some maps collisions;[/p]
  • [p]Fixed some typos;[/p]