Game Update 0.15.886
General
- Player corpses will now only be present on the server shard where the player died. So, for example, if you die (at level 5 and above) on Black Moon (1), you will need to loot your corpse on Black Moon (1).
- Some adjustments were made to lighting.
- Adjustments to gloom totem and overcast color.
- Animation tweak for human male and female 2h walking.
- Readded the Dynamic Resolution option in the graphics settings.
- Added the Allow FSR2 option to the graphics settings. Note that this is experimental and not all graphics cards support it.
- Added the Anti-aliasing option to the graphics settings.
- Added the Detail Meshes Enabled option to the graphics settings.
Bug Fixes
- Fixes for some performance issues.
- Fixes for some crash issues.
- Fix for the Disable Sky option sometimes not being applied.
- Fixed a spot near the Thronefast wizard tower lake where it was causing people to swim on dry land.
- Fixed a spot in Eastern Plains where water was sticking out of the ground where it didn’t belong.
- Right clicking anywhere on an ability in the list in the codex will put that ability on its hot bar.
- Fix for some VFX that were not going away when they should have been.
- Fixed an issue that would cause the screen to be rendered as solid black in some places in the world (such as a few places in Eastern Plains while facing certain directions).
World
- Mining Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
- Woodcutting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
- Fiber Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
- Food and Alchemy Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
- First pass of Wildblood camps added to Silent Plains.
NPCs
- The mysterious doppleganger of Banker Torcson in Kingswatch has vanished and been replaced by a different individual who claims to have always been there. Rumors abound of strange hooded figures and frightening sorcery at work in the village.
- Necromancer class trainer and trait vendor added to Demith in Avendyr’s Pass.
Items
- Alternate version of crafting components have been removed from supply crates as they are no longer used.
- The Torn Map Fragment should now appear more often in supply crates in Thronefast. Please note that this item and its corresponding quest will be completely reworked in a future update.
- The missing % sign in the item description for Goblin Punch has been corrected.
- The description text for Adjutant's plate armor now correctly identifies the armor type.
- Changed the Spell Critical Chance stat on the Sightweaver’s Robe to grant 36 Spell Critical Rating
- Heart of the White Wyvern clicky effect will now display its buff/buff description when the effect is active.
Crafting
[h3]Weaponsmithing/Armorsmithing[/h3]
- Simple Weapon Cladding has been renamed to Standard Weapon Cladding to better match other components used within its level range.
- When crafting Standard Weapon Cladding, the required components and materials should now be properly identified in the crafting window.
- The Simple Pommel Weight has been renamed to Standard Pommel Weight to better match other components used within its level range.
- The refining schematic for Ashen Bronze Bars now specifies the correct skill requirement.
- The Thunderous Cestus should now properly accept its components.
[h3]Fletching/Carpentry[/h3]
- When crafting a Lidded Storage Box, the required components and materials should now be properly identified in the crafting window.
- Ashen Bronze Arrows should now be craftable at 30 skill as advertised on their schematic.
- Simple Small Shield Blanks and Standard Small Shield Blanks should now have the correct name when created.
- Buckler and Small Shield schematics now do a better job off identifying the components they require in the crafting window.
[h3]Tailoring/Leatherworking[/h3]
- The Philosopher's Leggings should now properly accept their components.
World/Content/NPCs
VFX
- Fixed positioning of bite vfx on some abilities
- Removed an extra vfx that was playing on Ravage