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Massive Demo Feedback Update

[p]I tried to fix all issues I found as feedback from Discord and Community from the Next Fest demo event.

Mainly visibility issues.
The player speed is a bit higher.
There's an easy mode!


Jackal Update 0.8.3 - Changelog
[/p][h3]Combat & Controls[/h3]
  • [p]Player movement is a bit faster[/p]
  • [p]Slightly slower reaction times for shooting enemies[/p]
  • [p]New optional separate key binding for kick[/p]
  • [p]Blood effects now only trigger on death (not stun)[/p]
  • [p]Non-cutting weapons only stun when thrown[/p]
  • [p]Enemies make a slight pause before entering the room from a door[/p]
  • [p]Instant restart when pressed fire upon death[/p]
  • [p]Renamed controls: "Special" → "Slide", "Ability" → "Spell"[/p]
[h3]Visual Improvements[/h3]
  • [p]Enhanced visibility across the board:[/p]
    • [p]Black outlines on all collidable elements and enemies[/p]
    • [p]Larger, brighter weapon models that always fall on their side[/p]
    • [p]Dead bodies fade to darker colors[/p]
    • [p]Color-coded weapon outlines (yellow for melee, orange for low ammo)[/p]
  • [p]New vintage UI effect [/p]
  • [p]Diamond bokeh cinematic blur for backgrounds[/p]
  • [p]Improved ragdoll physics (no more explosions; more natural/flexible)[/p]
  • [p]Lighter dog color[/p]
[h3]Difficulty Options[/h3]
  • [p]Three difficulty modes now available:[/p]
    • [p]Easy: 3 health points with visible player health bar and slower enemies[/p]
    • [p]Balanced: Classic 1 health point[/p]
    • [p]Hard: 1 health point with fast enemies[/p]
[h3]Cinematics[/h3]
  • [p]All cinematics now in cinematic 21:9 format[/p]
  • [p]Hold button to pause cinematic dialogue[/p]
  • [p]New boss phone scene with full voice acting[/p]
  • [p]Various visual and dialogue improvements[/p]
[h3]Level Generation[/h3]
  • [p]Improved randomization for more varied layouts[/p]
  • [p]New "Restart with Different Layout" option[/p]
  • [p]Level seeds now visible in game menu and summary screen for sharing[/p]
  • [p]More pushable furniture in the dive bar[/p]
[h3]Tutorial Updates[/h3]
  • [p]New kick dumpster mechanic tutorial[/p]
  • [p]Quick spell tutorial added to bar area[/p]
  • [p]Improved tutorial hints throughout[/p]
  • [p]Repeatable tutorials for practice[/p]
[h3]Performance & Fixes[/h3]
  • [p]Upgraded to Unity 6 physics for better stability[/p]
  • [p]Fixed numerous weapon collision and clipping issues[/p]
  • [p]Improved low framerate affecting melee hits[/p]
  • [p]Better resolution handling[/p]
  • [p]Zoom resets correctly after death during a finisher[/p]
  • [p]Madness enemies count as dead[/p]
[h3]Character Update[/h3]
  • [p]Mr Pink is now Mr Green[/p]
  • [p]Gun fat guy has blue suit[/p]
[h3]Speedrunning[/h3]
  • [p]Completely rebuilt speedrun challenges[/p]
  • [p]Statistics reset due to major level changes[/p]