Development update #3
Hi,
Alex '13' here. From now on I'm going to post here each 2 weeks.
Our development is divided into milestones - usually 3 months long, and sprints - always 2 weeks long. Since my last post here, we've completed the first sprint of our new Milestone - Town. As usual for our team, the first sprint of a new MS is focused on processing the feedback gathered from the playtests (currently internal, but public ones are coming). fixing non-critical bugs and overall not allowing the technical debt to snowball. Which helps in keeping the team and the development cycle healthy.
We plan the following:
In no particular order :)
I was a guest on the WizardWorm's channel. A great guy with a cozy and interesting channel!
The video is just me talking about the game. It's in English.
[previewyoutube][/previewyoutube]
Here you can find the blog post on one of the main Ukrainian communities dedicated to game development:
https://gamedev.dou.ua/blogs/migh-and-magic-like/
This reading is in Ukrainian. I talk about the game, team, processes, etc.
Join our recently established Discord server:
https://discord.gg/93KFxxVcNX
It's new, so it's rough around the edges. We're working on improving the experience.
I will include the usual dev stuff like wip things, test levels, just jokes alongside the proper screenshots. I think it's interesting.











Alex '13' here. From now on I'm going to post here each 2 weeks.
Our development is divided into milestones - usually 3 months long, and sprints - always 2 weeks long. Since my last post here, we've completed the first sprint of our new Milestone - Town. As usual for our team, the first sprint of a new MS is focused on processing the feedback gathered from the playtests (currently internal, but public ones are coming). fixing non-critical bugs and overall not allowing the technical debt to snowball. Which helps in keeping the team and the development cycle healthy.
The next MS
We plan the following:
- Town building
- Crafting
- Stores and trading
- 3 new maps
- 20+ new spells
- 4 new classes
- Some QoL
- Balance overhaul
- A simple in-game video tutorial
Sprint 25 changelog
In no particular order :)
- Update the Chest level
- Rework the Campfire level
- Make lighting on Town Streets level less dark
- Contraband Cove light improvements
- Great Wall wall light improvements
- 2 new spells (mechanics and addition to the store)
- Fix: Pause the music in the shop - it overlaps with the main-level music
- Mob mutator chance - depending on mob level, not static
- Char creation: master attributes tooltips on stats during Class and Race selection
- Added DPS to weapon info
- Increase Formation Swiftness MS bonus from 15% to 25%
- Fix: Fire/Poison Weapon doesn't work on ranged attacks
- On-screen info when crosshairing a mob - a chance to hit
- Melee attack trace range bonus for mobs (100u default)
- Luck stat implementation - crit, true hit, resources, and loot bonus
- Slow effect slows recovery
- Campfire on maps - random spawn, similar to chest. EXCEPT on the Campfire level
- Put music to all levels
- Soul Mend - updated the spell description to make it clear that it restores Energy as well
- Increase block effectiveness (DR)
- Soul mend - increase cooldown significantly
- Ranger's self-heal amount and CD increased
- Cleave - increased attack bonus
- All healing spells - increased CD
- Give a Rat caster the Fire Arrow spell for lower levels
- 3 more Adventure layouts
- Art for 3 Town buildings
- 3 spell VFX
The first guest video
I was a guest on the WizardWorm's channel. A great guy with a cozy and interesting channel!
The video is just me talking about the game. It's in English.
[previewyoutube][/previewyoutube]
Blog post (in Ukrainian)
Here you can find the blog post on one of the main Ukrainian communities dedicated to game development:
https://gamedev.dou.ua/blogs/migh-and-magic-like/
This reading is in Ukrainian. I talk about the game, team, processes, etc.
Discord
Join our recently established Discord server:
https://discord.gg/93KFxxVcNX
It's new, so it's rough around the edges. We're working on improving the experience.
Screenshots
I will include the usual dev stuff like wip things, test levels, just jokes alongside the proper screenshots. I think it's interesting.










