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Dustwind: Resistance News

Dustwind: Resistance Hotfix Release

[p]Today we are shipping a Hotfix Update for Dustwind: Resistance on PC/Steam. The update fix a security issue with the Unity Engine on PC and a minor problem with games userinterface. So the changelog will be pretty short, but meaningful.[/p][p]The update has started roll out to Steam. Please update the game accordingly.[/p][p]Changelog (Revision 11805):[/p]
  • [p]bugfix for PC controls failing due to error on startup on high DPI displays[/p]
  • [p]Upgrade to Unity 2022.3.62f2 for security update[/p]
[p]We welcome any kind of feedback, so please let us know what you think. [/p][p][/p][p]And don’t forget: this fall, we will be releasing the first DLC for Dustwind: Resistance: Canyon Cross.

Here’s the trailer for the DLC again, in case you haven’t seen it yet:

[/p][previewyoutube][/previewyoutube][p][/p][p]Wishlist Now: [dynamiclink][/dynamiclink][/p]

Canyon Cross DLC for Dustwind: Resistance

[p]We are pleased to announce the first DLC for Dustwind: Resistance. It will feature new missions, new guns, a bit of lore, and a lot of fun.[/p][p]
Check out the teaser video, and stay tuned for more!
[/p][p][dynamiclink][/dynamiclink] 
Contents:
Defeating the Warlord was not enough. A ruthless raider general threatens your allies’ settlement, Canyon Cross. Lead Jake and his crew into battle once more and remind the invaders why it's a terrible idea to mess with you. Push your character's skills even further. Ride into action guns-blazing in your trusty Scraptrack. Discover new elite weapons. Reawaken the ancient defense system and rain fire from above. Sneak. Strike. Protect. Overcome.[/p][p][/p][p]In addition to new maps and landscapes, the DLC offers five new weapons, five new missions, and approximately 5 hours of gameplay (based on average play). Like the main game, Canyon Cross will be available on PC (Steam), PlayStation 5, and Xbox X|S. 
 
The Canyon Cross DLC will be released in fall 2025. [/p][p] [/p]

Dustwind: Resistance Update

[p]Another update for Dustwind: Resistance is in the starting blocks today.[/p][p]It's been just under three weeks since the last update. The update will be available at different times throughout the day, depending on the platform. Please update your game and feel free to send us your feedback on the new update.[/p][p]In addition to fixing a few minor bugs and adding some new features, the update also includes preparations for future content, which we will announce shortly.
[/p][previewyoutube][/previewyoutube][p]Here you can find the complete changelog for the update:[/p][p]Mapeditor: improved color picker window
Added new script responses: CameraShowRoute,
Added new custom destructible entity
Added new industrial object tiles
Added more color variations for shipping container and car wreck tiles
Improved vehicle exit action
Fixed a minor memory leak
Fixed objective list and portrait blinded ribbons popping up for 1 frame after load

The update will be available over the course of the day. Please update accordingly!

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Dustwind Resistance - second Update

[p]How quickly time flies. It's been just under three weeks since we released the first update for Dustwind. Today, the second update for Dustwind: Resistance is ready to go.[/p][p] [/p][p]We are very pleased with the extensive feedback on the game that we have received from our community through various channels. As always, we have processed this feedback and incorporated many things into the new update. Of course, we have also added the complete changelog with all changes here at the end of the article for you.[/p][p] [/p][p]And of course, we would like to take this opportunity to point out our Dustwind YouTube channel. There you will find many new short videos, as well as our first Let's Play with Developers.[/p][p][/p][p]Here is a small example: [/p][previewyoutube][/previewyoutube][p]We hope you enjoy the videos![/p][p][/p][p] [/p][p]Here is the promised complete changelog for the update:[/p][p][/p]
  • [p]Improved UI text readability[/p]
  • [p]Added hotkeys for loot prev/next[/p]
  • [p]Added setting for dialogue text animation[/p]
  • [p]Gave adult Jake 1 melee accuracy point to start with[/p]
  • [p]Added "Does not stack" to trading expert descriptions[/p]
  • [p]Improved dialogue system: takes of missing talker entities specified by tagname will be skipped, so optional takes can be added for specific recruits, so they can chime in if present[/p]
  • [p]Tweaked normal map strengths to make things look less flat[/p]
  • [p]MapEditor improvement: added a filter field to popup bestiary[/p]
  • [p]MapEditor: reverted maximum possible squad size to 6 and adjusted ingame UI to make space[/p]
  • [p]Improved example campaign with cutscene features demonstrated[/p]
  • [p]Added new script triggers: ZoneEnterOrExitEvent, ConsumableUsed, CountDroppedItemsInZone, CountVehiclesInZone[/p]
  • [p]Added new script conditions: CheckTimeOfDay, CountDroppedItemsInZone, CountVehiclesInZone[/p]
  • [p]Added new script responses: KnockOutUnit, OrderUnit_Kick, Set_TimeOfDay, PassTime, TransferInventory[/p]
  • [p]Added optional persistent time of day setting and worldmap travel time for user made campaigns[/p]
  • [p]Added new doors, a guard tower tile, an alternate wiremesh fence tileset, spotlight pole and candles light sources[/p]
  • [p]Reverted ‘Skip leg day’ vice penalty value to -25kg to match the description text, and make it a viable choice early game[/p]
  • [p]Fixed visible arrows on sneaking hostile archers[/p]
  • [p]Fixed how doorUseAction handles notifying the script engine[/p]
  • [p]Fixed clicking on your car interrupting ongoing repair action[/p]
  • [p]Fixed clipping crates on Mission 8[/p]
  • [p]Fixed scripting issue on Mission 9 talk to trader objective[/p]
  • [p]Fixed some bugs in location change mechanics and how they handle vehicles[/p]
  • [p]Fixed driver/gunner labels background image being cut off[/p]
  • [p]Fixed ingame menu getting stuck when returning to map editor from worldmap screen[/p]
  • [p]Fixed all inventory scrollbars sharing the same position in script editors in mapeditor[/p]
  • [p]Fixed a bug in the line of sight system that left far away units stuck as seen, preventing sneaking[/p]
  • [p]Fixed blinded and concussed stat penalties not setting and clearing properly[/p]
  • [p]Fixed dogs not being able to reach containers on tables[/p]
  • [p]PS5: Fixed savegame creation duration increasing the more saves are present[/p]
  • [p]Consoles: Fixed spamming A/X breaking cutscenes with dialogue[/p]
  • [p]Fixed loot next/prev input playing sound when there is one or less containers nearby[/p]
  • [p]Fixed saveload window not blocking input while saving process is running in the background[/p]
  • [p]PS5: Fixed rendering artifacts on wall writings[/p][p] [/p]
[p]You can find the corresponding update on your respective platforms. Please update your games accordingly and note that there may be slight time differences between Steam, PlayStation, and Xbox.[/p][p]We look forward to your feedback![/p]

Map Editor Trailer & Videocollection III

[p]Today we are pleased to present the third round of our Dustwind Resistance video collection. But let’s start with a video of our own: Today we present you the trailer for the Map Editor.[/p][p][/p][p]The Map Editor is included in the PC version of Dustwind Resistance and invites you to build and tinker. You can use it to create simple maps or entire campaigns. Thanks to the integration into the Steam Workshop, you can share your maps with other players. Without further ado, here is the trailer for the map editor:[/p][p][/p][previewyoutube][/previewyoutube][p]But without further ado, on to our video collection:[/p][p][/p][p][dynamiclink][/dynamiclink]
[dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]And last but not least, we would like to draw your attention to our Dustwind TikTok Channel, where you can find fresh gameplay and funny videos about Dustwind Resistance every day: https://www.tiktok.com/@dustwind_game[/p][p][/p][p]We look forward to the coming weeks and months with Dustwind Resistance – stay tuned, watch, play and build maps![/p]