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Stranded Deep News

0.74.00 Update. New Big World and End Game!

Hey everyone,

[h3]A new stable build (0.74.00) is up![/h3]

The new 0.74.00 update transitions our latest work on the experimental branch to the stable branch, including the latest Big World update, the new End Game scenario and a heap of bug fixes and polishing. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch.

The previous stable build (0.70.02) is still available as a separate branch in your Steam settings if you need to roll back for any reason. If something does go wrong during the upgrade process please make sure to post a bug report so we can diagnose and fix the problem.

For this release, the stable and experimental branches are on the same version number and feature set.

Have fun :)

Stay Alive!
:: Beam Team

--
[h3]0.72.01-0.74.00 Experimental Change Log[/h3]
[h3]Bug Fixes[/h3]- Fixed Giant Crab ragdolls breaking Big World upgrader.
- Fixed Anchors causing lag when deployed on a very large raft.
- Fixed P2 disabling P1 cursor when opening and closing menus in local co-op.
- Fixed Motion Blur effect in local co-op.
- Fixed Motion Blur effect not working if TXAA disabled.
- Fixed Foliage Spawner seed not re-initializing the same.
- Fixed missing inventory icon for Palm Top.
- Fixed being able to incorrectly select some items while held.
- Fixed being able to drag some items while held.

[h3]Changes[/h3]- Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). This should help track the 'Gotta Craft 'Em All' achievement.

[h3]Dev Notes[/h3]- Fixed Developer Console input field selection.
- Changed Developer Console dev commands from 'devtools.testing.command' to 'dev.command'

[h3]0.70.02-0.74.00 Stable Change Log[/h3]
[h3]New Features[/h3]- Added new Big World!
- Added new End Game Scenario!
- Added new Starting Crate unlocked by completing the end game.
- Added new Sunscreen item to starting crate.
- Added new Rubber Duck item to starting crate.
- Added new Flashlight item to starting crate.
- Added new Machete item to starting crate.
- Added new Carbon Speargun item to starting crate.
- Added new Carbon Speargun Arrows item to starting crate.

[h3]Changes[/h3]- Changed Gyrocopter Part to only spawn on the end game carrier.
- Changed end game Aircraft parts to be craftable instead of rewarded.
- Added Unicode/Cyrillic support to player speech Subtitles.

[h3]Bug Fixes[/h3]- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed Intro audio SFX volume not using audio settings.
- Fixed Soundtracks playing in intro scene.
- Fixed community maps not showing in Cartographer if any map failed to load.
- Fixed Cartographer delay before displaying loading dialogue.
- Fixed World Seed allowing seeds with less than 8 digits.
- Significantly reduced time to verify save files.
- Fixed Custom Settings not being loaded correctly (inc. gender).
- Fixed Mouse/Controller movement not always being frame-rate independent.
- Fixed “stored in backpack” Notification accumulating when crafting many items.
- Fixed World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed Flock Audio not allowing other sound effects to play.
- Fixed Flock Audio not updating position when flocks migrate out.
- Fixed Flocks not appearing when travelling to new islands.
- Changed World Barrier visuals.
- Improved Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient Audio SFX playing on load when stored in inventory.
- Fixed Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed Roofs not showing construction meter.

[h3]Known Issues[/h3]- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly…

Save Game Requests

Hi everyone,

The latest experimental update brings some big changes with how games are saved. As we think about transitioning the experimental branch over to stable, we’d like to make sure that the upgrade process is solid. To help do this we need as many people as possible that are playing on the stable branch to send us their save data.

You will find your save data in your ‘Documents’ folder, in a similar location to:

C:\\Users\\\\Documents\\Stranded Deep\\Data

Please zip up the folder and email it to us at: [email protected] with the subject:
"SAVE GAME DATA"

Thanks!

Stay Alive!
:: Beam Team

0.72.01 Experimental Update.

Hey everyone,

[h3]A new experimental build (0.72.01) is now live![/h3]

Thanks to the players who sent their save data through. We have addressed a number of issues with the upgrade process. In this build, please note that:
- Worlds that have been upgraded and will be re-upgraded,
- Worlds that have been upgraded and have been saved will not be re-upgraded as it’s assumed that since you have saved after upgrading that you wish to continue.

Stay Alive!
:: Beam Team
--

[h3]Changes[/h3]- Removed experimental Dropping delay.

[h3]Bug Fixes[/h3]- Fixed hang when checking for legacy world data on fresh installs.
- Fixed duplicate mission maps being added when upgrading legacy world data.
- Fixed legacy screen capture position not being upgraded for new big world.
- Fixed Player position not being upgraded correctly when saved on outer islands.
- Fixed Shark Spawner position not being upgraded correctly.
- Fixed Physics objects positions not being upgraded correctly.
- Fixed Custom Settings not being loaded correctly (inc. gender).
- Fixed community maps not showing in Cartographer if any map failed to load.
- Fixed Gyrocopter crafting materials missing from aircraft carrier zone.
- Fixed Gyrocopter parts being invisible when leaving aircraft carrier zone.
- Fixed “stored in backpack” Notification accumulating when crafting many items.
- Fixed Soundtracks playing in intro scene.

0.72.00 Experimental Update. New Big World!

Hey everyone,

[h3]A new experimental build (0.72.00) is up![/h3]

This build features the new Big World!

The new bigger world is twice the size of the previous world with more randomly positioned islands (no more fixed 5x5 grid).
The game will upgrade your existing world and save data to the new big world format. The upgrade is not destructive so you can roll back to the previous release and continue playing. The upgrade will backup your old save file and add a “_LEGACY” suffix to its file name. If you want to roll back you will just need to delete the newer upgraded save file and then remove the legacy suffix from your old save file. If something does go wrong during the upgrade process, please post a bug report so we can diagnose and fix the problem.

As always, we hope everyone is safe and healthy. It’s nice to think that Stranded Deep might provide a fun distraction for people during all of this craziness. Have fun :)

Stay Alive!
:: Beam Team
--

[h3]New Features[/h3]
- New Big World!

[h3]Changes[/h3]- Changed end game Aircraft parts to be craftable instead of rewarded.
- Added very short delay to Dropping items from Inventory. This helps to prevent accidentally dropping your held item..
- Added Unicode/Cyrillic support to player speech Subtitles.

[h3]Bug Fixes[/h3]- Significantly reduced time to verify save files.
- Fixed Cartographer delay before displaying loading dialogue.
- Changed World Barrier visuals.
- Improved Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient Audio SFX playing on load when stored in inventory.
- Fixed Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed Roofs not showing construction meter.

[h3]Known Issues[/h3]- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly…

0.71.00 Experimental Update. New End Game!

Hey everyone,

[h3]A new experimental build (0.71.00) is now live![/h3]

This build features the new End Game Scenario!

After much thought, we have decided to release the end game scenario on the experimental branch in its current state. Please be aware that our original plan was to release the end-game scenario after external QA testing as part of our final updates. We wanted to release it that way, instead of our usual experimental-->stable release cycle, as we felt it didn't make sense for such a high-impact scenario that needs to work right 1st time and isn't something that gets played over and over... However, there have been some strong opinions on the forum from some players who disagree and want it now. Ultimately, we’ve decided that the choice should be yours… We’re still in the shake-down process, tidying the loose ends and polishing the final sequence. Also note that there is a chance a future update could break any progress made towards completing the end-game. But disclaimers aside -- we’re excited to share it with you as we think it’s a pretty cool scenario that ties everything together. We’re also excited to hear what you think about the end sequence and any theories!

The new end game zone will be generated when creating a new world in the Cartographer. If you have an existing world and save file and don't want to create a new world, we've added the end game map as workshop content here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2096887376
Subscribe to this content and it will appear in your Community Maps in the Cartographer. Drag it into your existing world like any other map :)

Have fun!

Stay Alive!
:: Beam Team
--

[h3]New Features[/h3]- Added new End Game Scenario!
- Added new Starting Crate unlocked by completing the end game.
- Added new Sunscreen item to starting crate.
- Added new Rubber Duck item to starting crate.
- Added new Flashlight item to starting crate.
- Added new Machete item to starting crate.
- Added new Carbon Speargun item to starting crate.
- Added new Carbon Speargun Arrows item to starting crate.

[h3]Changes[/h3]- Changed Gyrocopter Part to only spawn on the end game carrier.

[h3]Bug Fixes[/h3]- Fixed World Zones not aborting loading if player leaves before zone is finished loading.
Depending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading..
- Fixed World Seed allowing seeds with less than 8 digits.
- Fixed Intro not waiting until all assets have loaded in. This fixes some players appearing briefly in the ocean when starting a new game.
- Fixed Intro audio SFX volume not using audio settings.
- Fixed Mouse/Controller movement not always being frame-rate independent.
- Fixed Flock Audio not allowing other sound effects to play.
- Fixed Flock Audio not updating position when flocks migrate out.
- Fixed Flocks not appearing when travelling to new islands.