The game's new name
Hi,
Alex '13' here. Project MMl always has been a working title. It stands for Might and Magic-like, but we obviously can't keep this name. So, after thorough consideration and intense discussions within the team, the game is now called Titans of the Past.
In our team, product and design decisions are made by me and Eugene - our GD/LD, and co-founder. However, the basis for major decisions is almost always coming from the team. We always ask, then evaluate, then decide. This time was no different. I created a spreadsheet where the team could put proposals, and we gathered a nice batch of possible names this way.

Then I created a poll in our Discord to vote. The idea wasn't to decide the name democratically - I don't believe in democracy in game development: from my XP, it's always better to have a final authority and responsibility within one person per area (design, code, marketing, etc.). But the voting results gave Eugene and me a perspective.
Here are the voting results:

Two names stood out, and were actually good:
Echoes of Adventures and Eat. Sleep. Adventure. Repeat!
The former was going to be our new name but is already used. The latter is great, but for a different type of game - it fits a silly and slipstick-humor one, like Goat Simulator, for example. So it was obvious we shouldn't use it for Project MML, which is a tough and complex, serious fantasy RPG.
This left us with Titans of the Past. We removed the suffix (Revival) to not overcomplicate the readability.
This name has two important meanings:
1. The pillars, core design, and feel of this game stand on the shoulders of the Titans of the Past themselves: games like Might and Magic, Wizardry, The Bard's Tale, and Eye of the Beholder. We pay our homage to the Grand Masters of the genre this way.
2. It supports our lore and fantasy - a thing which you, the players, will be able to uncover an experience once we release the game.
Please let me know what do you think about the game's new name.
13, out.
Alex '13' here. Project MMl always has been a working title. It stands for Might and Magic-like, but we obviously can't keep this name. So, after thorough consideration and intense discussions within the team, the game is now called Titans of the Past.
The decision process
In our team, product and design decisions are made by me and Eugene - our GD/LD, and co-founder. However, the basis for major decisions is almost always coming from the team. We always ask, then evaluate, then decide. This time was no different. I created a spreadsheet where the team could put proposals, and we gathered a nice batch of possible names this way.

Then I created a poll in our Discord to vote. The idea wasn't to decide the name democratically - I don't believe in democracy in game development: from my XP, it's always better to have a final authority and responsibility within one person per area (design, code, marketing, etc.). But the voting results gave Eugene and me a perspective.
Here are the voting results:

Two names stood out, and were actually good:
Echoes of Adventures and Eat. Sleep. Adventure. Repeat!
The former was going to be our new name but is already used. The latter is great, but for a different type of game - it fits a silly and slipstick-humor one, like Goat Simulator, for example. So it was obvious we shouldn't use it for Project MML, which is a tough and complex, serious fantasy RPG.
This left us with Titans of the Past. We removed the suffix (Revival) to not overcomplicate the readability.
This name has two important meanings:
1. The pillars, core design, and feel of this game stand on the shoulders of the Titans of the Past themselves: games like Might and Magic, Wizardry, The Bard's Tale, and Eye of the Beholder. We pay our homage to the Grand Masters of the genre this way.
2. It supports our lore and fantasy - a thing which you, the players, will be able to uncover an experience once we release the game.
Please let me know what do you think about the game's new name.
13, out.