End of Everything β Update 0.2.2 (Major Update) Out Now
[p][/p]
Many items introduced in 0.2.2 initially ship as placeholders:[/p]
NekMinute[/p][p]
Solo Developer of End of Everything Happy Dayz Games[/p]
π§ End of Everything β Update 0.2.2 (Major Update)
[p]Update 0.2.2 is a major milestone for End of Everything and represents the final large Early Access update before moving toward full Indie release.[/p][p]This update focuses on core combat improvements, enemy balance, progression systems, Steam integration stability, and preparing the game for its transition out of Early Access.[/p][p]Following the release of 0.2.2, a small number of hotfix updates will roll out over the following weeks to fully integrate newly added content with crafting data, loot tables, world spawning, models, and functionality.[/p][hr][/hr][h2]π Achievements Added (36 Total)[/h2][p]All survival, combat, crafting, death, and level-based achievements are now fully implemented and live on Steam:[/p][h3]Survival[/h3]- [p]Still Breathing β Survive 1 in-game day[/p]
- [p]Hardened Survivor β Survive 7 in-game days[/p]
- [p]Against All Odds β Survive 30 in-game days[/p]
- [p]Seasoned β Survive 60 in-game days[/p]
- [p]Long Haul β Survive 180 in-game days[/p]
- [p]One Full Year β Survive 365 in-game days[/p]
- [p]First Blood β Kill your first walker[/p]
- [p]No Mercy β Kill 50 walkers[/p]
- [p]Exterminator β Kill 250 walkers[/p]
- [p]Mass Grave β Kill 500 walkers[/p]
- [p]Walker Purge β Kill 1,000 walkers[/p]
- [p]Too Fast β Kill your first runner[/p]
- [p]Nowhere to Run β Kill 100 runners[/p]
- [p]Outpaced Death β Kill 500 runners[/p]
- [p]Finish Them β Kill your first crawler[/p]
- [p]Clean Sweep β Kill 100 crawlers[/p]
- [p]No Escape β Kill 500 crawlers[/p]
- [p]Thatβs A Good Boy! β Kill your first hellhound[/p]
- [p]Hound Slayer β Kill 50 hellhounds[/p]
- [p]Hell Breaker β Kill 200 hellhounds[/p]
- [p]Make Do β Craft your first item[/p]
- [p]Tinkerer β Craft 25 items[/p]
- [p]Survivorβs Hands β Craft 100 items[/p]
- [p]Master Crafter β Craft 500 items[/p]
- [p]Industrialist β Craft 1,000 items[/p]
- [p]It Happens β Die for the first time[/p]
- [p]Hard Lesson β Die 10 times[/p]
- [p]Back for More β Die 50 times[/p]
- [p]Learning the Ropes β Reach level 5[/p]
- [p]Getting Serious β Reach level 10[/p]
- [p]Veteran Survivor β Reach level 20[/p]
- [p]Battle-Hardened β Reach level 30[/p]
- [p]Wasteland Expert β Reach level 40[/p]
- [p]Elite Survivor β Reach level 50[/p]
- [p]I Am Legend β Reach level 75[/p]
- [p]End of Everything β Reach level 100[/p]
- [p]Total XP[/p]
- [p]Days Survived[/p]
- [p]Walkers Killed[/p]
- [p]Runners Killed[/p]
- [p]Crawlers Killed[/p]
- [p]Hellhounds Killed[/p]
- [p]Items Crafted[/p]
- [p]Deaths[/p]
- [p]Level reward tracking[/p]
- [p]Added asynchronous loading between scenes[/p]
- [p]Smoother transitions[/p]
- [p]Reduced hitching and load spikes[/p]
- [p]Improved stability during scene changes[/p]
- [p]Health: 50 HP[/p]
- [p]XP per kill: 5[/p]
- [p]Movement speed: 0.3 β 0.5[/p]
- [p]Health: 100 HP[/p]
- [p]XP per kill: 10[/p]
- [p]Walkers speed: 0.8 β 1.2[/p]
- [p]Runners speed: 1.8 β 2.05[/p]
- [p]New hurt / hit animations[/p]
- [p]New attack animations[/p]
- [p]New walk animations[/p]
- [p]Hit reaction delay (0.25s) before resuming behaviour[/p]
- [p]Deals double damage compared to standard zombies
β 8 damage every 2.0 seconds[/p] - [p]Health: 150 HP[/p]
- [p]Movement speed: 2.2[/p]
- [p]XP per kill: 25[/p]
- [p]Improved hit feedback and enemy reactions[/p]
- [p]More responsive and readable combat flow[/p]
- [p]Reduced animation lock during encounters[/p]
- [p]Fixed level UI alignment (TextMeshPro)[/p]
- [p]Updated enemy naming across UI:[/p]
- [p]Walker[/p]
- [p]Runner[/p]
- [p]Crawler[/p]
- [p]Hellhound[/p]
- [p]Steam Stats are now the primary save source[/p]
- [p]Local [c].json[/c] save used as a fallback[/p]
- [p]Improves persistence across reinstalls[/p]
- [p]Prepares progression systems for multiplayer[/p]
- [p]Stick drops from trees adjusted[/p]
- [p]Axe hits now drop 1β2 sticks[/p]
- [p]~5 hits β 10 sticks[/p]
- [p]Improved early-game resource availability[/p]
Many items introduced in 0.2.2 initially ship as placeholders:[/p]
- [p]Temporary models[/p]
- [p]Some items may have limited or no functionality at first[/p]
- [p]Crafting data[/p]
- [p]Loot tables[/p]
- [p]World spawns[/p]
- [p]Models & animations[/p]
- [p]Full gameplay functionality[/p]
- [p]Official Twitch Category[/p]
- [p]Official IGDB Listing[/p]
- [p]All items will be fully functional[/p]
- [p]Crafting and loot systems finalised[/p]
- [p]Placeholder models replaced and polished[/p]
- [p]New maps[/p]
- [p]Post-release content updates[/p]
- [p]Continued balance and feature expansions[/p]
- [p]Wooden Storage Box spawn capacity fixed[/p]
- [p]Wooden: 10 slots (was 5)[/p]
- [p]Metal: 20 slots[/p]
- [p]Metal Crate lid position adjusted[/p]
- [p]Campfire branch visuals fixed (missing branches restored)[/p]
- [p]Hovering over a building slot will now show a Hold Interact option[/p]
- [p]Holding the interaction key will destroy the placed object[/p]
- [p]XP bar alignment adjusted (shifted right by one tab)[/p]
- [p]Player stats added to the Home Screen window[/p]
- [p]PlayerStatsManager moved to the Main Menu scene[/p]
- [p]Extras section fixes and cleanup[/p]
- [p]Dismantle returns currently 0.75% nerfed across all items[/p]
- [p]All achievements icons added[/p]
- [p]Day / Night cycle adjusted:[/p]
- [p]Day: 20 minutes[/p]
- [p]Night: 10 minutes
(previously 10 / 10)[/p]
- [p]Water sources increased across the world[/p]
- [p]Reduced reliance on water bottles only[/p]
- [p]Axe harvesting expanded:[/p]
- [p]Axes can now harvest stone and metal, but at a slower rate[/p]
- [p]Tree stick drops adjusted:[/p]
- [p]Reduced from 1β2 sticks to 0β1 per hit[/p]
- [p]New weapon: Machete[/p]
- [p]New tools:[/p]
- [p]Stone Pickaxe[/p]
- [p]Stone Hatchet[/p]
- [p]Stone tools harvest resources slower than steel tools (early-game balance)[/p]
- [p]Sleeping now works correctly at all times of day[/p]
- [p]Previously could fail during daytime[/p]
[p]Note on Early Access & Pricing:[/p][p]With nearly two years of Early Access development, End of Everything is approaching its full release. As part of this transition, the price will increase to $5.99 USD at launch. This change reflects the current scope of the game and helps support continued development. Updates, fixes, and new content will continue after release at the same pace as during Early Access.[/p][p][/p][p]Kind regards,
NekMinute[/p][p]
Solo Developer of End of Everything Happy Dayz Games[/p]