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Fishing Fellas - v0.92

[p]Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 [/p][p][/p][p]I Added fishing stuff. πŸŽ£πŸ§β€β™‚οΈ[/p][p]and some other things :)[/p][p][/p][h2]A Fella Fishing[/h2][p] * I was going to add fishing lines but didn't do it yet, may do it later and have a setting to disable them if the simple version is enjoyed better.[/p][h2]
Here are the current fish in the game.
[/h2][h2]
Added Water Plants - A couple of Fellas in a Rice Field.[/h2][p]
[/p][h3](as of v0.92.888.9902)[/h3][h3] πŸ”¨Here are some things that I have added/fixed/changed.[/h3]
  • [p]Added Fishing for the Fellas & You[/p]
    • [p]Fishing Minigame - relatively idle, has upgrades in the minigame menu, and has a boost game that'll popup upon hooking a fish, not all fish will require player input to be caught as there is an auto-reel that assists in catches.[/p]
    • [p]Fellas can now fish in Ponds(4+ tiles large) and the River.[/p]
    • [p]Fellas have the ability to disable/enable fishing in case you don't want certain ones to start fishing (They all spawn as enabled.)[/p]
    • [p]There is a 5 minute pause on fellas fishing on any new terraces.[/p]
  • [p]Added 2 Progress Goals[/p]
    • [p]Water plants: labeled with a πŸ’§[/p]
  • [p]Added 5 Achievements[/p]
  • [p]Changed Menu Background.[/p]
  • [p]Fixed some crashes.[/p]
  • [p]Fixed Sprites of Eggs[/p]
  • [p]Fixed some animations[/p]
  • [p]Added Fish related products to make[/p]
  • [p]Adjust tab selection visual in Inventory & Shop[/p]
  • [p]Added in ability to start multiple production buildings at once.[/p]
    • [p]Connected: Physically touching buildings of this type[/p]
    • [p]All: all buildings of this type.[/p]
  • [p]Fixed multiple issues of production buildings[/p]
    • [p]Should fix any issues of not remaining as infinite through loads[/p]
    • [p]Removed number visual in the hover UI to avoid confusion of infinite productions displaying as 99x.[/p]
  • [p]Fixed windmills not loading back in prior task or selected product.[/p]
  • [p]Optimized some stuff[/p]
  • [p]lowered fog density[/p]
  • [p]Fixed Quail and Chickens quacking like ducks.[/p]
  • [p](?) Fixed Animals from walking outside farm/getting stuck out there.[/p]
  • [p]Fixed leftover requests in production buildings.[/p]
  • [p]Fixed not being able to pull up the recipe selection grid on production buildings while it's producing something.[/p]
  • [p]Adjusted progress goal saving method & added 2 new progress goals for Water plants.[/p]
  • [p]Added a couple sorting buttons to Inventory and Shop[/p]
    • [p]Inventory: A-Z alphabetical sorting, and Quantity sorting. [/p]
    • [p]Shop: A-Z alphabetical sorting, and Cost sorting.[/p]
    • [p](clicking more than once swaps direction of the sorting)[/p]
  • [p]Added 3 hats[/p]
  • [p]Added a bridge that is placeable over ponds.[/p]
  • [p]Added a Water Field for planting water plants on, and some different animations for when they walk in the water.[/p]
    • [p]Planting on a normal Pond tile will convert it into one of these Water Field tiles.[/p]
  • [p]Fellas slow down when trudging through water.[/p]
  • [p]Fixed some code running at unnecessary times[/p]
  • [p]Fixed sideways tree trunks[/p]
  • [p]Added different sounds for Windmill, and Cooking Pot buildings[/p]
  • [p]Fixed Recipe grid highlighter not mirroring correct selection[/p]
  • [p]Fixed inventory sorting issue.[/p]
  • [p]Fixed Sunflowers not being harvestable unless marked for harvest.[/p]
  • [p]Upgraded engine version - to fix any performance/errors related to that.[/p]
  • [p]Slightly improved performance of rain[/p]
  • [p]Fixed some things missing translations[/p]
  • [p]Fixed some missing characters[/p]
  • [p]Fixed visual issue where some crows don't actually land on the ground[/p]
  • [p]Fixed some visual issues with the animals.[/p]
  • [p]Improved some lighting performance[/p]
  • [p]More Optimizations[/p]
  • [p]Fixed issue of selecting a seed before its ever added to the inventory required clicking it twice to actually select it.[/p]
  • [p]Fixed an error in the building destruction list[/p]
  • [p]Fixed watering plants while raining[/p]
  • [p]Adjusted Fireflies[/p]
  • [p]Added an "X" on the top left of the middle seed selector UI to clear the selection of the currently selected building/seed, setting it to "Empty"[/p]
[p](?) = possible fix
[/p][h3]πŸ“ƒKnown Issues:[/h3]
  • [p]Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)[/p]
  • [p]Strange visuals with the fellas after a while of playing.[/p]
  • [p](?) Performance degrades over time \[Probably because of memory leaks(but currently unsure)][/p]
  • [p]Crashes sometimes \[Also probably because of memory leaks(but currently unsure)][/p]
  • [p]Various visual issues[/p]
  • [p]Click through UI sometimes(mainly on Mobile, might be on PC as well)[/p]
  • [p]Ghost Carrying - Fellas walk around with nothing in their hands.[/p][p][/p]
[p]Thanks for checking out the game! :D [/p][p][/p][p]I've got an internal planned order of the next updates, so yeah, more content/fixes soon...[/p][h2]

Try out the game if you haven't :)[/h2][h3]
[dynamiclink][/dynamiclink]There is also a mobile version. πŸ“±[/h3][h3]If you want to check it out, here's the link:
iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android
[/h3][p]*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.[/p]