Development update #4
Hi,
Alex '13' here with a regular update. We've finished Sprint 26.
[h2]Changelog[/h2]
We're going to rename the game soon. Project MML is a working title, it stands for 'Might and Magic-like'. But we need a proper title, an we think we've come up with something great!
Alex '13' here with a regular update. We've finished Sprint 26.
[h2]Changelog[/h2]
- Mob stats scaling reworked. Making mobs scale the same way as player characters was a mistake. It made the system too complex and unpredictable. Now we have overrides for main stats that we can easily control.
- Mobs can now scale to Lvl 40 while for the player the level cap is 35. This is for the highest difficulty to be really tough.
- Town: general building mechanics (requirements, costs, unlocks)
- Town: Guilds UI reworked
- Towns: constructing Embassies and Guilds unlocks new races and classes
- New map progress (about 40% done) - Monastery
- 10 new spells
- Various bugfixes
- New bugs :)
We're going to rename the game soon. Project MML is a working title, it stands for 'Might and Magic-like'. But we need a proper title, an we think we've come up with something great!