1. Super Loco World - Cozy Train Automation
  2. News
  3. Hotfix #4

Hotfix #4

[p]Hello Engineers,[/p][p]We're delighted to be delivering our fourth Hotfix to the game. Please see the notes below.[/p]
  • [p]Slightly increased the world size.[/p]
  • [p]Added a frame limit setting.[/p]
  • [p]Reworked the save system The new system now allows saves to custom slots, backup saves & restoration from backup files.[/p]
  • [p]Added "save as" functionality to pause menu, so player can now save without exiting the game. Players can either:[/p]
    • [p]Save gameplay to currently used save slot.[/p]
    • [p]Save gameplay to any empty save slot.[/p]
  • [p]Each slot can now hold 2 saves. One manual, and one auto save (created if played for 10+ mins). [/p]
    • [p]Players can then keep the automatic save by moving it into an available save slot.[/p]
  • [p]Added Load save file function to pause menu.[/p]
  • [p]Fixed a bug that would allow you to give multiple trains the same name. If you now try to put in a name that is already in use it reverts back to one of the default random names.[/p]
  • [p]Fixed bug whereby regions overlapped (Town and Flour).[/p]
  • [p]Fixed a bug whereby removing a single train name (from name condition) also removed other train names as well.[/p]
  • [p]Fixed a bug whereby if a refuel post was built near station signal, it removed existing signal logic.[/p]
  • [p]Fixed a bug when after a station was destroyed, signals nearby were still controlled by the destroyed station.[/p]
[p]Please keep your feedback coming![/p][p]Andriy and Curve Trains 🚂 [/p][p][/p]