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  3. Development update #1

Development update #1

Hello!

Alex '13' Uslavtsev here. Like most people in small indie teams, I do many different jobs. But mostly, I'm a producer and game designer. Nice to meet you, dear reader.

Today I'm here to show you our recent progress.

As my Combat Information Cent... mmhm, excuse me, my internal progress tracker shows me - we've just passed a 40% game completion milestone. If nothing critical happens (all 7 of us are from Ukraine), we're going steadily toward the timely release.

Recently, we updated the HUD so it looks... better.
Before:


After:


Also, we heavily tweaked the main post-process. We tried to use it so we don't look like most of the other games (which are generally quite good games) that use the same asset packs we use. However the result didn't look good, so we removed the posterization and tweaked the color palette. Current visuals are as seen below:


On the code front, the Adventure Generation is 2 weeks from finalization - which, for such a big feature, is almost done. We already have:
- the node graph generation
- store functionality (so you can buy this-adventure-only upgrades and resources for your Town)
- all planned Boons
- mobs spawn randomization
- all types of nodes working properly
- 7 of the planned 10 Dungeon Modifiers

The next steps are to implement the remaining 3 Damage Mods, then do the Mob Mods, then set everything up - and we're good.

This will conclude our current milestone. I will probably do another post once the milestone is done.

Ah, last but not least: we've updated this Steam page with new screenshots and a new trailer, which is also below:

[previewyoutube][/previewyoutube]

That's all for today.
Thank you for your attention. 13, out.