Spells & Clarity Update
[p]This demo update makes the action easier to read with overhauled outlines, lighting, and color-coding so you always know what's what. Combat is snappier, enemies are improved, you can look farther with a button and new spells give you more ways to cause chaos
New spells: Timeshift, Slow, Blind, Speed, Akimbo[/p][p][/p][h3]Demo Update 0.8.18 – 0.8.50[/h3][p]Gameplay[/p]
New spells: Timeshift, Slow, Blind, Speed, Akimbo[/p][p][/p][h3]Demo Update 0.8.18 – 0.8.50[/h3][p]Gameplay[/p]
- [p]Animals slower on Easy difficulty[/p]
- [p]Mr. Green is a bit faster at shooting[/p]
- [p]Enemies are more cautious when entering rooms where someone died[/p]
- [p]Easier to target enemies when kicking furniture[/p]
- [p]Faster melee recovery[/p]
- [p]Pickup prioritizes more lethal melee weapons[/p]
- [p]Fixed hunting enemies stopping when alerted by a sound[/p]
- [p]Fixed madness enemy attacking player[/p]
- [p]Fixed melee animation missing at high speed or low FPS[/p]
- [p]Fixed weapon thrown at floor when no target nearby[/p]
- [p]Fixed can't kick weapon after dropped from knocked enemy[/p]
- [p]Fixed can't kick weapon if too high[/p]
- [p]Fixed collisions of kicked scenery sometimes missing[/p]
- [p]Boxes in bar storage are now kickable[/p]
- [p]Associate spawns together with the player[/p]
- [p]New spells: Timeshift, Slow, Blind, Speed, Akimbo[/p]
- [p]Madness spell remade to affect everyone on screen in a time period[/p]
- [p]Spell name now displays on HUD[/p]
- [p]Spell cards can be scrolled horizontally[/p]
- [p]Can open spell picker directly from death screen[/p]
- [p]Spell progress shown on spell selection screen[/p]
- [p]Blood appears on enemies before death[/p]
- [p]Dead bodies darken immediately on death[/p]
- [p]Policemen brighter blue[/p]
- [p]Civilians now share navy blue color for better recognition[/p]
- [p]New civilian women models[/p]
- [p]Associates changed to purple[/p]
- [p]Darker, more distinct doors[/p]
- [p]Improved ceiling texture[/p]
- [p]Weapons larger when on ground[/p]
- [p]Outlines shrink and grow dynamically[/p]
- [p]Thicker black outline on enemies[/p]
- [p]Melee outlines are neon blue[/p]
- [p]Weapon outlines are neon red[/p]
- [p]Equipped melee weapons display outlines[/p]
- [p]Enemy outlines blink when appearing on screen[/p]
- [p]Outlines blink with weapon color (or white if unarmed)[/p]
- [p]Fixed weapon outlines hidden by enemy body[/p]
- [p]Added rim lighting on characters[/p]
- [p]Brighter lighting on characters and items[/p]
- [p]Larger character blob shadows[/p]
- [p]Nicer outline blink with dark contrast[/p]
- [p]Darker door fracture parts[/p]
- [p]Fixed Anubis too dark in gameplay[/p]
- [p]Fixed dead animals not darkening[/p]
- [p]Removed psychadelic effect when croc enters[/p]
- [p]Simplified game menu to single restart button (with new seed prompt)[/p]
- [p]Can reload with new seed directly from death screen[/p]
- [p]Game menu loops with controller[/p]
- [p]Added reset all progress button to Gameplay Settings[/p]
- [p]Removed "Clear" win screen for better flow[/p]
- [p]Tutorial keys display after death[/p]
- [p]Added look farther button (Shift / Right Stick)[/p]
- [p]Removed hit marker sound from civilians[/p]
- [p]Renamed mode to Speedball[/p]
- [p]Fixed levels generating different layouts when returning from menu[/p]
- [p]Fixed restart with new seed functionality[/p]
- [p]Fixed music missing in Streets levels[/p]
- [p]Removed cancel/restart help from summary screen[/p]
- [p]Removed dog from Streets levels[/p]
- [p]Winchester 94 renamed to Winchester Rifle[/p]
- [p]Winchester 1897 renamed to Winchester Shotgun[/p]
- [p]Nicer spade placement in car[/p]
- [p]Added elevator sound to Penthouse cinematic[/p]
- [p]Fixed boss phone voice volume[/p]
- [p]New chapter names[/p]
- [p]Items now collide with ragdolls[/p]
- [p]Ragdoll optimization time increased to 10 seconds[/p]
- [p]Madness enemies continue their behavior off-screen[/p]
- [p]Fixed hunt wave intervals in Highway Patrol level[/p]
- [p]Dive bar level got one more wave of enemies[/p]