20250924 Patch
[p]Hi everyone.  This update mostly brings the Demo build up to parity with the Full Game build.  Here are the changes:[/p][p][/p][h3]Gameplay[/h3]
- [p]Fixed case where the player could get stuck inside the breakable ice blocks.[/p]
 - [p]Changed the 4 crumple block dash challenge (in the green room just outside Ice area entrance), to be 3 blocks instead. This challenge was designed quite a while ago, and well before I knew what the final game would have as challenges. It turns out, that there's nothing in the final game that is as hard as the 4 crumple block challenge. At least, nothing mandatory.[/p]
 - [p]Fixed enemies flickering when an enemy projectile passes through them. This doesn't happen too often in Demo (maybe not at all), but can happen sometimes in the Full Game.[/p]
 - [p]Fixed save files to now also save the state of killed enemies in the room. This fixes the issue of loading a game and having to deal with a full room of enemies, when you had killed them before saving the game.[/p]
 
- [p]The main menu's planet (Micronus) is now a spinning 3D sphere, including a cloud layer that sits above the surface and moves independently.[/p]
 - [p]Added the Lexicon screen. This will auto play in Main Menu after leaving it untouched for a while. It's also accessible from the Pause Menu. The Full Game version contains more entries in the Lexicon.[/p]
 - [p]Added the Accessibility Menu, inside Settings Menu. Includes options for fire rate and respawn at boss. The Hints setting is now moved here.[/p]
 - [p]Fixed Virtual Keyboard (when naming Save Files) to be correct width. No functional change, just visual correction.[/p]
 - [p]Video Settings - Retro Effect now shows when it's on/off.[/p]
 - [p]Fixed issue where Video Settings - Scanlines could be incorrect when first opening Video Settings screen.[/p]
 - [p]Added a Controller Disconnect screen, as recommended by Steam.[/p]
 
- [p]Steam Cloud Save supported.[/p]
 - [p]Boss death VFX now uses triangles instead of squares.[/p]
 - [p]Fixed Sound FX volume to correctly use the pre-saved level set when starting a new game.[/p]
 - [p]Fixed missing transparent player display when moving behind some hidden paths.[/p]