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20250305 Patch

A minor patch to add a QoL addition that just got implemented for the main game.

The Map Screen is polished up a little more, with nice movements to each room (instead of snapping to it), and a little bump when trying to move off the edge of the map.

Also, I've hopefully fixed the dreaded undetected controllers issue for good! [cross fingers]

20250301 Patch

UPDATE 20250303: This patch is now live!
Apologies for the delay. Hopefully all the controller support issues are now behind us :).

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EDIT: This patch has been disabled for now, as it broke controller support. Will bring this back in when we can confirm controller support is working again. For now, these below changes are not yet live. I'm really sorry for the inconvenience this has caused!

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- Revised Enemy Health values so they're less tank-y.
I'll list the tier values here, but hide them in a spoiler tag in case you don't want to know:
1, 2, 3, 5, 10, 15, 20, 25
Also, I'm not listing which enemies use which tier, but that's fairly easy to figure out.

For reference, the player's attack values are:
1, 2, 4, 6, 16

NOTE: not all these tiers are used in the Demo (but will be used in the full game).

- Fixed missing projectiles on the two horizontal Wall Plant Enemies in the upper middle Grass Room.

20250226 Patch

UX FIX: Xbox Controllers (and some others) not being detected.

Xbox Controllers (360 & Series X/S) should now work. Possibly, this fix may also apply to generic controllers, and maybe even the Steamdeck (hopefully).

If you're playing on desktop, please disable Steam Input in the game's Steam settings. We have native controller support in the game already, and we've found that Steam Input may produce unwanted results.

20250214 Patch

  • Reduced the Player's Knockback duration, so you are now spending less time out of control.
  • Increased the Player's Invulnerable duration, so it's now actually much longer than the Knockback duration (over x2!).
  • Reduced Enemy push force, making it less impactful but more fair to Player (allowing them to move through enemies, sometimes).
  • When respawning, Player is now invulnerable for 1 whole second. This avoids player getting stuck on an enemy while respawning.
  • BUG FIX: Player was still hittable while in Invulnerable state (flashing).
  • Horizontal Spike's hitbox reduced, so they're now a little more forgiving to Player.
  • Greatly reduced the high pitches in Door Open/Close sound effects, which were grating to some ears.
  • Fast Travel colors are now marked on the map.
  • Hints are now auto-dismissed if the hint itself has appeared before (eg, Missile Upgrades) and the player has entered 3 rooms since the hint appeared.
  • BUG FIX: Map Screen's Set Marker button was BallMode button. It is now the Menu Confirm button (A for Switch/Xbox, X for PlayStation)
  • BUG FIX: It was possible to lose the Selection Cursor when pressing up/down on Save File screen.

20241218 Patch

BUG FIX: Previously obtained Upgrade Icons appear as un-obtained in the Map Screen, when loading a save file.