đź”§ Patch Notes - Online Stability & World Map Update
This update focuses on improving online party stability, world map behavior, and overall reliability.
[h2]Fixes & Improvements[/h2]
World Map• Fixed an out-of-bounds collision hole on the world map
• Updated world map level triggers
Online Co-op & Parties• Fixed an issue where the online party host’s controller would sometimes stop working
• Fixed multiple issues with online party creation, joining, kicking players, and changing maps
• Fixed cases where players could not join an online party while the host was in the world map or character selection
• Fixed very long or infinite loading screens during online play
UI & Misc• Added version number display to the main menu
• Updated the “Give Feedback” link
[h2]âš Known Issues[/h2]
We’re aware of the following issues and are actively working on them:
• Pause menu controls do not work for online party clients
• Online party clients do not see the host’s world map progression (level triggers and fog)
• Online party hosts may see clients appear in the party before the client has fully joined
• Ending an online party while in the world map can result in an incomplete party state
• If a client fails to join an online party, they may be returned to the main menu without an error message and still appear as joined in the party
đź› Notes
These fixes are part of ongoing multiplayer improvements during Early Access.
Thanks to everyone who has reported issues, your feedback directly helps us prioritize fixes.