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Black Ice News

0.9.174 - 5/27/22 - Buffer Overflow

  • Added unlockable Buffer items, which you can activate for a temporary boost to your power. Variants: Fire, Feedback, Unstoppable, Consuming, Ghost, Tracing, and Downloadable RAM (SD)
  • Added the Daisy Chain turret minion, which uses a Pinball launcher (with chain!)
  • Added the Patch super duper instant heal, which heals for a percentage of your missing health
  • Reduced the size of the crosshair kill confirm animation
  • Reduced Beam Turret slowing at lower levels
  • Buffed Scorporations across the board (damage, timing, and accuracy, especially with level)
  • Lockout enemies no longer spawn in boss hacks
  • Lockout enemies now are detailed on the progression screen
  • Triple Blink cooldown increased back to what it should have been (about 3s)
  • Cleanse renamed to Debug. It still removes all your debuffs (negative effects/Vulnerabilities)
  • Targeting Dummies can now be debuffed and in general behave lot more like regular enemies
  • Updated AI line of sight algorithm to be more accurate, and so they can do stuff like attack targeting dummies
  • Fixed an issue where canceling a hack on a circularly linked set of servers caused a crash
  • Fixed the end of the Prank War quest chain
  • Fixed a bug causing negative stats which are talents to not apply (move speed, attack speed, etc)
  • Fixed an issue causing Finality to be a level lower than it should have been, preventing difficulty progression

0.9.173 - 5/22/22 - Turret Minions

  • Added unlockable Turret Minions which fire a barrage of missiles to aoe your opponents!
  • Added Take No Damage servers, where the hack will cancel if you take any damage. Very challenging, but doable!
  • Added an option to scale the crosshair
  • Added VoidBlack weapon shader (black with dark blue highlights, reacts well to light) - as random drops and a few super duper items
  • Linked servers now also grant +2 levels (per link) and their extra Security to the protected server
  • All minions get a 25% movement speed boost
  • Popups can now jump longer distances at higher level
  • Popup and Webcrawler minions now drop with higher damage values
  • Plasma projectiles and a few other are now Lightning damage, which adds damage to shields
  • Invulnerable enemies now have a bright visual to help show they are
  • Homing projectiles now behave better: they'll now try to home to a different target after hitting theirs, and they no longer remember targets from a previous life.
  • Quest waypoints will now hide while you are hacking a boss server
  • Upgraded the dynamic spawn point system to prevent enemies spawning through walls
  • Added description for Linked Servers on the progression screen
  • Einar's Flame War now no longer pierces by default and has a little less damage
  • Friendly non-minion AI (like from fort servers) will no longer play damage sounds/numbers as if the player had caused them
  • Fixed an issue where Super Duper Dome Barriers had very little damage or healing
  • Fixed some navmesh bugs in the startup valley
  • Fixed an issue where enemies would spawn in a particular wall in the Scar area
  • Fixed a tooltip typo for common items granted affixes from perks
  • Lots of progress on the act 2 boss fight finale that y'all can't see yet :)

0.9.172 - 5/15/22 - Invulnerable Barrier Enemies

  • Level 40+ ranged enemies now sometimes have the Invulnerable Barrier affix. The barrier cannot be destroyed, but they can. A fun challenge for higher level players!
  • Added the Light Rail railgun shotgun minigun :)
  • Clicking anywhere on the map will now add a custom waypoint. Right click to remove
  • Updated Mantling animation to smooth out how it feels.
  • Improved the "enemy stuck" detection algorithm so enemies should always respawn if stuck in a wall etc.
  • Glide jumps now properly activate on-use affixes
  • Glide jump now does not carry upward momentum past 5 m/s
  • Ricochet now works on Shields/Barriers
  • Fixed some items not selling for the correct value
  • Fixed Oshiro tower servers not showing as hackable
  • Fixed Sol Fusion hologram sometimes appearing in the wrong location
  • Quarkus tower updates, though we still do not recommend going there yet.
  • Lots of background work preparing the act 2 boss, but you can't see it yet :)

0.9.171 - 5/1/22 - Barrier Enemies

0.9.171 - 5/1/22 - Barrier Enemies
  • Added Barrier enemy affixes, so ranged enemies at higher level sometimes drop dome barriers to shoot at you from. You can enter the domes to shoot them, or pierce!
  • Added subtle sounds when Anima messages you, to make them harder to miss
  • Added an Occlusion Culling option in video options for linux users who have trouble with it. Leave it on unless you have issues!
  • Holograms on player models now apply to the Pill old model too
  • Last enemy remaining indicators are now smaller
  • Minions now teleport to near you when you are over 100 meters away
  • Updated projectile algorithm so they don't occasionally miss hits after piercing something (especially on faster projectiles) (this effectively buffs piercing weapons)
  • Fixed a bug preventing lasguns from piercing shields with the IEYTD perk
  • Oersted's Hammer damage nerf (4->2.75)
  • Last enemy remaining indicators no longer show for world events
  • SMGs now have more charges by default
  • Added a new affix which adds a percentage of charges, up to double (for weapons like miniguns and SMGs)
  • Minor UI updates
  • Fixed turrets not stopping their "charge up" particles in multiplayer
  • Fixed beam turrets not showing their beam in mp
  • Fixed Unhack actions from quest acceptance not propagating in multiplayer properly
  • New shaders for mines
  • Minelayer enemies will more properly space out mines now
  • Fixed an overflow issue on buy expensive item bounties
  • Worked on the act 2 boss, but that's for later :)

0.9.170 - 4/22/22 - Portable Cache Fixes

Hi everyone - normally I'd get a bit more done over the weekend, but I really wanted to fix the multiplayer loot bug as soon as possible, and y'all are getting the rest of these nice fixes too. Enjoy! Next week I'll focus more on new content.

  • Updated the windows version to be a 64-bit binary. Please let me know if you have any trouble at all running the game! I'm pretty sure everyone can run 64b now, though.
  • Fixed enemies in mp not getting set up correctly, resulting in wrong colors, wrong health values, and no loot!
  • In multiplayer, now only the primary hacker in a hack will see last remaining enemy indicators
  • Fixed an issue with damage bounties not completing at very high level
  • Fixed the Green Hill Fort server not being hackable from the outside edge
  • Fixed crit Healing numbers showing as red instead of green
  • Fixed an issue where the tutorial might move backwards if you left Portcullis through the front door after hacking it
  • Fixed an issue where weapons with many charges, like Miniguns and SMGs, would have way too high chance to activate on-hit effects. It's now properly normalized to their shots per second average, like all other weapons.
  • Fixed Sentries attacking friendly Mines
  • Shields and Barriers now can scale to extremely high health values at high difficulty
  • Added Min/Max difficulty buttons in the main menu to make it easier to navigate
  • HP values displayed in game on mouseover now prettyprint