0.74.00 Update. New Big World and End Game!
Hey everyone,
[h3]A new stable build (0.74.00) is up![/h3]
The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch.
The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem.
For this release, the stable and experimental branches are on the same version number and feature set.
Have fun :)
Stay Alive!
:: Beam Team
--
[h3]0.72.01-0.74.00 Experimental Change Log[/h3]
[h3]Bug Fixes[/h3]- Fixed Giant Crab ragdolls breaking Big World upgrader.
- Fixed Anchors causing lag when deployed on a very large raft.
- Fixed P2 disabling P1 cursor when opening and closing menus in local co-op.
- Fixed Motion Blur effect in local co-op.
- Fixed Motion Blur effect not working if TXAA disabled.
- Fixed Foliage Spawner seed not re-initializing the same.
- Fixed missing inventory icon for Palm Top.
- Fixed being able to incorrectly select some items while held.
- Fixed being able to drag some items while held.
[h3]Changes[/h3]- Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.
[h3]Dev Notes[/h3]- Fixed Developer Console input field selection.
- Changed Developer Console dev commands from 'devtools.testing.command' to 'dev.command'
[h3]0.70.02-0.74.00 Stable Change Log[/h3]
[h3]New Features[/h3]- Added new Big World!
- Added new End Game Scenario!
- Added new Starting Crate unlocked by completing the end game.
- Added new Sunscreen item to starting crate.
- Added new Rubber Duck item to starting crate.
- Added new Flashlight item to starting crate.
- Added new Machete item to starting crate.
- Added new Carbon Speargun item to starting crate.
- Added new Carbon Speargun Arrows item to starting crate.
[h3]Changes[/h3]- Changed Gyrocopter Part to only spawn on the end game carrier.
- Changed end game Aircraft parts to be craftable instead of rewarded.
- Added Unicode/Cyrillic support to player speech Subtitles.
[h3]Bug Fixes[/h3]- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed Intro audio SFX volume not using audio settings.
- Fixed Soundtracks playing in intro scene.
- Fixed community maps not showing in Cartographer if any map failed to load.
- Fixed Cartographer delay before displaying loading dialogue.
- Fixed World Seed allowing seeds with less than 8 digits.
- Significantly reduced time to verify save files.
- Fixed Custom Settings not being loaded correctly (inc. gender).
- Fixed Mouse/Controller movement not always being frame-rate independent.
- Fixed “stored in backpack” Notification accumulating when crafting many items.
- Fixed World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed Flock Audio not allowing other sound effects to play.
- Fixed Flock Audio not updating position when flocks migrate out.
- Fixed Flocks not appearing when travelling to new islands.
- Changed World Barrier visuals.
- Improved Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient Audio SFX playing on load when stored in inventory.
- Fixed Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed Roofs not showing construction meter.
[h3]Known Issues[/h3]- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly…
[h3]A new stable build (0.74.00) is up![/h3]
The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch.
The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem.
For this release, the stable and experimental branches are on the same version number and feature set.
Have fun :)
Stay Alive!
:: Beam Team
--
[h3]0.72.01-0.74.00 Experimental Change Log[/h3]
[h3]Bug Fixes[/h3]- Fixed Giant Crab ragdolls breaking Big World upgrader.
- Fixed Anchors causing lag when deployed on a very large raft.
- Fixed P2 disabling P1 cursor when opening and closing menus in local co-op.
- Fixed Motion Blur effect in local co-op.
- Fixed Motion Blur effect not working if TXAA disabled.
- Fixed Foliage Spawner seed not re-initializing the same.
- Fixed missing inventory icon for Palm Top.
- Fixed being able to incorrectly select some items while held.
- Fixed being able to drag some items while held.
[h3]Changes[/h3]- Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.
[h3]Dev Notes[/h3]- Fixed Developer Console input field selection.
- Changed Developer Console dev commands from 'devtools.testing.command' to 'dev.command'
[h3]0.70.02-0.74.00 Stable Change Log[/h3]
[h3]New Features[/h3]- Added new Big World!
- Added new End Game Scenario!
- Added new Starting Crate unlocked by completing the end game.
- Added new Sunscreen item to starting crate.
- Added new Rubber Duck item to starting crate.
- Added new Flashlight item to starting crate.
- Added new Machete item to starting crate.
- Added new Carbon Speargun item to starting crate.
- Added new Carbon Speargun Arrows item to starting crate.
[h3]Changes[/h3]- Changed Gyrocopter Part to only spawn on the end game carrier.
- Changed end game Aircraft parts to be craftable instead of rewarded.
- Added Unicode/Cyrillic support to player speech Subtitles.
[h3]Bug Fixes[/h3]- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed Intro audio SFX volume not using audio settings.
- Fixed Soundtracks playing in intro scene.
- Fixed community maps not showing in Cartographer if any map failed to load.
- Fixed Cartographer delay before displaying loading dialogue.
- Fixed World Seed allowing seeds with less than 8 digits.
- Significantly reduced time to verify save files.
- Fixed Custom Settings not being loaded correctly (inc. gender).
- Fixed Mouse/Controller movement not always being frame-rate independent.
- Fixed “stored in backpack” Notification accumulating when crafting many items.
- Fixed World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed Flock Audio not allowing other sound effects to play.
- Fixed Flock Audio not updating position when flocks migrate out.
- Fixed Flocks not appearing when travelling to new islands.
- Changed World Barrier visuals.
- Improved Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient Audio SFX playing on load when stored in inventory.
- Fixed Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed Roofs not showing construction meter.
[h3]Known Issues[/h3]- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly…