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Microvania News

Patch 1.0.3527

Greetings MicroKnights!
[p]Today's patch fixes the 100% item bug in Demo world, and some Quality of Life improvements to Fire Worm boss battle:[/p]
  • [p]Fixed: Demo scene showing 97.6% instead of 100%. Thanks to ProNerdy for spotting this![/p]
  • [p]Fire Worm boss now pushes the player away with a scream when transitioning to the next phase. This should help avoid being hit by the sub-sections if you were too close. Though note that if you're positioned in the corner that you may still be hit (so avoid the corners!).[/p]
  • [p]Fire Worm boss will now destroy any current fireflies when doing its cinematic or when turning vulnerable. This should resolve the annoyance of weaving between them to try and land some hits on the head.[/p][p][/p]

Patch 1.0.3520

Greetings MicroKnights!
[p][/p][p]Another quick patch, where I finally figured the pesky quiet music in boss fights.[/p]
  • [p]Fixed: Music going quiet during Boss Fights.[/p]
  • [p]Fixed: Bug where Recharge Station didn't refill empty pips if Healthbar was full.[/p]
  • [p]You can now use the Claw on the targets in the same room you get the upgrade.[/p]
  • [p]Mecha Scorpion's weakpoint covers now bounce projectiles away like how grey doors do.[/p]

Patch 1.0.3514

Greetings MicroKnights!
[p]Just a quick patch today with some minor QoL improvements:[/p]
  • [p]Fixed Health Pips, Missiles and Bombs ammo to be correct when loading the save file. This won't take effect until after your next save of the file, so the first load of the file in this build will still have the refilled bug ;).[/p]
  • [p]Mecha Scorpion's weak points will now bounce projectiles off when they're armoured.[/p]
  • [p]Ending Cinematic will now show the player in the Lava suit if it's obtained in this run.[/p]

Patch v1.0.3505

Greetings MicroKnights!
[p]In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:[/p][h3]Some Microcards and Microcells explanation[/h3]
  • [p]When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".[/p]
  • [p]When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.[/p]
[h3]Fixes[/h3]
  • [p]FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good![/p]
  • [p]FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.[/p]
  • [p]FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.[/p]
  • [p]Laser Moth now stops firing the laser when doing MidFightSequence.[/p]
  • [p]Laser Moth should now keep itself inside the boss room.[/p]

Patch v1.0.3490

Greetings MicroKnights!
[p]Yesterday's release saw the game get into the hands of many people. So many, that of course some bugs we never found earlier were found this time ;). Here's a fix to some major ones, including a few others:[/p][h3]New Boss Room Enter Cinematic[/h3][p]When you enter a boss room, we now play a short cinematic where the player character walks in a little as the doors lock behind them. The player will turn to look, and may react to the event as well, before the cinematic ends and control is given back to you.[/p][h3]Fixes[/h3]
  • [p]FIXED: MechaScorpion can no longer push you to outside the room above. I was tempted to allow this when it was discovered yesterday, but it turned out to be much more work (and risky!) to allow it, rather than just preventing it from happening.[/p]
  • [p]FIXED: silent crash when respawning from boss, related to musical blocks. This may not have affected anyone (the game would still run), but it was still worth me fixing in case.[/p]
  • [p]FIXED: all Ice Rooms now have the correct music theme playing.[/p]
  • [p]FIXED: Parrotto boss from being hittable while in its mid-fight cinematic. This prevents a soft lock where you could kill him while he's trying to start his second phase. NOTE: Parrotto is only in the Demo level.[/p]
  • [p]FIXED: Lava pattern on large lava pools to always display. If you have seen plain solid-colored lava pools, this should fix that.[/p]
[p]You'll notice I'm labelling these posts with the version number from now on, instead of the date. With the release of v1.0, the version number can now be seen in the Settings Menu on the bottom right of the screen. This is a good way for you to verify you've definitely got the latest version.[/p]