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Patch 22: Grape shot fix, Patrol BR limits and planking tuning.

Captains.

Patch 22 is being deployed today.

Patrol

  • Adjustable BR limits introduced for patrols. You wont be able to join the battle if your entry will exceed the Patrol limit.

    • Patrol limits

      • Hispaniola 8000
      • Antilles 5000
      • Tumbado 3000
      • Nassau 1000

    • Adjustable BR Mechanics (making full 25 1st rates battles still possible)

      • When battle is created - everyone in the pull circle will get in.
      • If the BR of one side at the start of the battle is lower than the patrol limit: patrol limit will be used for reinforcements
      • If the BR of one side at the start of the battle is higher than the patrol limit: that BR will be used for reinforcements
      • Be wary when sailing in the large group exceeding the BR limit. If you are not in the pull circle you wont be pulled into battle and wont be able to reinforce.


Thickness changes

  • Influence of angle for penetration improved.
  • Importance of angle at direct hits reduced: All guns penetrate First rate armor at 50-100m
  • Importance of angle at oblique hits increase: 42lb wont penetrate Surprise at 15 degrees with ease.

Lets see how it goes and tune more before weekend.

Grape issue fixed

Bug causing grape not penetrating 0 physical planking if the ship had upgrades with planking bonuses in centimeters - fixed.
Windows and ports were not affected by the bug so it was not very noticeable against ships with large windows and a lot of ports

Visual improvements of your ability to enter battles where two enemy nations are battling each other.

  • If nation is shown in green or white - you can enter
  • If enemy nation is shown in red - you cannot enter
  • As a result you do not waste time sailing to the wrong circle (as button only appear when you are in a circle).


ps. two more patrol areas (with some land within the zone) will come in the next patch.

Patch 19: Mega Patch with new patrol missions, victory marks for small clans, pvp loot drops, and many many

Captains
Mega patch with multiple changes has been deployed (with all hotfixes during thursday and friday.

PVP/PVE Patrols

  • PVP was made more affordable and rewarding with the introduction of Patrol missions
  • More information can be found here:
    http://steamcommunity.com/app/311310/discussions/15/1698293068428130219/
  • Tiered rewards will be added to patrols in the next couple of weeks after this event is tested
  • New content will be added to admiralty in the next couple of weeks

Conquest Changes: Conquest for everyone

  • Conquest no longer favors only leading nation
  • Any clan can get access to victory marks, by just controlling one port
  • Victory marks distribution has changed. Lord protectors will now receive victory marks every week based on their port ownership on conquest round end (weekly). Victory mark distribution is tiered and has diminishing returns. You will get 1 mark extra mark for every 3 ports you control but the max number of marks that can be received is limited by 5.
  • Example

    • 1-3 ports: 1 victory mark
    • 4-6 ports: 2 victory marks
    • 7-9 ports: 3 victory marks
    • 10-12 ports: 4 victory marks
    • 13-15 ports: 5 victory marks
    • 16-18 ports: 5 victory marks
    • etc..

  • To promote more activity across all time zones, Port battle timer now costs 500,000 per day; old 100k price was ridiculously low and cost of the capture timer will continue to evolve

Hostility missions improvements.
  • NPC defence fleets in hostility missions now adapt to an attacker force. Responding with similar vessels both in rating and in numbers.

    • If one player will come to generate hostility on the enemy force he will encounter 1 defender.
    • If 10 players come to generate hostility they will encounter 10 npc defender ships.

  • The problem of the inability for the port owner to provide an adequate defence force is solved by limitation of player ships in the hostility mission. Both defender and attacker can only bring 10 vessels into the hostility mission.
  • Hostility missions now spawn 30% closer to the port

Reinforcement zones rules of engagement change

  • ability to pull the players to the battle using NPC attack - removed
  • ability to pull the players into battle using player attack - removed
  • if battle is created in the reinforcement zone only attacked player or battle group is pulled into battle all others will be able to join using positional reinforcement and can decline to do so.
  • This will remove the potential for grief and abuse in the reinforcement areas.
  • Positional entry rules mean battles are open until they end, which greatly help defenders to punish the hostiles
Battle groups reworked

  • Battle group will act as a battle group only when there are 6 players or more in the group. The status of the battle group is shown in the group interface and will tell you if your group is a battle group. This is done to remove abuse of battle groups mechanics allowing creation of solo battle groups to avoid screening.

Other changes and improvements

  • Clicking on a ship in the open world will now show the circle around him, that can help understanding who will be pulled into the battle if he is attacked. This will be very helpful in station keeping when traveling in the open world.
  • Unrated vessels without the chasers now have the control perk too
  • PVP Upgrade Drop. Player ships will now drop one of the installed upgrades into its hold if boarded or killed.
  • You cannot enter or exit shallow water ports with deep water ships. Use tow ship function to move the deep water ships out of shallow water areas.
  • Player names and ship names removed from ENEMY players in the open world identification. You will only know that it is a player and an approximate rank of the vessel/vessels. You will only be able to find out the name of the captain once you engage. Names of your nation's captains are not affected.
  • Checkbox to only show online clan members added to clan interface
  • Tow to port now creates a PB entry timer. Timer is the same as the PB timer created after normal battles.
  • Attack circle is reduced. You will be able (theoretically) to lay fire immediately after attack. This is done to reduce counter tagging.
  • Minimal speed in the open world is now 4knots, to provide better experience in long journeys.
  • Ship sinking time is increased by 30% for destroyed ships to make picking up loot easier
  • Side force no longer affects speed indication
  • Epic events no longer spawn very close to shallow waters
  • Brace command is reassigned to F10 - to remove accidental clicking (40% of new player bug reports were about brace)
  • Wasa, L Hermione, Santa Cecilia received a slight armor buff
  • Wasa, Hamburg, Ingermanland, L Hermione, Santa Cecilia received a turn rate buff
  • Leeway force from square sails, and staysails/jibs slightly increased
  • NPC ships HP buffed slightly to compensate lack of repairs
  • Barricades now have the attack penalty and are a pure defensive upgrade
  • Angle importance on penetration slightly increased (need more testing) to provide more options to control incoming damage into hull
  • Edinorog accuracy reduced to somewhere between carronades and medium guns. Vertical sector greatly reduced as it would be impossible to use edinorog howitzer firing through ports of the ship.
  • All other upgrades increasing vertical gun sector drastically nerfed
  • Rigging specialist perk nerfed as its bonuses were too high.
  • Acceleration/Deceleration formulas improved based on the wetted area calculations; which in general reduces tacking effectiveness for wider deeper vessels.
  • Ships created through admiralty notes can occasionally receive crafting bonuses and extra slots.

Tutorial

  • Tutorial button is temporarily removed for the final integration of rewards and final exams.
  • Leveling and rank progression and crew assignment for ranks will change in the next couple of weeks.

Plans for March/Early April

  • Integration of the open world UI into the game
  • Finalization of tutorial
  • Premium ship pack containing 3 ships (2 of which could be acquired in game by other means)

Important Reminder: redeemable clearance on March 15th

Captains, please make sure you do not forget about redeemable clearance/removal that will happen on March 15th that is described here:
http://steamcommunity.com/app/311310/discussions/15/1700542332324190361/

The only redeemables that will remain on player accounts after clearance are:

  • XP redeemables if you have not yet used them
  • Crafting XP redeemables if you have not yet used them
  • Special content (like the yacht) will remain but will be moved to a separate category (described below)


Redeemables clearance will start on 15th of March.


If you want to get ships, items, cannons, mast upgrades, XP for ship slots (merged from Global PVP) and forged papers you have to login and redeem them BEFORE 15 March 2018


XP, Crafting XP redeemables are safe. If you don't feel like playing yet they will wait for you until the release of the game, for the servers you played on. We will also keep them for some time after release.

Patch 18: BR changes and Smuggler bug fix

Captains!

Emergency patch will be deployed today
  • Fixed a sneaky bug, that got in recently; bug that did not allow battle entry on the side of the smuggler

    • Smuggler flag has no influence on battle flag from now on.

      • If a brit attacks a french smuggler a battle between britain and france will be created, not brit vs pirate flag as before.

As a result several other things also got into the game.