Massive v2.0 Update | Orange Stands & Artifact System Now Live!
[p]Hey Survivors![/p][p]First off, a huge THANK YOU to all of you! It’s because of your passion and support that we were able to launch the biggest update in our game’s history—Version 2.0 is officially live! We’ve overhauled almost everything: Monsters, Stands, Gear, and Systems![/p][hr][/hr][h2]🐲 New Monsters Unleashed — Combat Evolved![/h2][p]We’ve added 20+ brand new monsters to the game. Each one comes with unique attack patterns and strategies, meaning you can't just zone out—every battle will keep you on your toes![/p][hr][/hr][h2]💜 Awakened Forms — Orange Stands Join the Fight![/h2][p]11 Orange-rarity Stands are entering the fray! These aren't just stat boosts; they unlock unique mechanics and insane power. Defeat Bosses to grab Awakening Scrolls, complete quests mid-battle, and unleash their ultimate forms![/p][hr][/hr][h2]🔮 The New Artifact System — A Total Gear Revolution![/h2][p]We’ve completely reworked how equipment works with the new Artifact System:[/p][h3]✦ Artifact Forging System[/h3][p]No more "RNG hell." Each forge now gives you multiple options to pick from, and you can spend Ore to reroll if you don't like them.[/p][h3]✦ Artifact Combo System[/h3][p]Purple Artifacts now have combo effects. Match the right gear to unlock powerful bonuses! Creating your perfect endgame build just got a lot more satisfying.[/p][h3]✦ Synthesis & Devour System[/h3]
- [p]Every Artifact has a synthesis tree and icons. This new crafting system offers powerful stat growth and infinitely deep Build paths.[/p]
- [p]To solve the issue of limited inventory space, we added the Devour System. You can spend Gold to "Devour" crafted Purple Artifacts—activating their effects and Synergies without taking up an equipment slot! You can Devour over 30 Purple Artifacts, massively raising the ceiling for endgame progression.[/p]
Full Patch Notes:
[h3]🔧 Optimizations & QoL[/h3]- [p]Smarter Tooltips: Improved material hints for Stand Targets (now handles cases where multiple targets need the same material).[/p]
- [p]Better Controls: Optimized cursor visuals when dragging Equipment and Stands.[/p]
- [p]Visual Clarity: Added floating text for stat gains and a clearer Shield UI.[/p]
- [p]Audio: Swapped in a new Battlefield BGM.[/p]
- [p]UI: Added a status counter for remaining Revives.[/p]
- [p]Text: Fixed and polished various stat descriptions.[/p][p][/p]
- [p]Fixed a bug where Boss Kill Time Rewards was 0.[/p]
- [p]Fixed a bug where the Monkey King would disappear after casting skills.[/p]
- [p]Fixed an issue where shortcut keys for Stand Targets would sometimes fail.[/p]
- [p]Fixed the recruitment page refresh animation getting stuck during rapid refreshing.[/p]
- [p]Fixed a cursor focus bug when opening the Glossary from the Recruitment page.[/p]
- [p]New Stands: Added Blue Stand "Miner" & Purple Stand "Drill Dig".[/p]
- [p]Awakening System: Officially live![/p]
- [p]New Mode: Artifact Mode added.[/p]
- [p]Talent Cap Increases:[/p]
- [p]"Ancient Leaf" max level: 5 ➔ 6[/p]
- [p]"Blessing Reshape" (Blessing Reroll) max level: 5 ➔ 9[/p]
- [p]"Divine Echoes" (Advanced Blessing Reroll) max level: 3 ➔ 4[/p]
- [p]Moon Goddess: Buffed damage of "Star Shine".[/p]
- [p]Combo (Goddess & Swordsman): Penetration stats buffed.[/p]
- [p]Moon Goddess (Combo "Arcane Master"):[/p]
- [p]Condition 1: Magic Penetration ➔ Ability Power Growth.[/p]
- [p]Condition 2: AP Growth ➔ Damage Bonus.[/p]
- [p]Vampire: "Echo of Pain" skill changed from Extra Damage ➔ Attack Speed.[/p]
- [p]Vampire (Combo "Archenemy 2"):[/p]
- [p]Condition 2: Regen & Atk Speed ➔ Extra Damage.[/p]
- [p]Swordsman (Combo "Sharp Shadow"):[/p]
- [p]Condition 1: Physical Penetration ➔ Attack Damage Growth.[/p]
- [p]Condition 2: Physical Attack Growth & PA growth from kills ➔ Damage Bonus.[/p]
- [p]Zhu Bajie: Skill now grants random stat bonuses.[/p]
- [p]Werewolf: Skill cost adjusted. Now costs 7 Max HP (down from 8) to gain 1 Atk & 1 AP.[/p]
- [p]General buff to stats for several Stands.[/p]
- [p]Smoothed out the difficulty curve for Classic Mode.[/p]
- [p]Classic Mode: Equipment Enhancement Level Cap increased to 2.[/p]