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  3. Development update #4

Development update #4

Hi,

Alex '13' here with a regular update. We've finished Sprint 26.

[h2]Changelog[/h2]
  • Mob stats scaling reworked. Making mobs scale the same way as player characters was a mistake. It made the system too complex and unpredictable. Now we have overrides for main stats that we can easily control.
  • Mobs can now scale to Lvl 40 while for the player the level cap is 35. This is for the highest difficulty to be really tough.
  • Town: general building mechanics (requirements, costs, unlocks)
  • Town: Guilds UI reworked
  • Towns: constructing Embassies and Guilds unlocks new races and classes
  • New map progress (about 40% done) - Monastery
  • 10 new spells
  • Various bugfixes
  • New bugs :)


We're going to rename the game soon. Project MML is a working title, it stands for 'Might and Magic-like'. But we need a proper title, an we think we've come up with something great!