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  3. Patch v0.0.6

Patch v0.0.6

There's some significant changes made on this patch.

[h2]CHANGES[/h2]

[h3]Score Progession[/h3]
The score needed for the first few rounds have been slightly lowered to give players more leeway in the beginning to account for bad luck.

Normal mode: Round 2: 800 --> 700 | Round 3: 1400 --> 1200 | Round 4: 2400 --> 2200
Hard mode: Round 2: 800 --> 700 | Round 3: 1450 --> 1200 | Round 4: 2450 --> 2200 | Round 5: 4100 --> 4000
Brutal mode: Round 2: 850 --> 750 | Round 3: 1500 --> 1300 | Round 4: 2500 --> 2400

[h3]Siamese Twins[/h3]
The way it currently works, the Siamese Twins makes the Yinyang Cat looks downright silly in comparison. Siamese has been changed so that its effect can no longer be affected by buffs such as the Shieldmaiden.

Old: All dice with a value of TWO will be scored [1] additional time. (the [1] can be buffed)
New: Change the value of the dice placed here to TWO. All dice with a value of TWO will be scored two additional times.

To compensate for the nerf, the Siamese Twins can now change the value of the dice placed under it.

[h3]The Cheat[/h3]
The dice of The Cheat has been changed to be more in-line with its gambling theme and also to give SPADE and HEART effect some needed help.

Old: "Mark" on face-2 and face-3.
New: "Spade" on face-1, 3 and 5. "Heart" on face-2, 4, and 6.


[h3]TEXT[/h3]
Some changes to cats and items text for better clarity.

[h3]BUG FIXES[/h3]
Fixed some wrong sprites in the glossary for unlocks.

The Mirror items may not work as intended depending on the sequence in which you equip items onto cats. This has now been fixed. (NOTE: the order in which you've placed your items will still matter. Item in slot-1 takes effect first and so forth.)