[Major Update] v0.2.0 – Wastelands Update: Survive the Desert!
[p]
[/p][p]End of Everything – 0.2.0 Wastelands Update[/p][p]The world has grown harsher, bigger, and more dangerous. This update focuses on expanding survival systems, improving gameplay, and laying the foundation for multiplayer and long-term progression.[/p][hr][/hr][p]New Features & Improvements:[/p]
- [p]Massive 3 km² desert-style Wastelands map with handcrafted buildings, interiors, over 700 prefabs, and hidden secrets to explore.[/p]
- [p]Fixed all map colliders to prevent clipping and improve navigation.[/p]
- [p]Improved zombie pathing for more realistic movement and targeting.[/p]
- [p]Expanded survival systems: hunger, thirst, stamina, weight, and health tracking — all affecting scavenging, combat, and survival.[/p]
- [p]Base building and crafting improvements for more creative survival options and future upgrades.[/p]
- [p]Persistent infected threat: zombies, hostile survivors, hounds, and crawlers roam constantly. AI improvements underway, including random attack animations and smarter target selection.[/p]
- [p]Environment additions: metal scrap piles, stone boulders, blueberry bushes, medical corn plants, and fully placed trees for a richer survival world.[/p]
- [p]Multiplayer integration: Netick Unity + Steamworks SDK now in place, supporting up to 32-player lobbies. Steam achievements, stats tracking, and XP/level systems are planned for future updates.[/p]
- [p]Quality-of-life updates: updated UI, new font and color scheme, day/night cycle visuals, and improved readability.[/p]
- [p]Unity Engine v6 transition underway for improved performance, advanced visuals, better physics, and new tools for gameplay mechanics.[/p]
- [p]Easter eggs and hidden quests teased for future content.[/p]
- [p]In-game object looting with drop chances (still being balanced for fairness).[/p]
- [p]Additional weapons, items, and resources planned once multiplayer integration is fully implemented.[/p]
- [p]Corrected all loot item objects; adjusted drops per zone, with Zone 1 mostly completed.[/p]
- [p]Improved respawn points and placement of world objects.[/p]
- [p]Reworked zombie targeting: AI now ignores players with 0 health and only chases active targets.[/p]
- [p]Fixed UI bugs, including font display and day/night cycle representation.[/p]
- [p]Added minimum of 2 sounds per zombie type, plus varied death and attack sounds.[/p]
- [p]General AI improvements and optimizations.[/p]
- [p]Fix harvestable objects spawning incorrectly on buildings, roads, or other objects — to be constrained to terrain.[/p]
- [p]Add perma-death option for hardcore survival gameplay.[/p]
- [p]Zombie animation controller to be updated for hounds and crawlers with multiple attack/death animations.[/p]
- [p]Full baked lighting across all areas.[/p]
- [p]Expanded zombie AI, hound/crawler variations, and attack animations.[/p]
- [p]Additional weapons, items, and resource types integrated with multiplayer systems.[/p]
- [p]Stats tracking, XP, and leveling progression (planned for Steam integration).[/p]
- [p]NPCs with dialogue system.[/p]
- [p]FPS-specific weapons and tools added.[/p]
- [p]Global saving fixes.[/p]
- [p]Complete weapon functionality fixes.[/p]
- [p]More hidden quests and easter eggs to discover.[/p]
- [p]Continuous polish to multiplayer performance, stability, and AI behavior.[/p]
- [p]The 3rd-person player model is currently missing in multiplayer due to Netick Unity integration. Only arms/weapons are visible for now. This will be fixed in a future update.[/p][p][/p]