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Naval Action News

Test Server Update - March 21st

Captains, following changes were deployed today, March 21st, on the Test Server:

  • Adjusted and improved mast colliders for all ships to improve demasting (was too hard before)
  • Adjusted mast HP for all vessels
  • Adjusted hull thickness for select ships
  • Reduced thickness bonuses for shipbuilding woods and modules
  • Slightly weakened RAIDERS (lowering their speed and some other stats)
  • Reworked gun penetration
  • Adjusted angling

Test Server Hotfix - March 18th

Captains, the following changes were deployed on the Test Server today, March 18th:

  • Fixed several issues with pumps being assigned to incorrect classes
  • Fixed certain issues with mast thickness that made demasting by chain difficult
  • The "Buy Price" column is back in the Trader Tool

Test Server Update - March 17th

Captains, following changes were deployed today, March 17th, on the Test Server:

[h3]Guns and Ship Thickness[/h3]
  • Fixed damage and DPM for long guns and all long gun variants
  • Penetration of guns is now based on class (step 1 of class-based tweaks)
  • Ship thickness has adjusted as well based on calibers they can carry (step 1 of class-based tweaks)
  • Penetration and thickness changes are work in progress and will be tweaked going forward


[h3]Water Intake Adjustments[/h3]
  • Water intake from destroyed structure was slightly increased
  • Water intake will now begin when the internal structure is significantly damaged
  • At 15% of internal structure and below, water intake will start overcoming the ship’s pumping capacity


[h3]Hull Repair[/h3]
  • Crew required for hull repairing was slightly increased
  • There will be additional improvements to structural leaks and crew required to manage it will continue to improve.


[h3]Bug Fixes[/h3]
  • Fixed an issue where penalties for damaged internal structures (below 30%) were not applied correctly
  • This issue was linked to fixes related to speed penalties after resolving the wind shadow mechanics


[h3]Flooding Penalty Parameters[/h3]
  • Acceleration penalty for completely destroyed internal structure: 75%
  • Acceleration penalty for a fully flooded ship: 85%
  • Rudder turning and yard power penalties for a fully flooded ship: 85%


Spotlight image from meemee from the May 2021 screenshot competition

Test Server Hotfix - March 15th

Captains, the following changes were deployed on the Test Server today, March 15th:

  • Wind shadow additional issues found and fixed
  • Ship mast height will now properly affect the shadow size
  • Overall effect of wind shadow is slightly decreased
  • The strongest distance wind shadow is at 1 hull length
  • Smaller vessels will no longer be able to steal 50% of your wind if you are in a much bigger ship. Small ships will have very low "dirty air" effect

Test Server Hotfix - March 14th

Captains, the following changes were deployed on the Test Server today, March 14th:

  • Slightly increased gunpowder and ammunition loot for warship NPCs in Open World
  • Maximum gunpowder amount in contracts increased to 50,000
  • Maximum ball, chain, and grape ammunition in contracts increased to 20,000
  • Fixed a bug where certain ships were not allowed to participate in Port Battles
  • Applied an additional fix for the Santa Cecilia Blueprint availability
  • Fixed a bug related to incorrect raider Port Battle date allocation