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Stranded Deep News

0.54.01 EXP BUILD!

Hey everyone,

A new experimental build (0.54.01) is now live with some fixes.


Note: Due to some controller changes in 0.54 your input setting will continue to reset themselves if a save file older than 0.54 is detected - just save your game and then your input settings will persist.

Stay Alive!
:: Beam Team


CHANGES

- Added new Levelling Up UI and sound effect.
- Added Damage Sounds for crafted Stations.
- Added Damage Effect for stations.
- Added Shipwrecks to Map Editor.
- Added Shipwreck Doors to Map Editor.
- Added Shelters to Map Editor.
- Added Goblin Shark to Map Editor.
- Added Whale Shark to Map Editor.
- Added Hammerhead Shark to Map Editor.
- Added Hammerhead Shark to Island Shark Generation.
- Increased Paddle LOD.
- Increased Poisonous Starfish LOD distance.
- Reduced Cod Skinning meat quantity from 2 to 1.
- Changed Rock Item holding position.
- Changed main menu Time Played label to show days, hours and minutes.

BUG FIXES

- Fixed frozen black screen on Linux builds from unsupported video codec.
- Fixed being able to craft combinations higher than current Craftsmanship level.
- Fixed Hunting Experience not being gained from projectiles.
- Fixed new Spyglass breaking animations when stored.
- Fixed new Spyglass resetting field of view to 60 instead of value in graphics settings.
- Fixed not being able to place Constructions on connectors in third person mode.
- Fixed missing damage sounds for Brick constructions.
- Fixed Brain Coral collider interfering with Rafts (looking at you Mark ;) ).
- Fixed new Shipwrecks generating at sharp angles (will take effect on a new game).
- Fixed Trunks and Palm Fronds not reloading correctly inside Containers.
- Fixed Palm Bunches colliding with player.
- Fixed Labelmaker renaming objects to previous object’s name when name not changed.
- Fixed old Tarps spawning in loot containers.
- Fixed Container Shelves being invalid when placing on Raft floors.
- Fixed Aloe Salve not being consumed on use.
- Fixed Item LOD displaying incorrectly after using vehicles.
- Fixed Compass closing lid after using vehicles.
- Fixed Lionfish collider being hard to select.
- Fixed dead Lionfish not poisoning player.
- Fixed Fish Traps being placed and set in open water.
- Fixed Driftwood Piles being unable to harvest.
- Fixed Pickaxe mining Driftwood Piles faster than axes.
- Fixed Mineable Resource display name spelling mistake.
- Fixed Mineable Rocks and Clay flying off when harvested.
- Fixed Raft Damage Sounds playing incorrect leaf damage sound.
- Fixed Shelter 2 LOD disappearing.
- Fixed Bosses not doing damage to player.
- Fixed Bosses not applying different damage difficulty values.
- Fixed Hammerhead, Whale Shark and Goblin Shark not being saved.
- Fixed Sharks Tunnelling into terrain.
- Fixed Sharks jittering when attempting to attack rafts.
- Fixed Hammerhead Shark display name.
- Fixed Goblin Shark display name.
- Fixed Whale Shark display name.
- Fixed Shipwreck Door display names.
- Fixed Yucca Cutting missing inventory icon.

0.54.00 EXP. BUILD!



Hey everyone,

A new experimental build (0.54.00) is now!


We’re really excited to be able to release a new update. It’s no secret that it’s been a while since our last update; the last few months have been pretty hard for us as we dealt with the paperwork and fallout of Telltale going bankrupt, leaving our console port in limbo. It’s all pretty much behind us now and things are looking up. We’re working on co-publishing the game ourselves and will have more news and a release date soon; Thanks again to everyone who continues to contribute and support our small studio and Stranded Deep.

In the meantime, we’ve been working away behind the scenes on a new update and here it is! There’s heaps of new stuff in this update and more to come so check it out! We’ve released this update on the experimental branch for now, but we’ll be following any bug reports closely as we’d like to get this on the stable branch asap!

Have fun!

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed being able to drag objects attached to Spear.
- Fixed Projectile colliders having no effect when stuck in a moving object (spear in coconuts, etc).
- Fixed important bug where Projectiles could go missing when re-parenting.
- Fixed possible scenario of not picking up all Crafting Materials.
- Fixed Audio Sources playing the wrong sound on objects.
- Fixed Audio Effects being cut off prematurely.
- Fixed pause menu audio plying over Soundtracks.
- Fixed Map Editor Yuccas showing invisible.
- Fixed Map Editor Bush placement being different to loaded positions.
- Fixed Raft Sea Anchor LOD’s.
- Fixed Loading Screen tip spelling mistake.

CHANGES

- Changed default Controller Layout. ‘Show Watch’ is now Y/Triangle. ‘Inventory’ and ‘Crafting’ Menu are bound to L and R bumpers.
- Removed Spear interacting. Can now pick objects off Spear.
- Nerfed UV/Sun Exposure. Overly complicated and hard to understand.
- Changed watch UV indicator to show if you are protected from sun or not. Underwater or in shade will show “None”.
- Improved Watch feedback. Low/critical vitals will now flash.
- Improved Watch feedback. Removed rounded values on vital bars. Easier to monitor which vitals are depleting.
- Added SPF (Sun Protection Factor) vital to watch.
- Removed Sleep vital from watch. Had no effect in-game. You can still sleep through the night.
- Removed clock screen from Watch. Waste of screen space. The clock, date and UV now appear as a top bar that is always visible on any screen.
- Increased Watch size on screen.
- Changed Private Jet Intro.
- Added distant billboards for Missions.

NEW CONTENT


- Added new Intro Screen!

- Added new Female Character!
Select from the new character gender option when creating a new game to play as either a male or female character. Co-operative gameplay will assign both genders but these can be alternated from the gender option. Changes are purely cosmetic.

- Added Female Voice-over audio clips.

- Added Clean Character Clothing models for the intro Private Jet scene.

- Added Game Difficulty settings!
Select three types of game difficulties from the new Difficulty option when creating a new game. Please note these settings cannot be changed once the world has been created.
  • Normal Difficulty
    Play Stranded Deep the way it was meant to be played whether you are new or experienced.

  • Hard Difficulty
    Play Stranded Deep with more of a challenge. Vitals deplete faster, side effects are more dangerous, resources are harder to harvest, and creatures do more damage.

  • Creative Difficulty
    Play Stranded Deep without worrying about your vitals or taking any damage. You will still need to harvest and scavenge resources but without the constant threat of dying. You are invincible! Also you wear a nice hat so everyone knows you like it easy.


- Added Animal Difficulty settings!
Select three types of animal difficulties from the new ‘Animal Difficulty’ option when creating a new game. This option is separate to the games difficulty setting for those who like to customise their experience. Please note these settings cannot be changed once the world has been created.
  • Normal Animals
    Animals behave naturally set to the standard difficulty.

  • Passive Animals
    Sharks and Snakes will not attack. Bosses will still attack.

  • Removed Animals
    Sharks are removed from the generation and will not spawn. Bosses will still be generated.


- Added new Player Stamina!
Stamina is displayed by a yellow bar at the bottom of the screen when sprinting or sprint swimming. Once stamina is drained the bar will turn red and a cool down penalty will be applied until Stamina is fully replenished. Sprinting and sprint swimming require and consume stamina. Stamina can be increased by training the ‘Physical’ skill (see below).

- Added new Player Skills!
Skills make surviving easier and unlock different content. Skills can be viewed from the new Player Skills watch screen.
  • Hunting Skill
    Hunting skill level effects the amount of damage melee and ranged weapons do to creatures in the world. Hunting experience can be gained by killing creatures. The more dangerous the creature, the more experience.

  • Cooking Skill
    Cooking levels effect the amount of calories foods give. A higher cooking level will give more nutrients. Cooking experience is gained by cooking foods.

  • Harvesting Skill
    Harvesting levels effect the amount of damage done to resources when using tools. A higher harvesting level will gather resources quicker. Harvesting experience can be gained from harvesting resources such as trees, rocks, clays, scrap, and wood.

  • Physical Skill
    Physical levels effect your stamina and oxygen. Higher physical levels increase how long you can sprint and hold your breath underwater. Physical experience can be gained by swimming and building structures with a hammer.

  • Crafting Skill
    Crafting experience is gained by crafting items, and building structures. The more advanced the object or structure you craft, the more experience is gained. Certain crafting combinations are now locked until the crafting level requirement is met.


- Added Sprint Swimming for faster underwater movement.

- Added new Toolbelt craftable items and Hotkey bar!
Each tool-belt level unlocks more hotkey slots and the next level tool-belt. Keyboard uses 0-9, controller uses D-Pad for first 4 slots.

- Added new Container Shelf Stacker craftable item.
This can be placed on rafts, structures, or terrain. Each shelf allows for 3 storage containers to be stored securely.

- Added Spyglass loot item for getting a better look at far objects.

- Added new Goblin Shark!
- Added new Whale Shark!
- Added new Hammerhead Shark!
- Added new Giant Grouper fish!
- Added new Turtle!

- Added new Yacht Shipwreck!
- Added new Polynesian Shipwreck!
- Added new Plane Shipwreck!
- Added new Tanker Shipwreck!
- Added new Survivor Shelters from past survivors.
- Restored Wollie Easter egg.
- Restored Divers Slate Easter egg.
- Restored Parcel Easter egg.

- Added new Raft Controls.
- Added new Raft Animations.

DEV NOTES

- Upgraded to Unity 2017.4.30f1.
- Upgraded to Steam SDK 1.46.

0.53.00 EXP. BUILD! NEW MAIN MENU, RAFT CANOPY, YUCCA FARMING AND MORE!



Hey everyone,

A new experimental build (0.53.00) is now live with some changes and fixes.


Stay Alive!
:: Beam Team


BUG FIXES

- Fixed Construction not allowing close placement.
- Fixed Farming Crops providing double yield of fruit on load.
- Fixed Bats throwing error logs.

CHANGES

- Combined Tarp and Cloth to be the one ‘Cloth’ item.
The reason for this change is so that valuable survival structures such as Water Stills no longer depend on the world generation. Cloth will spawn much as the same as tarps did but more importantly can be crafted from the Loom. 
* Note Old Tarps will still be in your saved game and will later be removed automatically.

- Changed Stations to allow placement on foundations and floors.
The Campfire, Smoker, Loom, Furnace, Brick Station, and Tanning Rack, can now be placed inside your houses.

- Added Spoiled Food fly particles and green colouring.
- Changed Meat to disable picking up when spoiled.
- Changed Food spoiling from 5 days to 3.
- Changed Smoker to disable attaching smoked foods.
- Changed Campfire to disable attaching cooked foods.
- Changed Ajuga plant model.

NEW CONTENT

- Added new Main Menu and Loading Screen visuals.
- Added Yucca Farming to farming plots.
- Added Yucca Cuttings on wild Yuccas which can be planted in farming plots.
Yucca Cuttings can be found on wild Yucca and planted in a Farming Plot. Cultivating Yuccas take 48 hours to grow and provide 6 Fibrous Leaves each harvest. Fibrous leaves are used in Water Stills to provide water, making this a viable farming source for water, rope, and cloth.
* Note Yucca Cutting’s will only spawn on unexplored islands or newly created worlds.
- Added Raft Canopy to provide shade on custom built rafts.

DEV NOTES

- Upgraded to Unity 2017.4.20f2.

0.52.00 EXP BUILD!

Hey everyone,

A new experimental build (0.52.00) is now live with some fixes.

Happy holidays :)

Stay Alive!
:: Beam Team


BUG FIXES

- Fixed Cartographer tooltips not showing.
- Fixed Crafting Menu tooltips not showing.
- Fixed Audio sources playing outside of their range.
- Fixed Rafts not ejecting passengers when overturned.
- Fixed Rafts allowing operation whilst in the water.
- Fixed Fire Torch breaking game interaction when crafted.
- Fixed Sharks fleeing behaviour not working correctly.
- Fixed Sharks movement jitteriness in shallow water.
- Fixed Corals spawning above ocean water level.

CHANGES

- Reduced Tiger Shark aggression by 40%.
- Reduced Great White Shark aggression by 30%.
- Changed Food names to only display one prefix for cooking, smoked, and spoiled.
- Changed Lion Fish to spawn more rarely.
- Changed Sea Snakes to spawn more rarely.
- Changed Reef Sharks to spawn more rarely.
- Changed Stingrays to spawn more rarely.

NEW CONTENT

- Added new ability to pin a crafting combination to the screen.

0.51.00 STABLE BUILD!



Hey everyone,

A new stable build 0.51.00 is up!


The new 0.51.00 update transitions our latest work on the experimental branch to the stable branch, including split-screen coop and official third person mode! Our recent efforts have also been focused on polishing and bug fixes. Have fun :)

Stay Alive!
:: Beam Team


0.48.01-0.51.00 STABLE CHANGE LOG
BUG FIXES

- Fixed possibility of new Billboards not finding parent (smudges).
- Fixed no shadow on Banana Plant LOD2.
- Fixed blue Ocean at night.
- Fixed Paddle low render distances.
- Fixed Sail causing extreme lag when interacting with.
- Fixed Shipping Container Door placement breaking building controls.
- Fixed Boss Missions failing and resetting incorrectly.
- Fixed Sharks disappearing on custom islands.
- Fixed Sharks not spawning in deep ocean for loaded games. Note; custom islands may need re-loading for the changes to effect.
- Fixed Poison and Bleeding Effects not displaying on arm.
- Fixed Crates and Containers not opening.
- Fixed Controller Assignment not loading properly.
- Fixed Rafts disappearing in cooperative games.
- Fixed Items not colliding with terrain objects like coral rocks.
- Fixed Watch slowly increasing in size over time.
- Fixed Items slowly increasing in size over time.
- Fixed Cartographer Shipwreck not visible for close distances.
- Fixed Intro Audio playing fire sound effects incorrectly.
- Fixed Audio volume not fading back in correctly for 3D audio sources.
- Fixed Audio panning stuck on left speaker for single player game mode.
- Fixed Drowning Audio playing continuously after a player dies.
- Fixed Player Shadow displaying two character heads.
- Fixed Player Animation snapping when dropping multiple items.
- Fixed Ladders and Ledges randomly teleporting players.
- Fixed Fire Lighting stick positioned wrong when lighting fires.
- Fixed Rain Particles not emitting correctly or follow the player.
- Fixed Pink Textures for debris when destroying building pieces.
- Fixed Seaforts not loading for custom maps.
- Fixed Cartographer camera screen appearing white.
- Fixed disabled option input button elements not greying out.

CHANGES

- Added notification for when a Life Raft is lost at sea.
- Added new Life Raft Passenger Seat.
- Changed Life Raft Container to start with a bandage instead of duct tape.
- Changed Life Raft clamped viewing angle from 60 to 90 degrees.
- Added Dialogue on main menu to warn users of insufficient account or folder privileges.
- Added new loading ticker animation.
- Changed Main Menu logo to proper image.
- Changed Cooking ‘Ding’ Audio to only play within proximity.
- Changed Shark Music to begin playing once a player is attacked.
- Added new Player Ragdoll for when players are knocked out or die.
Co-operative players can revive their partner by using a bandage on them before they bleed out. 
Player ragdolls behave the same as animal ragdolls and can be dragged.

NEW FEATURES

- Added manual Controller Assignment.
You can now assign controllers to different players in the input menu.