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Development update #3

Hi,

Alex '13' here. From now on I'm going to post here each 2 weeks.

Our development is divided into milestones - usually 3 months long, and sprints - always 2 weeks long. Since my last post here, we've completed the first sprint of our new Milestone - Town. As usual for our team, the first sprint of a new MS is focused on processing the feedback gathered from the playtests (currently internal, but public ones are coming). fixing non-critical bugs and overall not allowing the technical debt to snowball. Which helps in keeping the team and the development cycle healthy.
The next MS

We plan the following:

  • Town building
  • Crafting
  • Stores and trading
  • 3 new maps
  • 20+ new spells
  • 4 new classes
  • Some QoL
  • Balance overhaul
  • A simple in-game video tutorial
Sprint 25 changelog

In no particular order :)
  • Update the Chest level
  • Rework the Campfire level
  • Make lighting on Town Streets level less dark
  • Contraband Cove light improvements
  • Great Wall wall light improvements
  • 2 new spells (mechanics and addition to the store)
  • Fix: Pause the music in the shop - it overlaps with the main-level music
  • Mob mutator chance - depending on mob level, not static
  • Char creation: master attributes tooltips on stats during Class and Race selection
  • Added DPS to weapon info
  • Increase Formation Swiftness MS bonus from 15% to 25%
  • Fix: Fire/Poison Weapon doesn't work on ranged attacks
  • On-screen info when crosshairing a mob - a chance to hit
  • Melee attack trace range bonus for mobs (100u default)
  • Luck stat implementation - crit, true hit, resources, and loot bonus
  • Slow effect slows recovery
  • Campfire on maps - random spawn, similar to chest. EXCEPT on the Campfire level
  • Put music to all levels
  • Soul Mend - updated the spell description to make it clear that it restores Energy as well
  • Increase block effectiveness (DR)
  • Soul mend - increase cooldown significantly
  • Ranger's self-heal amount and CD increased
  • Cleave - increased attack bonus
  • All healing spells - increased CD
  • Give a Rat caster the Fire Arrow spell for lower levels
  • 3 more Adventure layouts
  • Art for 3 Town buildings
  • 3 spell VFX
The first guest video

I was a guest on the WizardWorm's channel. A great guy with a cozy and interesting channel!
The video is just me talking about the game. It's in English.

[previewyoutube][/previewyoutube]
Blog post (in Ukrainian)


Here you can find the blog post on one of the main Ukrainian communities dedicated to game development:
https://gamedev.dou.ua/blogs/migh-and-magic-like/

This reading is in Ukrainian. I talk about the game, team, processes, etc.
Discord

Join our recently established Discord server:
https://discord.gg/93KFxxVcNX

It's new, so it's rough around the edges. We're working on improving the experience.
Screenshots

I will include the usual dev stuff like wip things, test levels, just jokes alongside the proper screenshots. I think it's interesting.