⚠️ End of Everything — Update 0.2.5 Live Now + 0.2.6 Roadmap
[hr][/hr]
- Shows player position
- Displays death bag location
- Supports player-built structures
- More map icons coming in future updates[/p][p]Full 2D Rendered minimap display that follows the player.
[/p][p]
[/p][p]• Increased tree spawn rates via RNG world generation
- Improved access to wood
- Reduced early-game grind[/p][p]• Compass tool has now also been removed.[/p][hr][/hr][h2]🎒 Inventory & Storage Overhaul[/h2][p][/p][p]• Removed weight system entirely
- Now fully slot-based inventory[/p][p]
[/p][p]• Storage upgrades:
- Wooden Crates: 25 slots
- Metal Crates: 35 slots[/p][p][/p][p]• Items stack size has also been updated to better fit the new inventory system.[/p][hr][/hr][h2]🎒 Death Loot System Improvements[/h2][p][/p][p]• Players now drop a single backpack on death containing all items from inventory.[/p][p]
[/p][p]Features: [/p][p]• 30-minute despawn timer [/p][p]• Mini-Map Icon[/p][p][/p][h3]Backpack Visibility[/h3]
Causes:
• Dirty water
• Rotten meat[/p][p][/p][p]Effects:
• Can reduce health total below normal limits
• Stamina drops to 0 briefly
• Green sickness overlay
\[• Increasing coughing sounds 0.2.6 Update][/p][p]
• Cured with antibiotics[/p][p]
[/p][hr][/hr][h2]💧 Water Systems[/h2][p][/p][p]Dirty Water:
• Drinkable from sinks, toilets, bathtubs, showers
• Restores thirst but may cause sickness
• Respawns after ~6 in-game hours[/p][p]
[/p][p]Wells (New):[/p][p]
[/p][p]
[/p]
[/p][p]• Rotten food now causes sickness instead of damage
• Better integration with survival systems[/p][hr][/hr][h2]🧰 Crafting & UI Improvements[/h2][p]
[/p][p]• Improved crafting readability
• Clearer resource requirements
• Added text labels above crafting icons[/p][hr][/hr][h2]📦 Item Description Improvements[/h2][p]
[/p][p]
[/p][p]• Food, drinks, and medical items now show:
- Accurate stat changes
- Clear effects[/p][hr][/hr][h2]💰 Old World Money[/h2][p]
[/p][p]• Currency now appears in the world[/p][p][/p][p]Found in:
• Vehicles
• Corpses[/p][p]• Will be used with traders in future updates[/p][hr][/hr][h2]🎓 Tutorial System[/h2][p][/p][p]• Added beginner tutorial covering:
• Movement & exploration
• Looting
• Water usage
• Inventory
• Crafting basics[/p][hr][/hr][h3]📦 Storage Fixes[/h3][p][/p]
• Better readability across displays
• Fixed missing control text
• General UI improvements[/p][hr][/hr][h2]❤️ Developer Notes[/h2][p][/p][p]This update directly addresses player feedback around navigation, inventory frustration, and survival clarity.
https://steamcommunity.com/app/3116480/discussions/[/p][p][/p][p]Thank you to everyone who has supported the game and helped shape its direction.[/p][hr][/hr]
• Looting
• Crafting
• Water sources
• Survival basics[/p][hr][/hr][h2]🔪 New Early Weapons[/h2][p][/p][p]• Bone Knife[/p][p]
[/p][p]• Wooden Club[/p][p]
[/p][p]• Spiked Wooden Club[/p][p]
[/p][p]• More early combat options coming soon![/p][hr][/hr][h2]📦 Item Description Expansion[/h2][p][/p][p]• All items receive clearer descriptions[/p][p][/p][p]Helping players understand:
• Crafting uses
• Resource value
• Functionality[/p][hr][/hr][h2]🌍 World & Loot Improvements[/h2][p][/p][p]Loot Rebalance:
• Kitchens → Food
• Bathrooms → Water / meds
• Tool areas → Materials[/p][p][/p][p]More Lootable Objects:
• Increased number of searchable containers[/p][hr][/hr][h2]💧 Survival System Expansion[/h2][p][/p][p]• New water sources:
- Water barrels[/p][p][/p][p]• Clean bottled water added to vending machines[/p][hr][/hr][h2]🐄 Animal AI & Food Sources[/h2][p][/p][p]New animals planned:
• Chickens
• Pigs
• Cattle
• Birds[/p][p][/p][p]• Expands food gathering systems[/p][hr][/hr][h2]💰 Traders & Economy[/h2][p][/p][p]• Traders introduced[/p][p][/p][p]Players can exchange currency for:
• Food
• Water
• Equipment[/p][hr][/hr][h3]⚔ Weapon Description Improvements[/h3][p][/p][p]Weapon tooltips now display additional combat stats:[/p]
• More audio variation
• Animation improvements
• Hellhound physics fixes[/p][p][/p][p]• New Tank-style zombie boss
- Located in underground facility[/p][hr][/hr][h2]🏗 Building & Base Systems[/h2][p][/p][p]• Hold interact to destroy structures
• Zombies attack player-built structures
• Expanded structure health systems[/p][hr][/hr][h2]🌧 Environment Improvements[/h2][p][/p][p]• Rain system improvements
• Lighting baked across maps
• Fog improvements for atmosphere[/p][hr][/hr][h2]🎮 Controller Support[/h2][p][/p][p]• Improved controller compatibility
• Steam Input support investigation
• Fixed mixed UI input prompts[/p][hr][/hr][h2]🚀 Looking Ahead[/h2][p][/p][p]Update 0.2.5–0.2.6 represents a major step forward for End of Everything, improving survival depth, world interaction, and player experience.[/p][p][/p][p]More systems, content, and improvements are already in development.[/p][hr][/hr][h2]⚠️ Save File Compatibility Notice[/h2][p][/p][p]Please note that older save files may not automatically reflect all fixes or changes included in this and other updates.[/p][p][/p][p]Due to how certain world objects, systems, and placed items are saved, existing saves may continue using older data, which can cause some issues listed in the changelog to appear unfixed.[/p][p][/p][p]If you are still experiencing problems after this update, starting a new save file is strongly recommended to ensure all changes are applied correctly.[/p][hr][/hr][p][/p][p]Thank you for supporting the project.[/p][p][/p][p]🔗 Get End of Everything on Steam[/p][p][/p][p]Kind regards,
NekMinute[/p][p]
Solo Developer of End of Everything[/p][p]Happy Dayz Games[/p]
🔧 Update 0.2.5 — Survival Systems Expansion
[p][/p][p]This update focuses on improving the core survival experience, reducing frustration, and increasing gameplay clarity.[/p][hr][/hr][h2]🧭 Navigation & World Awareness[/h2][p][/p][p]• Added a Minimap System- Shows player position
- Displays death bag location
- Supports player-built structures
- More map icons coming in future updates[/p][p]Full 2D Rendered minimap display that follows the player.
- Improved access to wood
- Reduced early-game grind[/p][p]• Compass tool has now also been removed.[/p][hr][/hr][h2]🎒 Inventory & Storage Overhaul[/h2][p][/p][p]• Removed weight system entirely
- Now fully slot-based inventory[/p][p]
- Wooden Crates: 25 slots
- Metal Crates: 35 slots[/p][p][/p][p]• Items stack size has also been updated to better fit the new inventory system.[/p][hr][/hr][h2]🎒 Death Loot System Improvements[/h2][p][/p][p]• Players now drop a single backpack on death containing all items from inventory.[/p][p]
- [p]Added a world-space UI icon above dropped backpacks[/p]
- [p]Makes it easier to locate your items from a distance in 3D view[/p]
• Dirty water
• Rotten meat[/p][p][/p][p]Effects:
• Can reduce health total below normal limits
• Stamina drops to 0 briefly
• Green sickness overlay
\[• Increasing coughing sounds 0.2.6 Update][/p][p]
• Cured with antibiotics[/p][p]
• Drinkable from sinks, toilets, bathtubs, showers
• Restores thirst but may cause sickness
• Respawns after ~6 in-game hours[/p][p]
- [p]Players can now construct their own water wells to provide a renewable water source for their base. [/p]
- [p]Once built, players can hold the interact key on the well to drink water directly, restoring thirst. [/p]
- [p]Wells will consume stored water and slowly replenish over time, preventing unlimited use. [/p]
- [p]This allows players to establish long-term survival bases in remote areas without relying entirely on indoor water sources.[/p]
• Better integration with survival systems[/p][hr][/hr][h2]🧰 Crafting & UI Improvements[/h2][p]
• Clearer resource requirements
• Added text labels above crafting icons[/p][hr][/hr][h2]📦 Item Description Improvements[/h2][p]
- Accurate stat changes
- Clear effects[/p][hr][/hr][h2]💰 Old World Money[/h2][p]
• Vehicles
• Corpses[/p][p]• Will be used with traders in future updates[/p][hr][/hr][h2]🎓 Tutorial System[/h2][p][/p][p]• Added beginner tutorial covering:
• Movement & exploration
• Looting
• Water usage
• Inventory
• Crafting basics[/p][hr][/hr][h3]📦 Storage Fixes[/h3][p][/p]
- [p]Fixed an issue where newly built storage containers could spawn with random loot[/p]
- [p]All player-built storage now start empty as intended[/p]
- [p]Fixed storage container names displaying with internal prefixes (e.g. [c]object_box[/c])[/p]
- [p]Container names now display correctly in UI[/p]
- [p]Increased storage container slot size in the tutorial[/p]
- [p]Provides more space for new players to manage early loot[/p]
- [p]Removed unnecessary item name text from resource material UI[/p]
- [p]Cleaned up duplicate or redundant text elements across crafting, inventory, and building interfaces[/p]
- [p]Improved overall UI clarity and readability[/p]
• Better readability across displays
• Fixed missing control text
• General UI improvements[/p][hr][/hr][h2]❤️ Developer Notes[/h2][p][/p][p]This update directly addresses player feedback around navigation, inventory frustration, and survival clarity.
https://steamcommunity.com/app/3116480/discussions/[/p][p][/p][p]Thank you to everyone who has supported the game and helped shape its direction.[/p][hr][/hr]
🚀 Update 0.2.6 — Major Survival Expansion (Roadmap)
[p][/p][p]Update 0.2.6 will expand the game with new systems, improved progression, and deeper survival mechanics.[/p][hr][/hr][h2]🧠 New Player Experience Improvements[/h2][p][/p][p]• New tips & hints system during gameplay[/p][p][/p][p]Guides players through:• Looting
• Crafting
• Water sources
• Survival basics[/p][hr][/hr][h2]🔪 New Early Weapons[/h2][p][/p][p]• Bone Knife[/p][p]
• Crafting uses
• Resource value
• Functionality[/p][hr][/hr][h2]🌍 World & Loot Improvements[/h2][p][/p][p]Loot Rebalance:
• Kitchens → Food
• Bathrooms → Water / meds
• Tool areas → Materials[/p][p][/p][p]More Lootable Objects:
• Increased number of searchable containers[/p][hr][/hr][h2]💧 Survival System Expansion[/h2][p][/p][p]• New water sources:
- Water barrels[/p][p][/p][p]• Clean bottled water added to vending machines[/p][hr][/hr][h2]🐄 Animal AI & Food Sources[/h2][p][/p][p]New animals planned:
• Chickens
• Pigs
• Cattle
• Birds[/p][p][/p][p]• Expands food gathering systems[/p][hr][/hr][h2]💰 Traders & Economy[/h2][p][/p][p]• Traders introduced[/p][p][/p][p]Players can exchange currency for:
• Food
• Water
• Equipment[/p][hr][/hr][h3]⚔ Weapon Description Improvements[/h3][p][/p][p]Weapon tooltips now display additional combat stats:[/p]
- [p]Damage — how much damage the weapon deals per hit[/p]
- [p]Speed — how fast the weapon can attack[/p]
- [p]Range — how far the weapon can hit enemies[/p]
- [p][/p]
- [p]Minor backend fixes and consistency improvements[/p]
• More audio variation
• Animation improvements
• Hellhound physics fixes[/p][p][/p][p]• New Tank-style zombie boss
- Located in underground facility[/p][hr][/hr][h2]🏗 Building & Base Systems[/h2][p][/p][p]• Hold interact to destroy structures
• Zombies attack player-built structures
• Expanded structure health systems[/p][hr][/hr][h2]🌧 Environment Improvements[/h2][p][/p][p]• Rain system improvements
• Lighting baked across maps
• Fog improvements for atmosphere[/p][hr][/hr][h2]🎮 Controller Support[/h2][p][/p][p]• Improved controller compatibility
• Steam Input support investigation
• Fixed mixed UI input prompts[/p][hr][/hr][h2]🚀 Looking Ahead[/h2][p][/p][p]Update 0.2.5–0.2.6 represents a major step forward for End of Everything, improving survival depth, world interaction, and player experience.[/p][p][/p][p]More systems, content, and improvements are already in development.[/p][hr][/hr][h2]⚠️ Save File Compatibility Notice[/h2][p][/p][p]Please note that older save files may not automatically reflect all fixes or changes included in this and other updates.[/p][p][/p][p]Due to how certain world objects, systems, and placed items are saved, existing saves may continue using older data, which can cause some issues listed in the changelog to appear unfixed.[/p][p][/p][p]If you are still experiencing problems after this update, starting a new save file is strongly recommended to ensure all changes are applied correctly.[/p][hr][/hr][p][/p][p]Thank you for supporting the project.[/p][p][/p][p]🔗 Get End of Everything on Steam[/p][p][/p][p]Kind regards,
NekMinute[/p][p]
Solo Developer of End of Everything[/p][p]Happy Dayz Games[/p]