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End of Everything — Upcoming Update 0.2.2 (Major Update)

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🚧 End of Everything — Upcoming Update 0.2.2 (Major Update)
[p]Update 0.2.2 is currently in active development and represents a major milestone for End of Everything.
This update focuses on core combat improvements, enemy balance, progression systems, and preparing the game for its transition out of Early Access.[/p][p]Following the release of 0.2.2, several minor hotfix updates will roll out over the following weeks to fully integrate newly added content with crafting data, loot tables, world spawning, models, and functionality.[/p][hr][/hr][h2]🧟 Planned Enemy Balance & Behaviour[/h2][h3]Crawlers[/h3]
  • [p]Health: 50 HP[/p]
  • [p]XP per kill: 5[/p]
  • [p]Movement speed: 0.3 – 0.5[/p]
[h3]Walkers / Runners[/h3]
  • [p]Health: 100 HP[/p]
  • [p]XP per kill: 10[/p]
  • [p]Walkers speed: 0.8 – 1.2[/p]
  • [p]Runners speed: 1.8 – 2.05[/p]
  • [p]New hurt / hit animations[/p]
  • [p]New attack animations[/p]
  • [p]New walk animations[/p]
  • [p]Hit reaction delay of 0.25 seconds before resuming behaviour[/p]
[h3]šŸ”„ New Enemy: Hellhound[/h3]
  • [p]Deals double damage compared to standard zombies
    → 8 damage every 2.0 seconds[/p]
  • [p]Health: 150 HP[/p]
  • [p]Movement speed: 2.2[/p]
  • [p]XP per kill: 25[/p]
[hr][/hr][h2]āš”ļø Planned Combat Improvements[/h2]
  • [p]Improved hit feedback and enemy reactions[/p]
  • [p]More responsive and readable combat flow[/p]
  • [p]Reduced animation lock during encounters[/p]
[hr][/hr][h2]šŸ“ˆ Planned XP, Level & Save System Changes[/h2]
  • [p]Fixed Level UI (TextMeshPro) alignment[/p]
  • [p]Updated enemy naming across UI:[/p]
    • [p]Walker[/p]
    • [p]Runner[/p]
    • [p]Crawler[/p]
    • [p]Hellhound[/p]
[h3]šŸ” XP / Level Save Priority Update[/h3]
  • [p]XP & level progression will prioritise Steam Stats[/p]
  • [p]Local [c].json[/c] save used as a fallback[/p]
  • [p]Improves persistence across installs[/p]
  • [p]Prepares progression systems for multiplayer[/p]
[hr][/hr][h2]🌲 Planned Resource & World Fixes[/h2]
  • [p]Stick drops from trees adjusted[/p]
  • [p]Axe hits will drop 1–2 sticks[/p]
  • [p]Roughly 5 hits ā‰ˆ 10 sticks[/p]
  • [p]Early-game resource availability improved[/p]
[hr][/hr][h2]šŸ†• Planned Item Expansion (Full List – Placeholders)[/h2][p]āš ļø Important:
Many items in 0.2.2 will initially ship as placeholders.[/p]
  • [p]Temporary models in use[/p]
  • [p]Some items may have limited or no functionality[/p]
  • [p]Hotfix updates will complete:[/p]
    • [p]Crafting data[/p]
    • [p]Loot tables[/p]
    • [p]World spawns[/p]
    • [p]Models & animations[/p]
    • [p]Full gameplay functionality[/p]
[hr][/hr][h3]šŸ”« Ammo[/h3]
  • [p]Iron Bolt (steel arrow model)[/p]
  • [p]Metal Bolt (metal arrow model)[/p]
  • [p]Hunting Rifle Ammo (303 ammo box model)[/p]
  • [p]Assault Rifle Ammo (303 ammo box model)[/p]
  • [p]Pistol Ammo (303 ammo box model)[/p]
  • [p]Revolver Ammo (303 ammo box model)[/p]
  • [p]Shotgun Ammo (303 ammo box model)[/p]
[hr][/hr][h3]🧄 Clothing & Armor[/h3]
  • [p]Leather Backpack (cloth sack model)[/p]
  • [p]Santa Hat (wool hat model)[/p]
  • [p]Military Hat 2 (wool hat model)[/p]
[p]Bone Armor[/p]
  • [p]Bone Chestplate (white t-shirt model)[/p]
  • [p]Bone Helmet (wool hat model)[/p]
  • [p]Bone Leggings (jeans model)[/p]
[p]Metal Armor[/p]
  • [p]Metal Chestplate (white t-shirt model)[/p]
  • [p]Metal Helmet (wool hat model)[/p]
  • [p]Metal Leggings (jeans model)[/p]
  • [p]Metal Boots (boots model)[/p]
[p]Wooden Armor[/p]
  • [p]Wooden Chestplate (white t-shirt model)[/p]
  • [p]Wooden Helmet (wool hat model)[/p]
  • [p]Wooden Leggings (jeans model)[/p]
  • [p]Wooden Boots (boots model)[/p]
[p]Leather Armor[/p]
  • [p]Leather Chestplate (white t-shirt model)[/p]
  • [p]Leather Helmet (wool hat model)[/p]
  • [p]Leather Leggings (jeans model)[/p]
  • [p]Leather Boots (boots model)[/p]
[p]Cloth Armor[/p]
  • [p]Cloth Chestplate (white t-shirt model)[/p]
  • [p]Cloth Helmet (wool hat model)[/p]
  • [p]Cloth Leggings (jeans model)[/p]
  • [p]Cloth Boots (boots model)[/p]
[hr][/hr][h3]šŸ”« Firearms & Ranged Weapons[/h3]
  • [p]Crossbow (wooden bow model)[/p]
  • [p]Steel Bow (wooden bow model)[/p]
  • [p]9mm Pistol (hunting rifle model)[/p]
  • [p]Flare Gun (hunting rifle model)[/p]
  • [p]Revolver (hunting rifle model)[/p]
  • [p]Pump Shotgun (hunting rifle model)[/p]
  • [p]Double Barrel Shotgun (hunting rifle model)[/p]
  • [p]9mm SMG (hunting rifle model)[/p]
  • [p]Homemade Assault Rifle (hunting rifle model)[/p]
  • [p]Assault Rifle (hunting rifle model)[/p]
  • [p]Grenade Launcher (hunting rifle model)[/p]
  • [p]Flamethrower (hunting rifle model)[/p]
[hr][/hr][h3]šŸ– Food (cloth sack model)[/h3]
  • [p]Blueberries[/p]
  • [p]Raw Chicken[/p]
  • [p]Cooked Chicken[/p]
  • [p]Burned Chicken[/p]
  • [p]Rotten Chicken[/p]
  • [p]Raw Beef[/p]
  • [p]Cooked Beef Chunks[/p]
  • [p]Burned Beef[/p]
  • [p]Burned Beef Chunks[/p]
  • [p]Rotten Beef[/p]
  • [p]Rotten Beef Chunks[/p]
  • [p]Raw Pork[/p]
  • [p]Cooked Pork[/p]
  • [p]Burned Pork[/p]
  • [p]Rotten Pork[/p]
  • [p]Raw Corn[/p]
  • [p]Cooked Corn[/p]
  • [p]Cooked Sausage[/p]
  • [p]Snack Bar[/p]
  • [p]Small Food Can[/p]
  • [p]Medium Food Can[/p]
  • [p]Soda Can[/p]
[hr][/hr][h3]🩹 Healing (cloth sack model)[/h3]
  • [p]Bandage[/p]
[hr][/hr][h3]āš”ļø Melee Weapons[/h3]
  • [p]Bone Knife (hunting knife model)[/p]
  • [p]Iron Spear (stone spear model)[/p]
  • [p]Iron Mace (bone club model)[/p]
  • [p]Machete (bone club model)[/p]
  • [p]Wooden Club (bone club model)[/p]
  • [p]Wooden Spiked Club (bone club model)[/p]
[hr][/hr][h3]šŸ›  Resources (cloth sack model)[/h3]
  • [p]Bone[/p]
  • [p]Paper[/p]
  • [p]Sulfur Ore[/p]
  • [p]Metal Ore[/p]
  • [p]Metal Fragments[/p]
  • [p]Wooden Plank[/p]
  • [p]Sulfur[/p]
  • [p]Iron Ingot[/p]
  • [p]Gold Ingot[/p]
  • [p]Battery[/p]
[hr][/hr][h3]šŸ’£ Throwables (cloth sack model)[/h3]
  • [p]Grenade[/p]
  • [p]C4[/p]
  • [p]Molotov Cocktail[/p]
  • [p]Homemade Grenade[/p]
[hr][/hr][h3]šŸ›  Tools & Utilities (cloth sack model)[/h3]
  • [p]Key[/p]
  • [p]Lockpick[/p]
  • [p]Empty Jar[/p]
  • [p]Water Jar[/p]
  • [p]Fuel Jar[/p]
  • [p]Wooden Hammer[/p]
  • [p]Blueprint[/p]
  • [p]Fishing Rod[/p]
  • [p]Flashlight[/p]
  • [p]Flint & Steel[/p]
  • [p]Iron Sickle[/p]
  • [p]Leather Bottle[/p]
  • [p]Lighter[/p]
  • [p]Matches[/p]
  • [p]Metal Hatchet[/p]
  • [p]Metal Hoe[/p]
  • [p]Mobile Phone[/p]
  • [p]Homemade Axe[/p]
  • [p]Stone Hammer[/p]
  • [p]Stone Hatchet[/p]
  • [p]Stone Hoe[/p]
  • [p]Stone Pickaxe[/p]
[hr][/hr][h2]šŸŒ Community & Platform Support[/h2]
  • [p]Official Twitch Category[/p]
[p]https://www.twitch.tv/directory/category/end-of-everything[/p]
  • [p]Official IGDB Listing[/p]
[p]https://www.igdb.com/games/end-of-everything/[/p][hr][/hr][h2]šŸš€ Road to Full Release[/h2][p]Once 0.2.2 and its follow-up hotfixes are complete:[/p]
  • [p]All items fully functional[/p]
  • [p]Crafting & loot systems finalised[/p]
  • [p]Models replaced and polished[/p]
[p]Next major systems:[/p]
  • [p]Multiplayer[/p]
  • [p]Player Statistics[/p]
  • [p]Challenges & Achievements[/p]
[p]After these systems are complete, End of Everything will move into Full Release, followed by:[/p]
  • [p]New maps[/p]
  • [p]Post-release content updates[/p]
  • [p]Continued balance and feature expansions[/p]
[hr][/hr][h2]ā¤ļø Thank You[/h2][p]Thank you to everyone who has supported End of Everything during Early Access. Your feedback, bug reports, and patience are what make updates like this possible.[/p][p]More details on 0.2.2 soon.
[/p][p]Please report any future issues here: Steam Community Discussions[/p][p][/p][p]šŸ”— Get End of Everything now on Steam[/p][p][/p][p]Kind regards,[/p][p]NekMinute | Solo Developer of End of Everything[/p][p]Happy Dayz Games
[/p]
[p]Note: As with all Early Access development, exact feature scope may evolve during testing, but these systems are a primary focus for the upcoming update.[/p]