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PIONER – Closed Test Results

[p]Just recently, the closed test came to an end — and it turned out to be extremely valuable.
The pioneers of this test managed to confirm many of our theories and ideas, uncover a whole range of different bugs, and check the game’s overall stability.[/p][p]Our team has already analyzed most of the feedback and bug reports. You’ve provided invaluable help, and we hope for your continued support, dear comrades![/p][p]By the way, PvP was publicly showcased for the first time during these tests! Players could battle it out in a special Clan Wars mode. We’re happy with the testing results and glad to have shown new online modes. It’s worth noting that both the open world and PvP location in the test were about a month behind their current state — and many fixes for a wide range of issues have already been implemented.[/p][p]New testing phases are already planned. Submit your applications on the website and stay tuned for updates![/p][p][/p][hr][/hr][p][/p][h3]List of changes and ideas for the PvP mode [/h3][p]
Current capture point method
— We’re working on making the “capture the flag” mode feel more classic: players will no longer be forced to spend excessive time capturing a flag.[/p][p]Point names
— We’ll assign names to points — A / B / C. This will make it easier for players to navigate the map and communicate with each other.[/p][p]Enemy visualization in TDM
— We’re addressing issues by adding a special type of visualization for enemies (NPCs and players) that will make them stand out more against the environment, along with adjustments to lighting components that interfere with visibility.[/p][p]Player movement
— We’ll work on fixing player movement desynchronization, which can cause noticeable “jitter” in the movement of enemies and allies.[/p][p]Hit registration
— The netcode is still being fine-tuned. At the moment, it’s not fully polished, which may cause issues where hits are not registered, or kills/deaths happen much faster than intended.[/p][p]Hit collision
— We’ll be improving hitbox accuracy on certain environment objects. We tried to catch as many of these as possible before the test, but some issues may still remain in certain areas of the map.[/p][p]Balance
— We’ve gathered all current feedback on PvP weapon balance and will be making additional adjustments in the near future.[/p][p]

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