Patch v0.1.0 - New Storage System!
[h3]Changes[/h3][p]- The score requirements across all difficulties have been reduced to make for a smoother difficulty curve. This means players should have more time to get a build going before the score needed really starts to ramp up. Endless mode however still maintains a very steep increase in score.[/p][p][/p][p]- Stacked Chips has been changed to "Dice get +7 Points for each SPADE or HEART when scored." Originally it gives +7 Points no matter how many stacks of SPADE or HEART you have.[/p][p][/p][h3]Quality-of-life[/h3][p]- If you take on any quest that affects you during a round (such as by limiting your number of rerolls or plays), a quest button will appear to remind you of what quest you've taken.[/p][p][/p][h3]Misc[/h3][p]- Adjusted the positioning of some tooltips.[/p][p]- Changes in some of the cats' names for the Chinese language.[/p][p][/p][p]
[/p][p][/p][h2]NEW FEATURES[/h2][p][/p][p]- The shop now has a storage system where you can keep a cat or items you might not immediately want to bring into the next round. It's also a quality-of-life addition for when you want to buy/sell a cat without having to temporarily move items around onto other cats, or worse yet, sell those items away because there are no space left to place them.[/p][p][/p][p]- 2 new items have also been added:[/p][p]Bright Gem (common): increase the Points value of BLING by +15.[/p][p]Slingshot (uncommon): swap the dice placed here with the dice on the adjacent right, if any.[/p][p][/p][p][/p][p]Most of my development time since release has gone into bug-fixing and the new storage system. Subsequent updates will be bringing more new cats and items![/p]