0.70.00 Stable Update! Workshop, Community Maps, FIGS and Russian Localizations!
Hey everyone,
[h3]A new stable build (0.70.00) is up![/h3]
The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...
For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523
Have fun :)
Stay Alive!
:: Beam Team
--
[h3]0.68.01-0.70.00 Experimental Change Log[/h3][h3]Bug Fixes[/h3]- Fixed rare possibility of invalid ranges being used for date and time.
[h3]0.65.06-0.70.00 Stable Change Log[/h3][h3]Bug Fixes[/h3]- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed
[h3]A new stable build (0.70.00) is up![/h3]
The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...
For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523
Have fun :)
Stay Alive!
:: Beam Team
--
[h3]0.68.01-0.70.00 Experimental Change Log[/h3][h3]Bug Fixes[/h3]- Fixed rare possibility of invalid ranges being used for date and time.
[h3]0.65.06-0.70.00 Stable Change Log[/h3][h3]Bug Fixes[/h3]- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed