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SAVE News

Happy Holidays from Influsion

[h3]Hello, everyone![/h3]

As 2024 comes to a close, we at Influsion Studio would like to extend our heartfelt gratitude to everyone who has supported and eagerly awaited SAVE.



2024 has been an unforgettable year for our team.

In August, we released the first teaser for our game, SAVE Teaser: Before the Dawn, which received an overwhelming amount of attention and encouragement. Your support has been a tremendous source of motivation for us.

We were especially inspired watching so many of you immerse yourselves in the game through streams.

In November, we conducted our First Alpha Playtest, and we were thrilled to see so many players participate and share invaluable feedback. Thanks to your input, we’re confident that SAVE can continue to grow and improve.

Once again, thank you for joining us on this journey of creating a game together.

[h3]What’s Coming in 2025[/h3]

In the upcoming year in February, we plan to release the demo version of SAVE.

Following the demo release, we plan to incorporate your feedback to enhance SAVE’s story, co-op system, and various missions, all while preparing for its Early Access release.

Our goal is to launch Early Access in the first half of 2025, bringing you a richer, more polished gaming experience based on everything we’ve worked on so far.

[h3]Excitement for the Upcoming SAVE Demo[/h3]

The demo version, set to release in February 2025, will feature a 4-player co-op mode, aiming to showcase the core gameplay experience that SAVE strives for.

After the demo release, we’ll continue to improve upon any shortcomings based on your feedback while preparing to participate in February’s Next Fest.

If you’re curious about what content will be added after the Alpha Test, check out the announcement titled “SAVE Alpha Test Closure Notice l What's Next?” for a preview of the exciting features coming to the demo!

Thank you once again for your incredible support throughout 2024.

We look forward to your continued excitement and interest as we prepare to release SAVE in 2025.

Happy New Year!

SAVE Alpha Test Survey

Hello, Everyone,

We want to express our heartfelt gratitude to everyone who participated in the SAVE Alpha Test.

SAVE is still in its early development stage, and your feedback is invaluable in helping us improve the game. To ensure we hear all your thoughts, we've prepared a survey for you to share your experiences.


[h3]SAVE Alpha Test Survey📑[/h3]

English: SAVE Alpha Test Survey

Your continued interest and feedback mean the world to us.

We look forward to welcoming you back aboard the SENARA with a more refined and polished experience. Thank you again for your incredible support and for being a part of this journey with us.

Sincerely,
The SAVE Development Team

SAVE Alpha Test Closure Notice l What's Next?

Hello, Everyone,

Before we begin, we’d like to thank everyone for their incredible support and participation in the Alpha Test. We hope that you guys had a blast playing SAVE!

We sadly have to inform you that on December 20th, we will be closing the playtest!

When there is bad news, there is good news! The good news is that we will be back with a DEMO of SAVE in February 2025 with new content, more, and improved gameplay! Moreover, we have all heard your feedback regarding narrative, co-op, monsters, etc. We greatly appreciate your feedback and suggestions and will reflect on your feedback. Moreover, we will develop and incorporate it as the key to making SAVE.

Moreover, shall we review our responses to your feedback and examine the new content in the demo?

[h2]Frequently Asked Question🤔[/h2]

[h5]Q: In the future, will there be some narrative to the game?[/h5]

I felt that the connection between the teaser and the alpha test was lacking in the story. The religious yet terrifying atmosphere was particularly captivating in the teaser. Still, in the main game, there was not much of a narrative we had expected.

A: Thank you for showing interest in our story and atmosphere. We’re planning to deliver the narrative in various ways, going beyond simple text-based storytelling. Additionally, the horror atmosphere will be further enhanced as key features are gradually implemented. The religious and psychological horror experiences showcased in the teaser will also be a core part of the full game’s content.

[h5]Q: Will more horror elements be added in the future?[/h5]

The teaser showcased a highly realistic and religious atmosphere, creating a unique element of horror. However, in the current version, while tense situations like being chased by monsters have been added, it feels like the horror elements from the teaser have been reduced.

A: We fully understand and agree with the points you’ve raised, and we are working on improvements to address them. As the planned elements are introduced, the ship will transform into an even more grotesque and horrifying environment. Additionally, areas related to the religious atmosphere will be revealed soon, so you can look forward to more intense and immersive horror elements in the future.

[h5]Q: When will the co-op feature be supported?[/h5]

The gameplay goal of collecting money seems fun, but it feels like co-op play would make the experience significantly better.

A: Cooperative gameplay is one of the core directions of our game. In the upcoming demo version, we’ve prepared multiplayer content tailored for a 4-player experience. Moving forward, we’ll introduce a variety of elements to further enhance the fun and engagement of cooperative play.

[h5]Q: What direction will the gameplay take in the future?[/h5]

In the alpha test, I experienced two gameplay styles: finding and using lifeboat-related items to escape and collecting items to reach a target goal. Each had its pros and cons. What direction will the gameplay take in the future?

A: We are currently designing the gameplay around multiple mission types, combining elements from the alpha version and the teaser. In the full release, you’ll be able to fully experience these diverse escape mechanics and missions as complete content. Stay tuned for what’s to come!

[h5]Q: Will there be single-player content for single players?[/h5]

If the game emphasizes co-op play, many players who enjoyed the single-player experience from the teaser might feel left out. Will there be a separate single-player mode?

A: While we are focusing on developing cooperative gameplay, we are also implementing safeguards to ensure an equally immersive single-player experience. In single-player mode, you’ll face even more isolated and challenging situations. However, we’ve prepared special rewards that make it worth the challenge, so we encourage you to take it on solo as well!

[h5]Q: Will there be new monsters and improvements of the monsters in the future? [/h5]

The initial appearance of the monsters was great, but their movements and behavior afterward felt somewhat lacking. Can we expect new monsters to be added?

A: Through testing, we have identified issues with the monster AI and movement, and we are actively working on improvements. In future updates, you can expect more refined AI, immersive movements, and additional monsters designed to maximize tension and elevate the horror experience.

[h2] What to expect in the future?🚀[/h2]

As the technical test is over, we will be going on developing more features and enhancing the gameplay. Here are some upcoming features you guys can expect in the future:

New Varieties of Mission
Coop System & Voice Chat System
Cosmic Phenomenon
Narrative
And More…..

We hope you guys like what we have prepared! Moreover, we will be posting dev logs about our WIP (Work in Progress) and our new features as we make progress in our development! So, be sure to follow and wishlist SAVE for upcoming news!

We thank all the players who participated in the alpha test. This period has been filled with excitement for the community and our team. Still, it has also presented us with numerous challenges we seek to solve. We always appreciate and welcome your feedback, and we will continue to listen and respond to you by making SAVE more enjoyable to play.

Moreover, be sure to stay tuned for more announcements about SAVE. If you have any questions or feedback, feel free to share them in the comments below or on Discord.

Thank you

Alpha Test Celebration Event

Hello, Agents!

To celebrate the ongoing alpha test of SAVE, we’re excited to announce two special events: the Gameplay Sharing Event and the Impossible Event! Participants will have a chance to win a copy of SAVE through a random draw and for the IMPOSSIBLE Event we will be giving out a special discord roles to who have completed the IMPOSSIBLE, so don’t miss out!



[h3]Event Period [/h3]
From December 3rd to the end of the alpha test.

[h3]How to Participate 📃[/h3]

Gameplay Sharing Event🎬
1. Play SAVE
2. Record your gameplay footage.
3. Upload your video on YouTube or share it using a link in any convenient way.

Impossible Event 💎
1. Play SAVE
2.Complete the final mission goal of $675,000.
3. Share a screenshot of your game result and the lobby on our Discord to confirm your achievement.
4. Sharing a video is optional, but it would be awesome!

[h3]Event Rewards 🎁[/h3]
🏆 Participants in the Gameplay Sharing Event will be entered into a random draw for a chance to win a copy of SAVE!

We look forward to your participation! If you have any questions or suggestions, feel free to leave a comment below or share them on Discord.

Thank you!

Alpha Test Gameplay Update

Hello, Agents!

First, we would like to extend our heartfelt gratitude to all agents who applied and actively participated in the alpha test! 🙏

This update has been prepared to enhance the fun of gameplay and incorporate your invaluable feedback. While the previous test primarily focused on functional elements, this time, we've concentrated on significantly improving and expanding gameplay-related content.

We will continue to update and refine the test based on your input, so we greatly appreciate your continued excitement and participation! 😊

Now, let's dive into the key updates for this patch!

[h3]Key Update Details[/h3]

1. Gameplay Changes

Mission Objective System Added

Each stage now has a target quota to achieve, and failing to meet it will result in mission failure. Clearing the target score unlocks the next stage.
※ The quota can be checked in the game lobby and during gameplay.

Item Collection and Escape

To achieve the target score, collect various items within the time limit and use the PLB to evade threats and escape.



2. Security Card System Added

Security cards are now required to unlock locked containers (key lockers and safes).
Identify the locker’s serial number and input the matching code from the security card to unlock it.

[previewyoutube][/previewyoutube]
3. Gameplay Adjustments

Door Spawn Update
Based on feedback, we've improved the locked state of doors and passages. Most corridor, cabin, and storage doors are now open
Room Key Update
Keys now spawn only for rooms on the current floor, reducing unnecessary movement.
Safes Added
Safes have been added to locked rooms. Unlocking them with security cards grants significant rewards


4. Starting Items Updated Players now start with a flashlight, knife, pistol, ammunition, a PLB, and a security card.

5. Monster Spawn Rules Updated

New monster spawn mechanics have been introduced to ensure more intense and suspenseful gameplay.

Patch Note Log

Lifeboat Usage Disabled
Lifeboats are no longer accessible.
Level Lighting Improved
Enhanced lighting effects for a more immersive environment.
Camera Tilt Issue Fixed
Resolved a problem causing camera distortions.
PLB Escape Sound Issue Fixed
Fixed external noise issues occurring during PLB escapes.

Thank you for taking the time to read through this update! We hope you enjoy the improvements we’ve made. If you have any questions or suggestions, feel free to leave a comment below or share your thoughts on Discord.

Thank you!