Dev Update #5 - Playtest release date announced!
[p]Hey everyone![/p][p][/p][p]It’s finally June - and with it comes a wave of good news from the Scriptorium. Summer is almost here (at least up here in the northern hemisphere), and we’re kicking it off with something we’ve been looking forward to for a long time...:[/p][p][/p][p]You’ll be able to playtest Scriptorium: Master of Manuscripts for the first time on June 26th![/p][p]
That’s right - our first public Playtest is happening this very month, and we’re beyond excited to see what you’ll create. Whether you’re aiming for faithful medieval-style manuscripts, weird and wonderful designs of your own, or even custom posters for your next DnD session - the Scriptorium Playtest build will let you do just that. This is your chance to start your career as medieval scribe, but just remember: there’s no wrong way to create. So even if you think you’re not the best at creating stuff – give yourself a chance and you might be pleasantly surprised what’s possible in our game![/p][p][/p][p]You probably have some questions - so here’s a quick breakdown of the most important things related to Playtest:[/p]
[/p][p]One more important thing - there will also be an in-game feedback survey in the main menu - if you could spare a few minutes after playing, it would mean a lot to us. This Playtest is a big step in development, and your feedback will help guide what we work on next. You can literally shape the future of Scriptorium, as we’re aiming to read all feedback surveys, so make sure you fill out one![/p][p][/p][p]A lot of you have been asking about this feature so yes, you’ll be able to export your creations as .png files. Feel free to post them online, share them with friends and if you make TikToks, reels, videos – it would make our day. We love seeing what you come up with![/p][p][/p][p]And one last very imporant thing: there’s no limit on how many players will get access. In other words, if you hit the green “Request Access” button on our Steam page, you’ll be invited to play. Everyone’s welcome! And if you have any other questions about upcoming playtests – drop them down below in the comments or on Discord, and you can be sure we will answer all of them![/p][p][/p][p]Alright, playtests topic is done. So… what have we been working on lately besides playtests?[/p][p][/p][p]Honestly - almost all of our energy has gone into making the Playtest build the best it can be. In a way, we’ve shifted our entire focus from the full game to this one specific build, treating it almost like a standalone demo. We’ve been polishing things, fixing bugs, improving in-game systems, and trying to make sure that your first impression of the game is all about its creativity - not technical issues (but you’re more than welcome to let us know about any remaining bugs too!). It’s still a limited slice of the game, but we want it to feel good and complete in its own right.[/p][p][/p][p]Just to be clear though - this isn’t the full game, and we still have a lot of work ahead. Once the Playtest ends and we review your feedback, we’ll take a closer look at what’s left to do. We’ll announce the full release date when we’re confident. Good things take time, and thank you in advance for understanding that![/p][p][/p][p]Some other new stuff we’ve added lately:[/p]![]()
![]()
![]()
![]()
[/p][p]Thanks again for your patience and support - it means the world to us. We can’t wait to see you in your own scriptorium with your trusty quill in hand![/p][p][/p][p]See you on June 26th! [/p][p]Your Yaza Games and Mythwright teams[/p][p] [/p][p]
[/p]
That’s right - our first public Playtest is happening this very month, and we’re beyond excited to see what you’ll create. Whether you’re aiming for faithful medieval-style manuscripts, weird and wonderful designs of your own, or even custom posters for your next DnD session - the Scriptorium Playtest build will let you do just that. This is your chance to start your career as medieval scribe, but just remember: there’s no wrong way to create. So even if you think you’re not the best at creating stuff – give yourself a chance and you might be pleasantly surprised what’s possible in our game![/p][p][/p][p]You probably have some questions - so here’s a quick breakdown of the most important things related to Playtest:[/p]
- [p]The Playtest will run from June 26th to July 10th for PC players,[/p]
- [p]You’ll be able to play in two modes:[/p]
- [p]Sandbox Mode - a pure creative mode with no story, just you, a blank parchment, and hundreds of decorative and drawable assets straight from real medieval manuscripts.[/p]
- [p]Story Mode - where your in-game scribe will take on creative commissions from quirky clients. Expect light narrative, fun challenges, and a bit of medieval silliness coming from their stories.[/p]
- [p]There’s no “best” way to play. We’d love for you to try both modes, of course - but the most valuable feedback for us is the kind that reflects how you’d play naturally. Just dive in and do your thing![/p]
- [p]New parchments and visual post-processing effects to make finished works really pop[/p]
- [p]Animated avatars and more decorative items for your scriptorium[/p]
- [p]Tons of new drawable assets - so many, in fact, that we had to do a round of optimization to keep things running smooth (which we did!)[/p]
[/p]