Demo v1.2 is now out!
A new version of the demo is out, and with it quite a number of changes! Here's a look at what's within:
Thank you all so much for trying out the game and sharing your feedback! I'll continue to make incremental updates to the demo as development progresses based on your feedback.
- Multiple potential boss battle configurations now await you
- Two more events are now possible, and a couple of previous ones have been reworked
- AI has been reworked to be slightly more challenging, but also more predictable
- A few balance tweaks have been made:
- Frail now lasts for a single battle
- Upgrades are slightly cheaper. Note that they are still a bit expensive, and their use in the demo may be a bit limited.
- The world is now 9 steps instead of 8, giving you that little extra bit of XP and chance for an event.
- Frail now lasts for a single battle
- A number of bugfixes and minor improvements have been made:
- Added missing air particles to levels
- Tweaked the post-processing effects
- Fixed enemy death sounds stacking on top of one another
- Added animation speed controls to the options menu in case you want to zip through things
- Added the ability to use the mouse wheel to pan the map
- Fixed a glitch allowing for infinite movement
- Added missing air particles to levels
Thank you all so much for trying out the game and sharing your feedback! I'll continue to make incremental updates to the demo as development progresses based on your feedback.