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Microvania News

Microvania is releasing on October 23rd 2025

[h3]Attention all MicroKnights![/h3][p]We're in the final stretch - Microvania will be released on October 23rd 2025 (24th for Eastern Hemisphere folks). That's in just two weeks![/p][p]Testing has been going well (a big thank you to all the testers!), bugs are getting squashed, almost everything is getting a polish pass, and many Quality of Life features are being added (you may have seen some of them in the Demo too!).[/p][p]Along with more items and more secret passages, here's a few things to look forward to coming in the full game:[/p]
  • [p]A bigger world. The full game has over double the number of rooms than the Demo and is completely new and redone (ie, the Demo and Full game are basically two separate "worlds", not physically connected).[/p]
  • [p]More enemies and bosses. As well as more enemies, there are also 4½ bosses in the full game, all of whom are completely new and not featured in the Demo. Each boss (except the final one) is tied to a specific upgrade, and you'll need to use that upgrade in order to defeat the boss.[/p]
  • [p]Microcards and Microcells. Microcards will allow you to customise your play style. None are required to complete the game, unless you're going for a 100% run. There are many options to choose from, from traversal upgrades like faster speed and double jumps, to utility functions like guaranteeing health drops or detecting hidden items. They require Microcells to power, so keep an eye out for the battery looking items throughout the game.[/p]
  • [p]Full Lexicon. You may have noticed the Lexicon in the Demo, in the full game this is complete and fully accessible right from the start. Just open it via the Pause Menu, or you can wait a minute on the Main Menu for it to automatically appear and cycle through pages.[/p]
  • [p]Achievements. There's a bunch of achievements, all varying in difficulty. Some of the achievement names might even give hints on what's possible in the game. Can you unlock them all?[/p]
  • [p]Speedrunning. There's one achievement I'd like to highlight, which is the Speedrunner Achievement. This one took a lot of tweaking to feel right, but I think it's at a good spot that should be possible for nearly all players. The key is figuring out which upgrades you want to take into the final battle, and then devising a suitable route for your run.[/p]
[p]So save the date, spread the word and I'll see you all on release day![/p]

20251009 Quick Patch

[p]Hi Everyone. Here's another quick patch to keep the Demo build inline with the upcoming Release build.[/p][p]Most changes are to the release, but a few things do affect the Demo build.[/p][p][/p][p]UI[/p]
  • [p]Fixed button icons to be correct for the current controller. This accidentally broke from the recent Unity Vulnerability Patch.[/p]
  • [p]Lexicon pages for Missile and Bomb upgrades now also explain they open certain doors.[/p]
  • [p]Fixed UI Sound effect triggering when you press directional inputs during the Item Get popup screen.[/p]
  • [p]Fixed bug related to the screenshots in Save Files that was causing issues with playing a cloud saved game. If you've had issues with playing save files from a cloud save, please go back to the original machine, re-save the game, and then try the cloud save again. It should work correctly now.[/p]
[p]Gameplay[/p]
  • [p]Fixed a minor silent crash due to the timed blocks system trying to update after the scene reloads. This would have been a hard to spot error, but the results would be something like certain things not working after you reloaded from the boss fight.[/p]
  • [p]When shooting a door with a weapon that can't open it, the projectile now bounces off the door with a clear "ding" sound. This is purely visual and doesn't change any gameplay. But it felt necessary as an extra confirmation of "hey, that bullet doesn't work here".[/p]
[p]Misc[/p]
  • [p]Removed the Linux native build. This has been very hard to troubleshoot, as I don't have access to an Linux computer. But also, Windows build via Proton seems to "just work" pretty good.[/p]

20251004 Patch

[p]Hi Everyone. This patch is mostly about Unity's recent vulnerability exploit that was recommended to quickly patch. Along with that, there's a few other small changes from the full game that are also in the Demo.[/p][p][/p]
  • [p]Updated Project Editor to address a Unity Vulnerability exploit.[/p]
  • [p]Added short version of "Item Get" fanfare, which is used for the "common" upgrades (missiles, health, bombs).[/p]
  • [p]Added sound effect to Lava Fireballs.[/p]
  • [p]Added sound effect to Spaaht enemy when it spits.[/p]
  • [p]Added missing hit/death sound effects to enemies that were missing them.[/p]
  • [p]Added Cinematic Bars to Parrotto boss' pre and mid fight sequences.[/p]

20250924 Patch

[p]Hi everyone. This update mostly brings the Demo build up to parity with the Full Game build. Here are the changes:[/p][p][/p][h3]Gameplay[/h3]
  • [p]Fixed case where the player could get stuck inside the breakable ice blocks.[/p]
  • [p]Changed the 4 crumple block dash challenge (in the green room just outside Ice area entrance), to be 3 blocks instead. This challenge was designed quite a while ago, and well before I knew what the final game would have as challenges. It turns out, that there's nothing in the final game that is as hard as the 4 crumple block challenge. At least, nothing mandatory.[/p]
  • [p]Fixed enemies flickering when an enemy projectile passes through them. This doesn't happen too often in Demo (maybe not at all), but can happen sometimes in the Full Game.[/p]
  • [p]Fixed save files to now also save the state of killed enemies in the room. This fixes the issue of loading a game and having to deal with a full room of enemies, when you had killed them before saving the game.[/p]
[h3]UI[/h3]
  • [p]The main menu's planet (Micronus) is now a spinning 3D sphere, including a cloud layer that sits above the surface and moves independently.[/p]
  • [p]Added the Lexicon screen. This will auto play in Main Menu after leaving it untouched for a while. It's also accessible from the Pause Menu. The Full Game version contains more entries in the Lexicon.[/p]
  • [p]Added the Accessibility Menu, inside Settings Menu. Includes options for fire rate and respawn at boss. The Hints setting is now moved here.[/p]
  • [p]Fixed Virtual Keyboard (when naming Save Files) to be correct width. No functional change, just visual correction.[/p]
  • [p]Video Settings - Retro Effect now shows when it's on/off.[/p]
  • [p]Fixed issue where Video Settings - Scanlines could be incorrect when first opening Video Settings screen.[/p]
  • [p]Added a Controller Disconnect screen, as recommended by Steam.[/p]
[h3]Misc.[/h3]
  • [p]Steam Cloud Save supported.[/p]
  • [p]Boss death VFX now uses triangles instead of squares.[/p]
  • [p]Fixed Sound FX volume to correctly use the pre-saved level set when starting a new game.[/p]
  • [p]Fixed missing transparent player display when moving behind some hidden paths.[/p]

20250804 Patch

[p]Hi everyone. This will likely be the final patch before the full release, as the main game is now ready and getting beta tested![/p][p][/p][h3]Gameplay[/h3][p]- Fixed seeking projectiles to no longer fire while game is paused.[/p][h3]Audio[/h3][p]- Added new original Boss Theme music.[/p][p]- Lowered volume of ItemGet fanfare, so it closer matches music volume levels.[/p][h3]UI[/h3][p]- Created Video settings sub-menu, moved Fullscreen and Retro Effect to it, and added new Scanlines option to control scanlines thickness.[/p][p]- Fixed Keyboard Composite Input Binding (the Move inputs) to work. This was accidentally broken in an earlier patch. Apologies for not noticing till recently![/p][p]- Added Back tooltip to Settings Screen (now consistent with Video and Audio Settings pages).[/p][p]- Fixed an issue where some hints were not dismissed when you pressed the appropriate input.[/p][p]- Fixed HintPopup height so when its bottom aligned, it is correctly visible instead of cut off at the bottom of screen.[/p][p]- Set the default Music and Sound Effects volume to be 50%.[/p][p]- Changed Copyright year in Main Menu to 2025[/p]