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End of Everything News

End of Everything – 0.2.0 Update Sale!

[p]To celebrate the release of our massive 0.2.0 Wastelands Update, End of Everything is now on sale for 60% off![/p][p][/p][p]Sale Period:
📅 January 12 – January 26 (14 days)[/p][p][/p][p]This sale is our way of thanking players for their support and inviting new survivors to join the apocalypse. Explore the massive desert Wastelands, face persistent infected threats, scavenge, craft, and survive — now at a discounted price![/p][p]Get in early, experience the latest 0.2.0 improvements, and help shape the future of End of Everything as we continue Early Access development.[/p][p][/p][p]Please report any future issues here: Steam Community Discussions[/p][p][/p][p]Thank you for standing by us during this Early Access release. We’re excited about the patches ahead, so stay tuned![/p][p][/p][p]🔗 Get End of Everything now on Steam[/p][p][/p][p]Kind regards,[/p][p]Happy Dayz Games[/p]

[Major Update] v0.2.0 – Wastelands Update: Survive the Desert!

[p][/p][p]End of Everything – 0.2.0 Wastelands Update[/p][p]The world has grown harsher, bigger, and more dangerous. This update focuses on expanding survival systems, improving gameplay, and laying the foundation for multiplayer and long-term progression.[/p][hr][/hr][p]New Features & Improvements:[/p]
  • [p]Massive 3 km² desert-style Wastelands map with handcrafted buildings, interiors, over 700 prefabs, and hidden secrets to explore.[/p]
  • [p]Fixed all map colliders to prevent clipping and improve navigation.[/p]
  • [p]Improved zombie pathing for more realistic movement and targeting.[/p]
  • [p]Expanded survival systems: hunger, thirst, stamina, weight, and health tracking — all affecting scavenging, combat, and survival.[/p]
  • [p]Base building and crafting improvements for more creative survival options and future upgrades.[/p]
  • [p]Persistent infected threat: zombies, hostile survivors, hounds, and crawlers roam constantly. AI improvements underway, including random attack animations and smarter target selection.[/p]
  • [p]Environment additions: metal scrap piles, stone boulders, blueberry bushes, medical corn plants, and fully placed trees for a richer survival world.[/p]
  • [p]Multiplayer integration: Netick Unity + Steamworks SDK now in place, supporting up to 32-player lobbies. Steam achievements, stats tracking, and XP/level systems are planned for future updates.[/p]
  • [p]Quality-of-life updates: updated UI, new font and color scheme, day/night cycle visuals, and improved readability.[/p]
  • [p]Unity Engine v6 transition underway for improved performance, advanced visuals, better physics, and new tools for gameplay mechanics.[/p]
  • [p]Easter eggs and hidden quests teased for future content.[/p]
  • [p]In-game object looting with drop chances (still being balanced for fairness).[/p]
  • [p]Additional weapons, items, and resources planned once multiplayer integration is fully implemented.[/p]
[hr][/hr][p]Bug Fixes & Technical Improvements:[/p]
  • [p]Corrected all loot item objects; adjusted drops per zone, with Zone 1 mostly completed.[/p]
  • [p]Improved respawn points and placement of world objects.[/p]
  • [p]Reworked zombie targeting: AI now ignores players with 0 health and only chases active targets.[/p]
  • [p]Fixed UI bugs, including font display and day/night cycle representation.[/p]
  • [p]Added minimum of 2 sounds per zombie type, plus varied death and attack sounds.[/p]
  • [p]General AI improvements and optimizations.[/p]
[hr][/hr][p]Coming Soon in 0.2.1 and Future Updates:[/p]
  • [p]Fix harvestable objects spawning incorrectly on buildings, roads, or other objects — to be constrained to terrain.[/p]
  • [p]Add perma-death option for hardcore survival gameplay.[/p]
  • [p]Zombie animation controller to be updated for hounds and crawlers with multiple attack/death animations.[/p]
  • [p]Full baked lighting across all areas.[/p]
  • [p]Expanded zombie AI, hound/crawler variations, and attack animations.[/p]
  • [p]Additional weapons, items, and resource types integrated with multiplayer systems.[/p]
  • [p]Stats tracking, XP, and leveling progression (planned for Steam integration).[/p]
  • [p]NPCs with dialogue system.[/p]
  • [p]FPS-specific weapons and tools added.[/p]
  • [p]Global saving fixes.[/p]
  • [p]Complete weapon functionality fixes.[/p]
  • [p]More hidden quests and easter eggs to discover.[/p]
  • [p]Continuous polish to multiplayer performance, stability, and AI behavior.[/p]
[hr][/hr][p]A Note from the Developer:[/p][p]As a solo developer, I’ve returned full-time to work on End of Everything after completing my Diploma of Game Design. These updates reflect months of work and set the stage for many more improvements throughout Early Access.[/p][p]We’re committed to 2–3 years of Early Access, gradually adding new features, content, and polish until the full release. Thank you to everyone who’s stuck with the project — the best is yet to come![/p][hr][/hr][p]Known Issues:[/p]
  • [p]The 3rd-person player model is currently missing in multiplayer due to Netick Unity integration. Only arms/weapons are visible for now. This will be fixed in a future update.[/p][p][/p]
[p]Please report any future issues here: Steam Community Discussions[/p][p][/p][p]Thank you for standing by us during this Early Access release. We’re excited about the patches ahead, so stay tuned![/p][p][/p][p]🔗 Get End of Everything now on Steam[/p][p][/p][p]Kind regards,[/p][p]Happy Dayz Games[/p][p][/p]

End of Everything Update Coming Soon! - v0.1.2

Hey Survivors!

We’re excited to bring you the upcoming patch for End of Everything! This update addresses several key issues and introduces new features to enhance your survival experience.

Take a look at what we have in store for v0.1.2, coming soon!

[h3]Unity Engine v6 Transition[/h3] We’re thrilled to announce that our project will transition to Unity’s new Engine v6! This upgrade will bring significant enhancements, including:

  • Improved Performance: Experience smoother gameplay with optimized rendering and resource management.
  • Enhanced Visuals: Take advantage of advanced graphics capabilities, allowing for more realistic environments and character models.
  • Better Physics: Enjoy improved physics interactions, making the game world feel more dynamic and responsive.
  • New Features: Access the latest tools and functionalities available in Unity v6, allowing us to implement innovative gameplay mechanics and visual effects.


[h3]New Features:[/h3]

  • Graphics Settings Fix: Settings will now save correctly, ensuring your preferences are applied.
  • Alien Invasion UFOs: Look up at night to see UFOs searching for survivors! You may encounter a rare alien with out-of-this-world items!
  • Permadeath Option: Choose to enable or disable permadeath for not eating or drinking.
  • Gameplay Showcase Update: The Steam store page will feature gameplay footage for both single-player and multiplayer modes.
  • New Launcher: Easily load into single-player, co-op, or multiplayer game modes, report bugs, and view credits.
  • XP Bar and Leveling System: Track your progress with the new XP bar! Leveling up grants boosts to HP, hunger, thirst, stamina, bag space, and carry weight.
  • Blueberry Saving: You can now save blueberries even when your health and thirst are at 100%.
  • Resource Requirements Update: The needed resources for log buildings are now rope, sticks, and logs. Stone will be coming soon!
  • New Props and Buildings: A variety of new props and buildings have been added, with more on the way!
  • Map Update: The previous lake map has been replaced with a new design featuring suburban hills and diverse environments!
  • Steam SDK Integration: Improved interaction with Steam features.
    Multiplayer Game Modes: Features one map with three game modes:

  • Slaughter (FFA): Free-for-all combat.
  • Team Slaughter (TDM): Team-based deathmatch.
  • Capture the Crawler (CTF): A unique capture-the-flag style game.


[h3]Gameplay Improvements:[/h3]

  • Armor Adjustments: Higher-tier armor now effectively increases your HP and damage resistance.
  • Physical Colliders: Added physical colliders to all trees for improved realism and interaction.
  • Increased Resource Nodes: More resource nodes and prefabs have been added for improved gameplay balance, including cloth nodes that can be found on objects like couches and other furniture.



[h3]Bug Fixes:[/h3]

  • Building Save Issue: Resolved the problem where buildings were not saved upon loading.
  • Collision Fix: Players can no longer walk through buildings, improving immersion.
  • Zombie Behavior Adjustments: Fixed issues with zombies being immune to damage in the tutorial and corrected hitboxes, also zombies can no longer chase you through objects.
  • Menu Resolution/Settings Fixes: Adjusted settings for displays above 1080p to prevent crashes, also all settings can now be saved correctly.
  • Shooting Range Redesign: Enhanced the shooting range for a better learning experience.
  • Saveable Objects Progress: Continued improvements on saving objects in the game.
  • Crafting Balances: Refined resource requirements for better game balance.


[h3]What to Expect in the Future from Version 0.1.3:[/h3]

  • Other Platforms Coming Soon: We’re excited to announce plans for releasing on additional platforms in the future!
  • Controller Support: Full controller support will be introduced in the next patch for a better gameplay experience.
  • 31 New Weapons and Guns: Get ready for an expanded arsenal with 31 new melee and ranged weapons!
  • Easter Eggs and Achievements: Discover hidden Easter eggs and unlock achievements to enhance your gameplay experience!
  • More Maps for Multiplayer: Expect new maps to enrich your multiplayer experiences!
  • Co-op Game Mode for Single Player: A co-op game mode will be added for the open world experience.
  • New Game Mode – Outlast: Experience the new Outlast game mode in multiplayer, similar to CoD Zombies!
  • Open World Items: Working on adding open world items that can be placed inside buildings.
  • Zombie Drop Table: A new zombie drop table will enhance the loot system.
  • Zombie Animation and SFX Fixes: Improvements to zombie animations and sound effects for a more immersive experience.


Thank you for standing by us during this Early Access release. We’re excited about the patches ahead, so stay tuned!

🔗 Get End of Everything now on Steam

Kind regards,
Happy Dayz Games

Early Access Release - Version 0.1.1 is Live Now!

Hey Survivors!

We’re thrilled to announce that End of Everything is officially live in Early Access! 🎉 Dive into the post-apocalyptic world and start your journey in version 0.1.1, featuring the single-player open-world survival mode.

For a limited time, you can grab the game at a 20% discount! Explore, scavenge, and survive in this desolate world while facing off against zombies.

This is just the beginning—many updates are planned throughout the Early Access lifecycle, including the highly anticipated Co-Op Zombies mode coming in future updates!

🔗 Get End of Everything now on Steam

We’d love to hear your thoughts—please report bugs and provide feedback on our Steam Discussions Page. Your feedback helps us shape the game’s future!

Thank you for your support, and welcome to the apocalypse!

Kind regards,
Happy Dayz Games