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Local Co-op Dev Log 2

Hello, Slugcats!

Welcome to the second devlog of Rain World: Downpour where I’ll talk about the customization options and gameplay details in the new local co-op campaign mode. Longtime players of Rain World might notice that many of these features stem from the Jolly Co-op mod from Garrakx, whom we enlisted to help us craft the Downpour experience for you. If you missed the first dev log, you can view it here!



The local co-op campaign can be played with up to four players. Choose from any combinations of the eight slugcats, which means you can have more than one of the same slugcat! For example, if you want to explode the whole environment with your friends, for some reason, then multiple slugcats can be Artificer!

This mode also brings customization options for the slugcats where you can change the slugcat’s size and color. With color mode you can select the colors of the each players’ slugcats. Choose the colors of each of the slugcats with “Custom” or have random colors chosen with “Auto.” You can experience the game as a small young slugpup which has a harder time grabbing higher poles or as an adult slugcat which is bigger and can be grabbed by other creatures easier.

Camera Input alters how fast the camera changes when a player requests the camera to be focused on them by the map button in game.

There are three difficulty options which are easy, normal, and hard!
  • Easy: Only one player needs to make it to the shelter to progress the next cycle
  • Normal: You can hibernate if all the slugcat’s bodies make it to the shelter. Even if all but one slugcat is dead, as long as all the fallen allies are in the shelter then the world will progress to the next cycle.
  • Hard: If any players die then it’s game over. All players need to make it to the shelter alive.


The HUD will show an arrow pointing at the slugcat with their name while they are on screen. You can customize the name given to the slugcat and the HUD will show that in game! If a player is off screen, an icon will point at the location of that player.

You can select if there is friendly fire with thrown spears! Thrown spears by slugcats will fly past your friends if spear miss is selected. Don’t tell anyone but you can still hit your companions with rocks even when spear miss is active.

Now with more players that means more mouths to feed right? Well, technically no. All players will share one food bar so if one slugcat eats all the slugcat gets one food pip filled. We decided to go in this direction as the world is built around the idea of only one slugcat existing in the world. If there were four slugcats each with their own food bar, then they could eat all the food in the region within just a few cycles with no way to survive. Spearmaster is still without a mouth and still has to eat through their spears plus those that like to eat other creatures still have the ability to eat them.

The next dev log we will reveal something new that we’ll launch as part of the free Parity Patch for the base game alongside Downpour!