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Stranded Deep News

0.78.00 Experimental Update.

Hi everyone,

[h3]A new experimental build (0.78.00) is now live![/h3]

For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly!

Stay Alive!
Beam Team
--

[h3]Changes[/h3]- Changed ‘Play’ button to enter New Game menu if no save game available to continue.
- Changed Boat Motor to be usable as a rudder when out of fuel.
- Changed Medical Consumables to refund Coconut Flasks after consuming.
- Increased Meat inventory capacity from 4 to 8.
- Increased Fish inventory capacity from 4 to 8.
- Increased Fruit inventory capacity from 4 to 8.
- Added Crafter placing controls on screen when placing.
- Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough.
- Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress.

[h3]Bug Fixes[/h3]- Fixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data.
- Fixed Projectiles (spears, etc) drifting out of player hands when held.
- Fixed objects attached to Spears not saving if player holding spear.
- Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.

[h3]Dev Notes[/h3]- Upgraded to Unity 2017.4.40f1.
- Upgraded to Steam SDK 1.51.

Update 0.76.00. Save Slots, Bug Fixes and more!

Hey everyone,

[h3]A new stable build (0.76.00) is live![/h3]

The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots, bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch.

One of the bigger behind-the-scenes changes is that save game data has moved, from:
%USERPROFILE%\\Documents\\Stranded Deep\\ to:
%USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\

The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information:
https://steamcommunity.com/sharedfiles/filedetails/?id=2265407307

As always, the previous stable branch is available in the branches list if you need to roll-back for any reason.

We hope everyone has a safe and happy holidays!

Stay Alive!
:: Beam Team
--

[h3]0.74.00-0.76.00 Stable Change Log[/h3]
[h3]New Features[/h3]- Added new Save Game Slots! including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc.

[h3]Changes[/h3]- Changed Save Game location.
- Removed GTA style loading game sequence.
- Added ‘Day X’ screen when loading game.
- Improved Furniture placement.

[h3]Bug Fixes[/h3]- Fixed P2 unable to navigate main menu controls in local co-op.
- Fixed Main Menu showing previous user stats even when a save file was not loaded.
- Fixed not being able to open the

0.75.01 Experimental Update.

Hey everyone,

[h3]A new experimental build (0.75.01) is now live with a small fix for Yuccas.[/h3]

Stay Alive!
:: Beam Team
--

[h3]Bug Fixes[/h3]- Fixed Yucca collider interfering with harvesting Yucca cuttings.

0.75.00 Experimental Update. Save Slots, Bug Fixes and more!

Hey everyone,

[h3]A new experimental build (0.75.00) is up![/h3]

This build features new Save Slots, bug fixes, and polish.

Save game data has moved from:
%USERPROFILE%\\Documents\\Stranded Deep\\ to:
%USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\

The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information:
https://steamcommunity.com/sharedfiles/filedetails/?id=2265407307
Stay Alive!
:: Beam Team
--

[h3]New Features[/h3]- Added new Save Game Slots!
...including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc.

[h3]Changes[/h3]- Changed Save Game location.
- Removed GTA style loading game sequence.
- Added ‘Day X’ screen when loading game.
- Improved Furniture placement.

[h3]Bug Fixes[/h3]- Fixed P2 unable to navigate main menu controls in local co-op.
- Fixed Main Menu showing previous user stats even when a save file was not loaded.
- Fixed not being able to open the Pause Menu when operating vehicles. Please note this requires resetting input settings to ‘Defaults’.
- Fixed Loading Screen changing color between Boot and Main Menu scene.
- Fixed Leaderboards list not focusing active leaderboard button when scrolling.
- Fixed Foliage Spawner losing track of player if travelling too fast.
- Fixed Raft pieces causing existing Rafts to explode if crafting cancelled.
- Fixed Rafts falling through other Rafts when crafting a new Raft piece.
- Fixed Sea Anchor able to deploy when overturned.
- Fixed Giant Grouper being caught in fishing trap.
- Fixed small Fish clipping through players hands when held.
- Fixed Crabs in inventory not loading back in dead pose.
- Fixed not being able to place Water Bottles.
- Fixed not being able to rotate some Craftables when placing, ie: Shelter, Furniture, etc.
- Fixed being able to place Furniture inside the terrain.
- Fixed Player arms being invisible when riding along in a Raft.
- Fixed Player getting stuck on Shipwreck #4.
- Fixed Watch not loading for a knocked-out player.
- Fixed Torch halo/visual artefacts in local co-op.

[h3]Dev Notes[/h3]- Improved Foliage Spawner generation performance.

Island survival game Stranded Deep gets a huge update expanding the world

Stranded in the middle of the ocean, in Stranded Deep it's a struggle to survive from the moment you hit play as you swim across to various islands - and now it's a lot bigger.

Read the full article here: https://www.gamingonlinux.com/2020/10/island-survival-game-stranded-deep-gets-a-huge-update-expanding-the-world