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Patch Notes 1.11.5 - Improving Performance Optimizations

[p]Hey Slugcats,

We released a patch which fixed a large number of memory leaks issues that could lead to the game crashing randomly over an extended play session, made a large number of miscellaneous performance optimizations, and more.
[/p][p]This might be the longest patch notes I have ever received. It takes up almost two pages in the Google Doc I am reading from. If you would like to read the full patch notes, you can read them below!
[/p][h3]Patch Notes[/h3]
  • [p]Fixed a large number of memory leak issues that could lead to the game crashing randomly over an extended play session (especially on the Nintendo Switch version).[/p]
  • [p]Made a large number of miscellaneous performance optimizations that should improve frame rates with some creatures or in certain areas of the game.[/p]
  • [p]Fixed color palettes rendering incorrectly inside ripple rifts and within the Migration Path region on the Nintendo Switch version of the game.[/p]
  • [p]Fixed flashing graphical artifacts that could randomly occur on the Nintendo Switch version of the game in the presence of Sentient Rot floater particles.[/p]
  • [p]Fixed graphics sometimes glitching out for a single frame, or sand terrain colors glitching for a single frame, when switching between rooms or screens on the Nintendo Switch version of the game.[/p]
  • [p]Fixed some graphics and particle effects unintentionally rendering with solid square borders on PlayStation and Nintendo Switch versions of the game.[/p]
  • [p]Warp points now pull important key items from a larger radius so there's less chance of them accidentally getting left behind.[/p]
  • [p]Relocated a couple player-generated warp target destinations so they won't ever spawn above bottomless bodies of water that can swallow player's important items after traveling through the warp.[/p]
  • [p]Fixed pearls not getting brought through the portal into Ancient Urban sometimes.[/p]
  • [p]Fixed the map icon still showing a region as being rotted even after all rooms in that region have had their rot purified.[/p]
  • [p]Fixed rot lizards still remaining as rotted on subsequent cycles even after the rot has been purified from the room they spawned in.[/p]
  • [p]Fixed the Prince not giving the player the mark during Watcher's final ending sequence if the game was set to certain languages.[/p]
  • [p]Fixed additional issues with key item trackers that could cause the game to crash if loading into a room adjacent to another room with a tracked key item.[/p]
  • [p]Fixed rooms containing void spawns crashing the game in Jolly Co-op mode if Player 1 got killed in a way that despawns their corpse.[/p]
  • [p]Fixed the "Friends Sheltered" counter on the statistics screen always incrementing every cycle when Jolly Co-op is enabled, even if a friend wasn't sheltered that cycle.[/p]
  • [p]Fixed an occasional crash with Drill Crabs due to their data in the save file being saved incorrectly.[/p]
  • [p]Fixed one of the Watcher tutorial messages not having been translated outside of English.[/p]
  • [p]Fixed adult and baby sandgrub spawning working improperly in Sandbox mode, where the number of adults/babies placed didn't match the amount of adults/babies that actually spawned.[/p]
  • [p]Fixed two of the dens in the Drill Site arena being impossible to enter.[/p]
  • [p]Fixed incompatibility between the Region Kit mod and Watcher's Vortex arena map.[/p]
  • [p]Fixed Sandbox mode issues shortly after disabling Watcher in Remix Menu, due to the Peach lizard sandbox unlock still being present in the absence of Watcher.[/p]
  • [p]Fixed the player needing to visit the Prince throne room more times than necessary, if they had previously visited the throne room with an insufficient ripple level.[/p]
  • [p]Fixed a possible unintentional Game Over scenario during Watcher's final ending due to ripple creatures.[/p]
  • [p]Fixed certain Downpour tutorials never displaying if you had previously been shown the starvation tutorial during other slugcat campaigns.[/p]
  • [p]Excluded certain minor creatures like batflies, leeches, and coalescipedes from spawner tracking, which could cause the no creature spawning glitch to still occur in certain scenarios.[/p]
  • [p]Another fix for whales in the Fractured Gateways region in which they could still spawn in invalid locations sometimes.[/p]
  • [p]General fix for offscreen creatures like Miros Birds, etc, where they also could sometimes spawn in rooms or locations they're not meant to.[/p]
  • [p]Tweaked light sources in underwater sections of Fetid Glen to make them less of a photosensitivty issue, and provide better guidance for navigation around the maps.[/p]
  • [p]Made some other miscellaneous small tweaks to some Aether Ridge rooms.[/p]
  • [p]Fixed the Scavenger trader in Badlands missing their trading outpost.[/p]
  • [p]Fixed Rattler creatures having their graphics glitch out briefly when first entering a room with them in it.[/p]
  • [p]Fixed some miscellaneous glitches that would occur depending on the timing or order of rooms getting unloaded.[/p]
  • [p]Made some miscellaneous additional crash fixes and additional safeguards for crashes based on reported crash logs.[/p]
[p][/p][p]Wow, that's a long one. Congrats on reading it this far. May ton of batflies and danglefruits fill your shelters tonight.[/p][p][/p][p]If you run into any issues please report them here![/p][p]https://bugs.akuparagames.com/rain-world/bugs[/p][p] [/p][p]-riv otter[/p]