v0.9.4 - Elemental Coins
Patch Notes
[h2]Version: v0.9.4[/h2]
[h3]General[/h3]
- Redesigned the target system to make players more aware that it exists
[h3]New Features[/h3]
- Added a new default Rune so players are more likely to understand the equipment system without tutorializing them
- Added several new hand-crafted equipment
- Added Health Crates that can spawn as a target reward
- Added new types of coins that can spawn
- -Fire, Damage over time
- -Acid, faster but lower damage DoT
- -Lightning, zaps a cluster of baubles
- -Sleep, turns the bauble ai off temporarily
- -Vampire, Returns a small percentage of damage done as health
- -Ice, Freezes enemy baubles in place
- Added visual flair to basic coins so they match the elmental coins
- Added XP Magnet powerup
- Trash Objects now spawn rarely for additional visual interest
- Added Demi-Runes, Minor Relics, and Loops&Bands
- -These are randomly generated items with stat combos that cannot be obtained otherwise
- You can now equip up to 5 elemental coins
- Classes now have up to 5 Elemental Coins associated with them
- Coin Shop Added
- -You can now purchase 10 elemental coins for coins in the Coin Shop
- New Stat Type: Elemental Damage
- Added a new perk "Elementalist" which improves Elemental Damage
[h3]Balance Changes[/h3]
- Target Rewards can now include various additional buffs/rewards
- Fast Dummies and Rogue Skeletons size shunk by 20%
- Baseball Dummies and Warrior Skeletons size increased by 20%
- Golden Baubles now drop equipment chests
- Overcharge stat now applies to the rate at which overcharge builds in addition to maximum overcharge
- Equipment Chests spawn more frequently
- Knight no longer has a penalty to move speed
- Knight now has a penalty to Elemental Damage
- Mage no longer has a bonus to Crit Damage
- Mage now has a bonus to Elemental Damage
- Mage Perk "Magic Might" now also increases Elemental Damage
[h3]Audio[/h3]
- Coins now play one of several random noises when they spawn
[h3]UI/UX[/h3]
- Re-Implemented the ability charge meter on the main UI
- Redesigned the Health Bar to more accurately reflect that it is a pool of your health
- Removed the health number from the screen
- Fixed Inventory objects not fading when the equipment menu closes
- Made stat improvements more clear on equipment and perks
[h3]Bug Fixes[/h3]
- Fixed Coin Size Stat not influencing the size of the coins
- Fixed a visual bug if you unequip an item that gives you max health
