Game Update 0.16.685 - Ashbreather's Enclave
General
- Added more hairstyles for the human male.
- Added more one-handed blunt animations.
- You can no longer sell items that you currently have equipped.
- Updated and fixed several human and dwarf NPC models and added some more variety.
- Trade and friend requests are no longer allowed from players that are being ignored.
- Rogue poisons applied to weapons are no longer shown as buffs on the player.
- Environment screen effects now transition in/out more quickly.
- The Control key must now be held when right clicking to equip/unequip an item, and right clicking on an equipped item will now use/activate it, if the item supports that. Worn clickies ftw!
- Items that are untradeable or are quest items now show a sell confirmation dialog when the player tries to sell them.
- Reduced the height at which you start taking falling damage and increased fall damage a bit so that it's not as trivial as it was previously. You've been warned.
- Some improvements to first person camera mode, including the camera position moving when the player sits.
- The feet and legs of male and female humans should now visually adjust to the terrain they are walking/standing on. Other races will come later.
Smoldering Trenches and Ashbreather Enclave, Part 1
- The Smoldering Trenches and Ashbreather Enclave are now open for all players. These areas are designed for high-level adventuring beginning around level 35, and feature new NPCs, new items, and new quests to explore.
Bug Fixes
- A few crash fixes.
- Fixed rendering issues on some of the newer human male beards.
- Fixed an issue where quests that awarded stackable items were giving a full stack of the item instead of the correct amount.
- Unique schematics that are provided upon acceptance of a crafting work order should now show up properly at crafting stations and be usable to craft their intended items.
- The work order “Metal Brackets” now properly gives the schematic when it is accepted, instead of the finished item.
- The work order token purchase for the Kagaekin Jerkin is now correctly named when offered.
- The Soryn War Shield will now properly accept a novice shield brace in its construction.
- Fixed a potential client disconnect after deleting a character.
- Fixed an issue where poisoned weapons that weren't equipped still had a chance to do poison damage during combat.
- Numerous ability and buff fixes
- Summoned/temporary items can no longer be salvaged.
- Fix for NPCs getting stuck evading when in a place where they can't navigate.
- Fixed some places in Avendyr's Pass where NPCs were stuck in the evading state.
- Fixed a spot in the goblin caves where an NPC was stuck evading.
- Fixed an issue with equipping shields on the level 12+ necro pets.
World
- The craftspeople of Kingswatch have opened their shops and facilities to passing adventurers. Crafting stations and trainer NPCs may now be found throughout the village.
- Additional merchants have arrived in the village of Kingswatch and now offer their wares to those in need.
- Adventurers seeking to acquire new skills or traits may now find trainers for their class within the village of Kingswatch.
- Fiber harvesting nodes have been activated in the Ironroot Slopes region of Wild's End.
- Food harvesting nodes have been activated in the Ironroot Slopes region of Wild's End.
- Alchemy harvesting nodes have been activated in the Ironroot Slopes region of Wild's End.
- Treasure chests in the open world now require keys to be used to open them. These keys are rarely dropped by many humanoid or undead NPCs in the same level range as the chests they open. Tougher NPCs have a higher chance to drop keys, and rare or named NPCs have a very high chance to drop a key when defeated. Keys are consumed when used and are level restricted.
- Treasure chests in Halnir Cave, Mad Run, and Hanggore now require keys to be used to open them. These keys are dropped by NPCs and creatures within their respective areas. Rare or named NPCs have a higher chance to drop a key. These keys are specific to the dungeon where the chest is located, are consumed when used, and are level restricted.
Quests
- A hidden thread of adventure winds through the Ashbreather Enclave for those perceptive enough to find it.
- The Goblin Relic questline is now able to be completed. Adventurers who finish the quest will be rewarded with an Empowered version of the Ghaldlasii necklace.
Items
- Vendor sell prices for many dropped weapons, accessories, and armor pieces have been adjusted and normalized based on the item's level and rarity.
- Vendor sell prices for crafted storage boxes have been adjusted.
- Bonewoven cloth armor may now only be equipped by monks.
- Several dropped armor pieces that were incorrectly using monk visual appearances have been switched to regular cloth armor visuals.
- Ghaldassi Ward Necklaces have had their stats adjusted based on the newer itemization goals. The boon will remain on the lesser version until next patch. After that, you'll need to finish the quest to restore the boon.
- Armored and Resistant trait mitigation bonuses reduced
- NPC Siphon Life abilities now trigger their cooldown timers when interrupted
Classes
[h3]General[/h3]
- Fixed numerous issues regarding attributes and their impact on combat.
- Strength now adds extra damage to melee auto attacks.
- Dexterity now adds extra damage to ranged weapon auto attacks.
- Dodge, block, and parry are now capped at 1, and are just used to indicate whether you have the skill or not.
- The dodge and parry skill levels no longer increase dodge and parry percent.
- The attacker's hit percent now works to reduce the defender's chance to block, dodge, or parry an attack.
- Fixed a bug with CC immunity granted by stuns and knockdowns
- Silence and interrupts now provide an immunity buff similar to hard CC
- Most melee classes have gone through the attribute scaling adjustment process. Some caster classes are waiting on an upcoming mana and mana regen pass to begin a similar process along with additions to completing their ability kits through level 40. Expect some balance disparity until that process is complete.
- Agility, instead of constitution, is now factored into AC. Dexterity now factors into parry rating, and hit rating is now using constitution instead of dexterity.
- Expel, Dismiss, Revile, Banish, and Abolish Undead spells added to vendor
- Ward and Halt Undeath increased to 30m range
- Castigate line cast time reduced from 3s to 2.5s
- Ward Undeath line cast time reduced from 2.5s to 2s
- Writ line Readiness generation increased
- Technique damage now scales with Dexterity
- Haunted Slash base threat increased
- Lifetap base damage and INT scaling increased
- Lifetap line normalized to 200 Essence cost, INT scaling at highest ranks reduced slightly
- Lifetap healing from damage ratio increased to .8 > .85 > .9 > .95 per rank (up from 0.75, > 0.75, > .80, > .85)
- Corrupt Blood line changed from DD stat scaling to DoT scaling (reduction)
- Splatter now scales with DEX
- Doubled the amount of essence gain from taking hits and capped it to only happen at most once per second.
- Verdanfire direct damage line now scales with INT
- Bee Hive line damage increased significantly and scales with STA. Debuff unresistable. Mana cost increased.
- Call Lightning now scales with INT, modifier rule damage increased slightly.
- Hirode's Flame line now scales with WIS
- Reworked the damage of Flux and added additional upgrades to this line starting with Scintillating Flux at level 10.
- Added several race and creature illusion spells starting with Illusion: Human at level 8
- Added new spell line starting at level 10. "Lyrith's Animation - Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed."
- Note, this spell will eventually require a reagent.
- Added upgrades to the Ghaven's Wild Display spell line starting at level 12
- Added upgrades to Erudite Mind starting at level 25
- Added upgrades to Stab and Rend the Mind starting at level 26
- Added upgrades to Mind Vice starting at level 28
- Added additional rank of the Whisper line at level 30
- Added additional rank of mez at level 36
- Added Grand Shielding at level 40
- Made adjustments to the duration of mesmerize spells across the various ranks.
- Adjusted Illusion Graft haste line to increase both melee and spell-casting speed. These abilities are no longer limited to a single target. Added upgrades to this line starting at level 24.
- Adjusted Illusion Graft slow line to decrease both melee and spell-casting speed. These abilities are no longer limited to a single target. Added upgrades to this line starting at level 28.
- Reduced the amount of Mana drained via "Mez Tax"
- Whisper of Enshire tooltip updated to reflect 3 mana per tick
- Iron Palm, Concussive Strike, Flurry, Scorpion Kick, Sweep, Downward Thrust, Gusting Wind Pole, and Precision Hand Strike now scale with DEX
- State altering techniques had their attribute scaling increased
- Martial Slap, Wheel Kick, Elbow Attack, and Wandering Fist now scale with CON
- Chi Impact damage increased and now scales with WIS
- Resonating Strike, Soul Shuriken, and Chi Spear now scale with WIS
- Form Quickening line now scales with DEX, damage increased
- Sicken, Heat blood, and Life Leech lines initial debuffs cannot be resisted (each tick can still be resisted). Curse (snare) line can still be resisted on initial cast.
- Sicken line now scales with Stamina. Damage and mana costs adjusted
- Heat Blood line now scales with Dexterity. Damage and mana costs adjusted
- Curse line now scales with Charisma. Damage and mana costs adjusted
- Lifetap line now scales with Intellect. Damage and mana costs adjusted
- Wrack Bones line now scales with Charisma. Damage and mana costs adjusted
- Grave Pyre added to vendors
- Life Leech now scales with Intellect. Damage and mana cost increased, duration reduced to 60 seconds
- Life Leech II added to vendors
- Veil of Undeath line has a 60 minute duration, tick rate reduced to 3 seconds, mana regen increased
- Pet health and mitigation increased
- Technique damage now scales with Dexterity
- Condemning Blow base threat increased
- Wrathful Aegis scaling was changed from DD scaling formula to DoT formula (reduction) and now scales with Dexterity.
- Valiant Cross line damage reduced, threat increased
- Oathflame Wrath cost reduced to 300
- Oathflame line base healing increased, WIS scaling reduced slightly
- Burst of Light line healing reduced
- Smite line now scales all damage with CHA. Base damage reduced, base threat increased.
- Bright lance line now scales with STR, cooldown increased to 30 seconds.
- Doubled the amount of wrath gain from taking hits and capped it to only happen at most once per second.
- Added additional ranks of Swift Shot starting at level 10
- Changed the name of the Ranger healing line to Faerie Glow starting at level 6. Added additional rank of Faerie line at level 36
- Added additional upgrade to Aim to Kill line at level 36
- Most bow attacks now scale with DEX
- Most melee attacks now scale with STR
- Most mobility and beckon skills now scale with AGI
- Fractal Arrow line DD and DoT damage scales with AGI and properly use ranged weapon damage
- Stat scaling on most techniques increased
- Technique damage scaling changed to AGI.
- Stat scaling on all techniques increased, except for Hidden Swing.
- Corrosive Brew IV tooltip updated to 40%
- Explosive Trap damage increased and now scales with INT.
- Explosive Decoy, Toxic Elixir, Shadow Planning and Elixir of Opportunity reduced to 4 second cast times
- Shadowfall damage now scales with DEX.
- Fang line now scales with INT (old modifier was 0.1 of stats, switched to scaling up to 2.0x at highest rank). Mana cost increased, base damage increased.
- Strike of the Snake minimum damage increased, damage now scales with CON
- Sting of the Hornet minimum damage increased, mana cost increased, damage now scales with CON
- Sting of the Great Scorpion minimum damage increased, mana cost increased, damage now scales with CON
- Crown of Ashes minimum damage increased, damage now scales with CON
- Crown of Flames minimum damage increased, mana cost increased, damage now scales with CON
- Crown of Lava minimum damage increased, mana cost increased, damage now scales with CON
- Parched Throat maximum damage increased, damage now scales with STA
- Choking Thirst minimum and maximum damage increased, mana cost increased, damage now scales with STA
- Mark of the Fireclaw resist and Fire bonus reduced at each rank
- Pet health and mitigation increased
- Battle points are no longer gained when expending readiness.
- Technique damage now scales with Agility
- Mocking Blow base threat increased
- Kick, Cleave, Smash, Storm, and Close the Gap now scale with AGI
- Hammering Blow, Shield Throw, and Shield Slam now scale with CON
- Punish and Retaliate now scale with STR
Gathering
- Additional gatherable plants have received updated visual effects, in preparation for eventually disabling the default visibility of nameplates on all gathering nodes to help reduce screen clutter. Please note that what you see may vary depending on your monitor and settings.
Crafting
[h3]General[/h3]
- Work order tokens are now stackable in inventory.
- The Jungle Naturalist's Bracers now require a Celestium Dust of Insight in their construction, instead of a Celestium Dust of Might, and provide the appropriate stat benefit.
- It is now possible to salvage most low-level dropped metal armor.
VFX
PAL
- Updated color palette for all vfx
- New vfx for group heal and Unleash abilities
- New vfx for Ember Arrow
- Unified the color palette for shock-based spells
- Improvements to the elemental stances to address lag spikes with the shader
- Minor improvements to familiar vfx
- Shielding line split into visual progression tiers (this also applies to all classes that use this spell line)