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D.O.T. Defence News

End of Campaign Update

New Stuff
[h2]Missions[/h2][p]The last 4 missions for the campaign are complete, concluding the lead up to Global Domination mode.[/p][p][/p][h2]Grunt Trap[/h2][p]A new terrain mechanic findable in the new missions and some of the new maps.[/p][p][/p][h2]Improved VFX[/h2][p]Most notably the chroma missiles have proper nuclear mushroom clouds. Also added more post processing to some effects.[/p][p][/p][h2]New Towers/Upgrades/Passives[/h2][p]Invaders got a new tower, and there is a smattering of new passives and a new upgrade, Cryo Bullets, for Wave Defence and Escalation mode.[/p][p][/p][h2]Biome Swaps[/h2][p]In Escalation maps have a chance of swapping biomes. This was tech added for the upcoming Global Domination mode, but we liked it so much we added it to Escalation too![/p][p][/p][h2]New Maps[/h2][p]Hungering Lands: A new joint wave defence/skirmish map.[/p][p]Triad: A skirmish map designed for 3 player games.[/p][p]Hunters: A callback to Big Game Hunters from Starcraft 1, with heavy use of grunt traps.[/p][p]No Zombies Land: Another community designed map, intended to be a meat grinder where all players are under assault from zombies.[/p][p][/p][h2]Polish Language In![/h2][p][/p]
Updates/Bug Fixes
[p][/p][h2]So Much Optimization I can't remember it all[/h2][p][/p][h2]A bunch of game tuning I also can't remember it all, lots of community feedback has come in [/h2][p][/p][p]Went back and added a bunch of barks and some general improvements and rebalances to a bunch of campaign missions.[/p][p][/p][p]Thanks for playing, and as always – we love hearing your feedback. Join the discussion, share your chaos combos, and let us know what you think! - RattleAxe Games[/p]

Campaign Update is now live! Campaign is finished and new maps!

New Stuff
[h2]Missions[/h2][p]The last 4 missions for the campaign are complete, concluding the lead up to Global Domination mode.[/p][p][/p][h2]Grunt Trap[/h2][p]A new terrain mechanic findable in the new missions and some of the new maps.[/p][p][/p][h2]Improved VFX[/h2][p]Most notably the chroma missiles have proper nuclear mushroom clouds. Also added more post processing to some effects.[/p][p][/p][h2]New Towers/Upgrades/Passives[/h2][p]Invaders got a new tower, and there is a smattering of new passives and a new upgrade, Cryo Bullets, for Wave Defence and Escalation mode.[/p][p][/p][h2]Biome Swaps[/h2][p]In Escalation maps have a chance of swapping biomes. This was tech added for the upcoming Global Domination mode, but we liked it so much we added it to Escalation too![/p][p][/p][h2]New Maps[/h2][p]Hungering Lands: A new joint wave defence/skirmish map.[/p][p]Triad: A skirmish map designed for 3 player games.[/p][p]Hunters: A callback to Big Game Hunters from Starcraft 1, with heavy use of grunt traps.[/p][p]No Zombies Land: Another community designed map, intended to be a meat grinder where all players are under assault from zombies.[/p][p][/p][h2]Polish Language In![/h2][p][/p]
Updates/Bug Fixes
[p][/p][h2]So Much Optimization I can't remember it all[/h2][p][/p][h2]A bunch of game tuning I also can't remember it all, lots of community feedback has come in [/h2][p][/p][p]Went back and added a bunch of barks and some general improvements and rebalances to a bunch of campaign missions.[/p][p][/p][p]Thanks for playing, and as always – we love hearing your feedback. Join the discussion, share your chaos combos, and let us know what you think! - RattleAxe Games[/p]

Fixing lack of XP gain

Fixed a bug with XP gain not working, added in a new mission enter transition.

Optimization and Tuning

Significant improvements to the performance of DOT have been made.

Also mechanics have been tuned and improved based on player feedback, and new audio and sprites were added.

Update Notes for Dec 1

- Made toxic gas geysers interactable, made AI able to understand how to use them
- Minor changes to a few maps to make toxic gas geysers part of territories to lock interaction to the controlling player
- Improved the toxic gas geyser warning
- Improved the toxic gas debuff visuals
- Improved meteor falling visuals
- Fixed a few bugs
- Made Claw Machine and other summon mechanics more reliable near unpathable areas
- Added Shadow Government portrait