November's Update Patch Details
[h3]What to expect in the November Game Update[/h3]
Hi everyone! Our November game update is scheduled for next Wednesday, November 19th, and we wanted to take a moment to tell you what’s coming in this update.
[h3]The Wildbloods[/h3]
Once peaceful, the Wildblood tribe has somehow become savage and now threaten anyone traveling in the Plains. Travel south of Sky Durbin to explore this new content.
[h3]Black Rose Keep Additions[/h3]
A few additions have been made to Black Rose Keep, including our first dynamic event!
[h3]Wizard Ability Updates[/h3]
The wizard class has been updated and refreshed with a new arsenal of powerful spells.
Note: If you currently play a wizard, you’ll need to pick up all your new spells after this update. Make sure to read the patch notes for details on what to do!
[h3]Other Fixes and Updates[/h3]
While we anticipate a smooth launch on November 19th, we are still completing some final testing this week. Should unforeseen problems arise that force a delay, we will let you know quickly.
Hi everyone! Our November game update is scheduled for next Wednesday, November 19th, and we wanted to take a moment to tell you what’s coming in this update.
[h3]The Wildbloods[/h3]
Once peaceful, the Wildblood tribe has somehow become savage and now threaten anyone traveling in the Plains. Travel south of Sky Durbin to explore this new content.
- Explore a major new POI within the Silent Plains, Wildmound Cradle.
- Fight your way past challenging new foes to uncover the influence of the Deicide War and the source of the growing threat.
- Includes content for small groups and full groups starting at level 35.
[h3]Black Rose Keep Additions[/h3]
A few additions have been made to Black Rose Keep, including our first dynamic event!
- Continue your investigations into the web of intrigue in Black Rose Keep, and uncover a secret known to few.
- Take part in a level 45 dynamic event (the first of its kind within Pantheon) that can occur periodically within the walls of Black Rose Keep.
[h3]Wizard Ability Updates[/h3]
The wizard class has been updated and refreshed with a new arsenal of powerful spells.
- Summon your familiar and lay waste to your foes.
- Includes new spells and abilities from level 1 to level 50
Note: If you currently play a wizard, you’ll need to pick up all your new spells after this update. Make sure to read the patch notes for details on what to do!
[h3]Other Fixes and Updates[/h3]
- We’ve fixed a number of collision and line of sight issues around the world, and especially in Halnir Cave.
- Level 1-10 crafting work orders are now available in the village of Availia, within Thronefast.
- Get ready for the return of a perhaps-familiar face in Halnir Cave.
- As part of our ongoing work on Badia de Cara and water content for our game, we have made some improvements to swimming. This is a work in progress and more refinements are expected in future updates.
While we anticipate a smooth launch on November 19th, we are still completing some final testing this week. Should unforeseen problems arise that force a delay, we will let you know quickly.