1. Heroes of Might and Magic: Olden Era
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  3. DEMO Update is available NOW!

DEMO Update is available NOW!

[p]Greetings everyone![/p][p][/p][p]Recently we’ve announced that we’ve just hit 1 000 000 wishlists for Olden Era! However, that is not all![/p][p]We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix. We’ve heard that the the computer opponents are a bit too aggressive on lower difficulties so we tweaked them around a bit! You’ve also told us you would like slightly smaller, less resource-packed templates to try out so we added one more template to Classic and Single Hero modes for you to enjoy! Play them over and over — all our templates are used by the Random Map Generator to deliver you a different map result every time! [/p][p]We’ve done the following changes to address the issues you've reported:
[/p][p]Key changes:[/p]
  1. [p] Increased the size of creature icons in the game.[/p]
  2. [p] Added one more template to each game mode: Crossroads and Jebus Outcast.[/p]
  3. [p] Moved the game speed setting to a more visible location.[/p]
  4. [p] On Easy difficulty, the AI now behaves less aggressively.[/p]
[p]
Other changes: [/p]
  1. [p] Fixed a level-up bug where the hero would receive an extra skill.[/p]
  2. [p] Fixed a bug with incorrect coloring of town flags and interactive objects.[/p]
  3. [p] Fixed a bug with the Mercenary Guild.[/p]
  4. [p] Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.[/p]
  5. [p] Fixed an AI freeze during battles with Groll.[/p]
  6. [p] Fixed broken environment objects on the world map.[/p]
  7. [p] Fixed text errors when evaluating resources on the market.[/p]
  8. [p] Fixed a bug where creature stats in battle could go below zero.[/p]
  9. [p] Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.[/p]
  10. [p] During the tutorial, the second mission is now automatically selected after completing the first one.[/p]
  11. [p] Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy's starting region wouldn't appear on the map at highest difficulty in the Harmony template.[/p]
  12. [p] Fixed a bug that prevented closing interfaces when the quest list was open on screen.[/p]
  13. [p] Fixed an issue with Chinese characters.[/p]
  14. [p] Fixed a disappearing cursor issue after exiting a town.[/p]
  15. [p] Fixed a bug related to saving the game during the AI’s turn.[/p]
  16. [p] Adjusted the contents of the bug report window to improve feedback handling.[/p]
  17. [p] Removed the End Turn hotkey assigned to the Enter key.[/p]
  18. [p] Shift + U hotkey now hides the interface.[/p]
  19. [p] Added the ability to cancel a selected spell in battle by pressing Esc.[/p]
  20. [p] Adjusted the game’s default settings. [/p]
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Larger changes, such as Interface/UI updates, will require more time and resources from us and will be already included in the Early Access version of the game! We hope that this update will make the Demo even more of a delight for all of you! We do not plan to remove the demo for now but we may take it down in the future. Don't worry though — we'll let you know in advance so that you'll be able to finish your ongoing playthroughs!
[/p][p]Now onwards to glory — there’s still plenty of mysteries to discover in Jadame![/p]