Dustwind Resistance & Canyon Cross Update
[p]Today we are releasing a small update for Dustwind: Resistance and the Canyon Cross DLC on Steam. It includes a few minor bug fixes and adds additional languages that were previously missing.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Also we have given all Steam store pages for Dustwind and Dustwind Resistance a comprehensive content update.[/p][p][/p][p]All store pages now feature new images and new video material. In particular, the game descriptions have been revised and graphically enhanced.[/p][p][/p][p]See the complete changelog for this update:[/p]
- [p]Added translations to DLC for previously missing languages[/p]
- [p]Added some new Miscellaneous item models to use for custom items[/p]
- [p]Tutorial for car inventory now closes the inventory when you press OK, so you can see the seat icons in the next page[/p]
- [p]Blinded units can no longer do sneak detection[/p]
- [p]Mapeditor: fixed script tagname ref editor field popup list not adding special tagname for player character in campaigns[/p]
- [p]Mapeditor: fixed new empty patrol AI behavior breaking the editor[/p]
- [p]Tutorial no longer draws highlights on currently invisible UI elements[/p]
- [p]Build widgets are hidden along with the rest of the ingame UI when windows are opened[/p]
- [p]Fixed dropping items from inventory not updating carry weight statuses until game is unpaused[/p]
- [p]Fixed updating character stats not updating carry weight statuses[/p]
- [p]Fixed dead turret gibs blocking access to mines underneath[/p]
- [p]Fixed unit move action not stopping when statuses change[/p]
- [p]Fixed reveal zones partially showing sneaking enemy units for cursor and always on HP bar, but not visibly. They should be fully hidden.[/p]
- [p]Fixed minefield spawning mines off the navmesh[/p]
- [p]Fixed a bug in door/gate animation state loading[/p]
- [p]Fixed another bug in user made map preview color space[/p]
- [p]Fixed ‘Hook on chain’ prop pivot position to prevent it from roofpopping[/p]