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End of Everything – 0.2.0 Wastelands Update[/p][p]The world has grown harsher, bigger, and more dangerous. This update focuses on expanding survival systems, improving gameplay, and laying the foundation for multiplayer and long-term progression.[/p][hr][/hr][p]
New Features & Improvements:[/p]
- [p]Massive 3 km² desert-style Wastelands map with handcrafted buildings, interiors, over 700 prefabs, and hidden secrets to explore.[/p]
- [p]Fixed all map colliders to prevent clipping and improve navigation.[/p]
- [p]Improved zombie pathing for more realistic movement and targeting.[/p]
- [p]Expanded survival systems: hunger, thirst, stamina, weight, and health tracking — all affecting scavenging, combat, and survival.[/p]
- [p]Base building and crafting improvements for more creative survival options and future upgrades.[/p]
- [p]Persistent infected threat: zombies, hostile survivors, hounds, and crawlers roam constantly. AI improvements underway, including random attack animations and smarter target selection.[/p]
- [p]Environment additions: metal scrap piles, stone boulders, blueberry bushes, medical corn plants, and fully placed trees for a richer survival world.[/p]
- [p]Multiplayer integration: Netick Unity + Steamworks SDK now in place, supporting up to 32-player lobbies. Steam achievements, stats tracking, and XP/level systems are planned for future updates.[/p]
- [p]Quality-of-life updates: updated UI, new font and color scheme, day/night cycle visuals, and improved readability.[/p]
- [p]Unity Engine v6 transition underway for improved performance, advanced visuals, better physics, and new tools for gameplay mechanics.[/p]
- [p]Easter eggs and hidden quests teased for future content.[/p]
- [p]In-game object looting with drop chances (still being balanced for fairness).[/p]
- [p]Additional weapons, items, and resources planned once multiplayer integration is fully implemented.[/p]
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Bug Fixes & Technical Improvements:[/p]
- [p]Corrected all loot item objects; adjusted drops per zone, with Zone 1 mostly completed.[/p]
- [p]Improved respawn points and placement of world objects.[/p]
- [p]Reworked zombie targeting: AI now ignores players with 0 health and only chases active targets.[/p]
- [p]Fixed UI bugs, including font display and day/night cycle representation.[/p]
- [p]Added minimum of 2 sounds per zombie type, plus varied death and attack sounds.[/p]
- [p]General AI improvements and optimizations.[/p]
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Coming Soon in 0.2.1 and Future Updates:[/p]
- [p]Fix harvestable objects spawning incorrectly on buildings, roads, or other objects — to be constrained to terrain.[/p]
- [p]Add perma-death option for hardcore survival gameplay.[/p]
- [p]Zombie animation controller to be updated for hounds and crawlers with multiple attack/death animations.[/p]
- [p]Full baked lighting across all areas.[/p]
- [p]Expanded zombie AI, hound/crawler variations, and attack animations.[/p]
- [p]Additional weapons, items, and resource types integrated with multiplayer systems.[/p]
- [p]Stats tracking, XP, and leveling progression (planned for Steam integration).[/p]
- [p]NPCs with dialogue system.[/p]
- [p]FPS-specific weapons and tools added.[/p]
- [p]Global saving fixes.[/p]
- [p]Complete weapon functionality fixes.[/p]
- [p]More hidden quests and easter eggs to discover.[/p]
- [p]Continuous polish to multiplayer performance, stability, and AI behavior.[/p]
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A Note from the Developer:[/p][p]As a solo developer, I’ve returned full-time to work on
End of Everything after completing my Diploma of Game Design. These updates reflect months of work and set the stage for many more improvements throughout Early Access.[/p][p]We’re committed to
2–3 years of Early Access, gradually adding new features, content, and polish until the full release. Thank you to everyone who’s stuck with the project — the best is yet to come![/p][hr][/hr][p]
Known Issues:[/p]
- [p]The 3rd-person player model is currently missing in multiplayer due to Netick Unity integration. Only arms/weapons are visible for now. This will be fixed in a future update.[/p][p][/p]
[p]Please report any future issues here:
Steam Community Discussions[/p][p][/p][p]Thank you for standing by us during this Early Access release. We’re excited about the patches ahead, so stay tuned![/p][p][/p][p]
🔗 Get End of Everything now on Steam[/p][p][/p][p]Kind regards,[/p][p]
Happy Dayz Games[/p][p][/p]