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20250416 Patch

- Dying on the boss will now respawn player to before entering the room. This was always an intended mechanic, I just hadn't gotten around to adding it till recently. The boss will feel a little harder now, but hopefully you've found enough Health Tanks to mitigate that! :)
- Added back the initial cannon fizzle (before obtaining Cannon upgrade), and instead made it appear more like a short puff of smoke. I recently had a playtester mention "oh, it looks like I have a gun, so why doesn't it work?". Which is a valid point! Adding the fizzle back in was the simplest solution here, as creating a new sprite without the gun is beyond the scope of the project at this time.
- Fixed hidden paths and lava to correctly show the player as semi-transparent when inside.
- BUG FIX: Pause or Map button required two presses first time in a session.
- FIX: Intel Macs accidentally unsupported in last release (sorry!).
- Bullets and Missile have new Physics Mass values. This was required for some features in the main game, but shouldn't have any effect in the Demo.
- Improvement to various systems and features from the full game that aren't in use in the Demo.