End of Everything ā Update 0.2.5-0.2.6 Roadmap + 0.2.5 Patch Coming Soon!
[hr][/hr]
Instead of taking direct damage from unsafe items, players may now become sick when consuming contaminated resources.
[/p][p]Possible causes include:[/p][p]⢠Drinking dirty water
⢠Eating rotten meat[/p][p][/p][p]When sick, players may experience effects such as:[/p][p]⢠Health reduction over time
⢠Brief stamina drops (stamina can temporarily drop to 0)
⢠A green sickness screen overlay
⢠Coughing sounds that increase as sickness worsens[/p][p][/p][p]If left untreated, sickness can reduce the player's overall health significantly below the normal 100 HP limit.[/p][p][/p][p]Players will need antibiotics to cure sickness.
[/p][hr][/hr][h2]š§ Dirty Water Improvements[/h2][p]Dirty water now works with the sickness system.[/p][p][/p][p]Players can drink dirty water from environmental sources including:[/p][p]⢠Toilets
⢠Sinks
⢠Bathtubs
⢠Showers[/p][p][/p][p]Dirty water restores thirst but carries a risk of sickness.[/p][p][/p][p]Dirty water sources respawn after approximately 6 hours of in-game time.[/p][hr][/hr][h2]š„© Rotten Food System[/h2][p]Rotten meat will now properly interact with the sickness system.[/p][p]
[/p][p]Eating spoiled meat will risk causing sickness instead of immediate damage.[/p][hr][/hr][h2]𧰠Crafting UI Improvements[/h2][p]Several improvements are being made to improve crafting interface readability.[/p][p][/p][p]Improvements include:[/p][p]⢠Better crafting UI visibility
⢠Clearer crafting material requirements
⢠Improved crafting menu readability[/p][hr][/hr][h2]š° Old World Money (Phase 1)[/h2][p]The Old World Money currency will begin appearing across the world.[/p][p]
[/p][p]Players will begin finding currency items scattered throughout buildings and containers.
Sources: Cash registers, Safes, ATMs, Corpses, Vehicles.
[/p][p]This currency will later be used with traders, which are planned to be introduced in updates leading into 0.2.5.[/p][hr][/hr][h2]š Tutorial Level (Introduced in 0.2.5)[/h2][p]A basic tutorial level will be introduced to help new players learn the core mechanics of the game before entering the main world.[/p][p][/p][p]The tutorial will cover:[/p][p]⢠Movement and exploration
⢠Searching containers and looting
⢠Drinking water from environmental sources
⢠Inventory management
⢠Crafting basic tools
⢠Basic survival mechanics[/p][p]The tutorial system will expand and improve over time as development continues.[/p][p][/p][p]To prevent exploitation, Steam achievements and player stats will be disabled while inside the tutorial level.[/p][p][/p][p]Players will also have the option to skip the tutorial and begin directly in the open world.[/p][hr][/hr]
⢠Crafting items
⢠Finding water sources
⢠Basic survival strategies[/p][hr][/hr][h2]šŖ New Early Weapons[/h2][p]Several early survival weapons will be introduced:[/p][p][/p][p]⢠Bone Knife[/p][p]
[/p][p]⢠Wooden Club[/p][p]
[/p][p]⢠Spiked Wooden Club[/p][p]
[/p][p][/p][p]These give players more options during early survival encounters.[/p][hr][/hr][p]
[/p][h2]š¦ Item Description Improvements[/h2][p]All items will receive clearer descriptions explaining their purpose and uses.[/p][p][/p][p]This will help players better understand:[/p][p]⢠crafting materials
⢠survival resources
⢠item functionality[/p][hr][/hr]
Bathrooms ā water / medicine
Tool containers ā tools and materials[/p][hr][/hr][h3]Increased Lootable Objects[/h3][p][/p][p]More environmental objects across the wasteland will become lootable containers, increasing exploration rewards.[/p][hr][/hr]
⢠Pigs
⢠Cattle (Beef)
⢠Birds[/p][p][/p][p]These will provide additional food resources for players.[/p][hr][/hr]
⢠Water
⢠Equipment[/p][hr][/hr]
⢠Increased infected sound variety
⢠Animation improvements
⢠Hellhound rigidbody fixes
Introduction of a Tank-style zombie boss with underground facility.[/p][hr][/hr]
⢠Zombies will properly attack player-built structures
⢠Structure health systems will be expanded where needed[/p][hr][/hr]
⢠Lighting baked across maps for improved visuals
⢠Fog system improvements for atmosphere[/p][hr][/hr]
⢠Investigation into Steam Input layouts
⢠Fix UI prompts showing both keyboard and controller inputs simultaneously[/p][hr][/hr]
[/p][p]Kind regards,
NekMinute[/p][p]
Solo Developer of End of Everything Happy Dayz Games[/p]
š§ End of Everything ā Update 0.2.5-0.2.6 Roadmap
[p][/p][p]Development for Update 0.2.5 is currently underway and will introduce major improvements to survival systems, world interaction, the new player experience, and overall gameplay balance.[/p][p][/p][p]Many of these changes come directly from community feedback, and development will continue evolving as new systems and improvements are added to the game.[/p][p][/p][p]Some systems will arrive earlier through smaller updates leading up to the full 0.2.5 release.[/p][hr][/hr]š§ Update 0.2.5 ā Survival Systems Patch (Releasing Soon)
[p][/p][p]Update 0.2.5 will introduce several improvements to survival mechanics, crafting clarity, and early gameplay systems while development continues toward the full 0.2.6 update.[/p][hr][/hr][h2]š¦ Sickness System[/h2][p]A new sickness system will be introduced.[/p][p][/p][p]Possible causes include:[/p][p]⢠Drinking dirty water
⢠Eating rotten meat[/p][p][/p][p]When sick, players may experience effects such as:[/p][p]⢠Health reduction over time
⢠Brief stamina drops (stamina can temporarily drop to 0)
⢠A green sickness screen overlay
⢠Coughing sounds that increase as sickness worsens[/p][p][/p][p]If left untreated, sickness can reduce the player's overall health significantly below the normal 100 HP limit.[/p][p][/p][p]Players will need antibiotics to cure sickness.
⢠Sinks
⢠Bathtubs
⢠Showers[/p][p][/p][p]Dirty water restores thirst but carries a risk of sickness.[/p][p][/p][p]Dirty water sources respawn after approximately 6 hours of in-game time.[/p][hr][/hr][h2]š„© Rotten Food System[/h2][p]Rotten meat will now properly interact with the sickness system.[/p][p]
⢠Clearer crafting material requirements
⢠Improved crafting menu readability[/p][hr][/hr][h2]š° Old World Money (Phase 1)[/h2][p]The Old World Money currency will begin appearing across the world.[/p][p]
Sources: Cash registers, Safes, ATMs, Corpses, Vehicles.
[/p][p]This currency will later be used with traders, which are planned to be introduced in updates leading into 0.2.5.[/p][hr][/hr][h2]š Tutorial Level (Introduced in 0.2.5)[/h2][p]A basic tutorial level will be introduced to help new players learn the core mechanics of the game before entering the main world.[/p][p][/p][p]The tutorial will cover:[/p][p]⢠Movement and exploration
⢠Searching containers and looting
⢠Drinking water from environmental sources
⢠Inventory management
⢠Crafting basic tools
⢠Basic survival mechanics[/p][p]The tutorial system will expand and improve over time as development continues.[/p][p][/p][p]To prevent exploitation, Steam achievements and player stats will be disabled while inside the tutorial level.[/p][p][/p][p]Players will also have the option to skip the tutorial and begin directly in the open world.[/p][hr][/hr]
š Death Loot System Improvements
[p]The player death system will be redesigned.[/p][p][/p][p]Instead of dropping multiple item stacks, players will drop a single backpack containing their inventory.[/p][p]Features include:[/p][p]⢠Backpack remains for 30 minutes ⢠Directional marker to help locate the dropped backpack ⢠UI timer showing remaining despawn time[/p][p][/p][p]If the player dies again before retrieving their backpack, a new backpack will spawn containing the player's current inventory.[/p][hr][/hr]š„ UI, Resolution & Accessibility
[p]Several UI improvements are planned.[/p][p][/p][h3]Resolution Improvements[/h3][p]⢠UI scaling improvements for 1440p (2K) and 4K resolutions ⢠Improved UI readability on large displays ⢠Adjustments to time-of-day and date UI elements[/p][p][/p][h3]UI Fixes[/h3][p]⢠Fix controls text not displaying correctly in the options menu ⢠Improvements to UI layout and readability[/p][hr][/hr]š Update 0.2.6 ā Roadmap
[p][/p][p]Update 0.2.6 will introduce several major gameplay systems and improvements to the survival experience.[/p][hr][/hr]š§ New Player Experience Improvements
[p]Improving the early gameplay experience is a major focus of this update.[/p][p][/p][p]A new tips and hints system will appear during gameplay to guide players through survival mechanics such as:[/p][p]⢠Looting containers⢠Crafting items
⢠Finding water sources
⢠Basic survival strategies[/p][hr][/hr][h2]šŖ New Early Weapons[/h2][p]Several early survival weapons will be introduced:[/p][p][/p][p]⢠Bone Knife[/p][p]
[/p][h2]š¦ Item Description Improvements[/h2][p]All items will receive clearer descriptions explaining their purpose and uses.[/p][p][/p][p]This will help players better understand:[/p][p]⢠crafting materials
⢠survival resources
⢠item functionality[/p][hr][/hr]
š World & Loot Improvements
[p]Several improvements are being made to world exploration and loot distribution.[/p][p][/p][h3]Loot System Rebalance[/h3][p]Loot tables across the world are being rebalanced so items appear in more appropriate locations.[/p][p]Examples include:[/p][p]Kitchen containers ā food itemsBathrooms ā water / medicine
Tool containers ā tools and materials[/p][hr][/hr][h3]Increased Lootable Objects[/h3][p][/p][p]More environmental objects across the wasteland will become lootable containers, increasing exploration rewards.[/p][hr][/hr]
š§ Survival Systems Expansion
[p]New water sources will be introduced to improve survival balance.[/p][p][/p][p]New sources include:[/p][p]⢠Water barrels[/p][p][/p][p]Players can also find clean bottled water in vending machines across the world.[/p][hr][/hr]š Animal AI & Food Sources
[p]New animals will be introduced to expand survival gameplay.[/p][p][/p][p]Animals planned include:[/p][p]⢠Chickens⢠Pigs
⢠Cattle (Beef)
⢠Birds[/p][p][/p][p]These will provide additional food resources for players.[/p][hr][/hr]
š° Traders & Economy
[p]The Old World Money system will expand with the introduction of traders.[/p][p][/p][p]Traders will allow players to exchange currency for survival supplies such as:[/p][p]⢠Food⢠Water
⢠Equipment[/p][hr][/hr]
š§ Infected Improvements
[p]Several improvements are being made to infected behavior.[/p][p][/p][p]⢠Hellhounds receive new sound effects⢠Increased infected sound variety
⢠Animation improvements
⢠Hellhound rigidbody fixes
Introduction of a Tank-style zombie boss with underground facility.[/p][hr][/hr]
š Building & Base Systems
[p]Several improvements are planned for building systems.[/p][p][/p][p]⢠Players can hold interact to destroy built structures⢠Zombies will properly attack player-built structures
⢠Structure health systems will be expanded where needed[/p][hr][/hr]
š§ Environment Improvements
[p]Environmental systems will receive several visual improvements.[/p][p][/p][p]⢠Rain system improvements and fixes⢠Lighting baked across maps for improved visuals
⢠Fog system improvements for atmosphere[/p][hr][/hr]
š® Controller Support
[p]Controller support will continue expanding.[/p][p][/p][p]⢠Continued controller compatibility improvements⢠Investigation into Steam Input layouts
⢠Fix UI prompts showing both keyboard and controller inputs simultaneously[/p][hr][/hr]
š Looking Ahead
[p]Update 0.2.5-0.2.6 represents a major step forward in improving survival mechanics, world interaction, and the new player experience in End of Everything.[/p][p][/p][p]Many of these improvements are being developed directly from community feedback, and development will continue expanding the world and gameplay systems moving forward.[/p][p][/p][p]Thank you to everyone supporting the project ā this is only the beginning.[/p][hr][/hr][p][/p][p]š Get End of Everything now on Steam[/p][p]Kind regards,
NekMinute[/p][p]
Solo Developer of End of Everything Happy Dayz Games[/p]