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Stranded Deep News

Available Now on Console!

Hey everyone,

We are so excited to share the good news that Stranded Deep is available now on Xbox One and PlayStation®4!

We really value you—our PC community, and this milestone would not have been possible without your love and support. That is why we are also happy to announce that we will be leaving Steam Early Access in the next few months.

As some of you may have noticed, the console and PC version differ slightly. We will be working hard to bring the console version up-to-date with the latest PC changes, and vice versa.

Our final updates will feature the End Game as seen on console and a Larger World, along with the usual bug fixes and polishing touches. We will also continue to release hotfixes for any immediate bugs.

It’s going to be a super busy time, but we cannot wait to bring you a finished product.

Stay Alive!
:: Beam Team

strandeddeepgame.com

Xbox One:
https://www.microsoft.com/store/productid/9nxnst9mkmk1

PlayStation®4:
https://www.playstation.com/en-us/games/stranded-deep-ps4/

0.70.02 Stable Hotfix.

Hey everyone,

[h3]A new stable hotfix (0.70.02) is now live![/h3]

Please note it’s taking a little longer to get builds out the door at the moment. There’s so much happening behind the scenes for us -- between the world going a little crazy, PC development and our impending console release. We ask that you bear with us; we’re not as active on the forums at this time, but we’re here and very focused on development.

We hope everyone is staying safe!

Stay Alive!
:: Beam Team
--

[h3]Bug Fixes[/h3]- Fixed Billboard ‘blobs’ remaining on some objects when returning to islands.
There have been a few edge cases remaining in previous builds. This issue should be fixed now...
- Fixed Clay Roof Billboard not appearing.
- Fixed Maps not removing from Cartographer map list when deleted.
- Fixed Spears and Bows not playing de-charge animation correctly.
- Fixed missing Female Voice FX when failing to light a Camp Fire.
- Fixed Land Animals entering water when running over shore-line rocks.

0.70.01 Stable Hotfix.

Hey everyone,

[h3]A new stable hotfix (0.70.01) is now live![/h3]

Stay Alive!
:: Beam Team
--

[h3]Bug Fixes[/h3]- Fixed Game Settings (Gender, Wildlife, etc) not being loaded properly.
- Fixed Boat Motor LOD not being visible.

0.70.00 Stable Update! Workshop, Community Maps, FIGS and Russian Localizations!

Hey everyone,

[h3]A new stable build (0.70.00) is up![/h3]

The new 0.70.00 update transitions our latest work on the experimental branch to the stable branch, including new Steam Workshop support, French, Italian, German, Spanish and Russian Localizations, Permadeath and lots of bug fixes and polish. Be sure to have a read of the patch notes below if you haven’t been playing on the experimental branch...

For more info on how to use the Steam Workshop with Stranded Deep, see our previous patch notes here: https://steamcommunity.com/games/313120/announcements/detail/1693846457241619523
Have fun :)

Stay Alive!
:: Beam Team
--

[h3]0.68.01-0.70.00 Experimental Change Log[/h3][h3]Bug Fixes[/h3]- Fixed rare possibility of invalid ranges being used for date and time.

[h3]0.65.06-0.70.00 Stable Change Log[/h3][h3]Bug Fixes[/h3]- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Changed ‘Hunter of The High Seas’ Achievement to achieve when boss creature killed, not when trophy crafted. Previously, trophies could be crafted on custom islands = no achievement.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Cartographer map source buttons not localized.
- Fixed Cartographer exception caused by Steam callback executing code out of order.
- Fixed Grouper Fish not dither fading when skinned.
- Fixed Crafting Ghost not being visible underwater.
- Fixed Crafting not using smallest material stack first. This would leave unmerged stacks in your backpack on occasion…
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed Projectiles not breaking when hitting metal seaforts.
- Fixed Projectiles scale being skewed when piercing/attaching to an object with custom rotation and scale. This was potentially causing numerous bugs from undefined behaviour.
- Fixed

0.68.01 Experimental Update.

Hey everyone,

[h3]A new experimental build (0.68.01) is up![/h3]

This build fixes a large bug that made completing some achievements difficult; also made some changes that should also allow more achievements to be achieved retroactively (not all). It also fixes a bug where buoyant objects were being marked out of range and being destroyed incorrectly.

We’re hoping to push the latest experimental changes to stable in the next week or so.

Have fun :)

Stay Alive!
:: Beam Team
--

[h2]Bug Fixes[/h2]- Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. This affected the following achievements:
‘Call Me Ahab’
‘Working With My Hands’
‘Lean Mean Crafting Machine’
‘Industrial Fashion’
‘Fish Are Friends’
‘Vegetarian’
’Island Hermit’
‘Archaeologist’
- Fixed Buoyant objects being marked out of range and being destroyed incorrectly.
- Fixed Paddle appearing twice when rowing rafts.
- Fixed no maps appearing in Cartographer map list if any map failed to load.
- Fixed Trophy icons missing in inventory.
- Fixed Boss display names showing ‘Shark’.
- Fixed player skill notification label overflowing.

[h2]Changes[/h2]- Added notification when an Achievement is missed on custom islands.